Fix log messages for GCC compatibility

pull/58/head
Koncord 8 years ago
parent d3c9864fb0
commit 90215f4e7c

@ -43,7 +43,7 @@ MWWorld::Ptr DedicatedPlayer::getPtr()
void Players::CreatePlayer(RakNet::RakNetGUID id)
{
LOG_APPEND(Log::LOG_INFO, "- Setting up character info\n");
LOG_APPEND(Log::LOG_INFO, "%s", "- Setting up character info\n");
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();

@ -383,7 +383,7 @@ void LocalPlayer::updateCell(bool forceUpdate)
if (shouldUpdate)
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_GAME_CELL to server\n");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Sending ID_GAME_CELL to server\n");
LOG_APPEND(Log::LOG_INFO, "- Moved from %s to %s\n",
GetCell()->getDescription().c_str(),
@ -486,7 +486,7 @@ bool LocalPlayer::CharGenThread() // ToDo: need fix
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
(*Npc()) = *player.get<ESM::NPC>()->mBase;
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_GAME_BASE_INFO to server with my CharGen info\n");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Sending ID_GAME_BASE_INFO to server with my CharGen info\n");
GetNetworking()->GetPacket(ID_GAME_BASE_INFO)->Send(this);
if (CharGenStage()->end != 1)

@ -50,30 +50,30 @@ void Networking::Update()
switch (packet->data[0])
{
case ID_REMOTE_DISCONNECTION_NOTIFICATION:
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Another client has disconnected.\n");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Another client has disconnected.\n");
break;
case ID_REMOTE_CONNECTION_LOST:
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Another client has lost connection.\n");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Another client has lost connection.\n");
break;
case ID_REMOTE_NEW_INCOMING_CONNECTION:
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Another client has connected.\n");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Another client has connected.\n");
break;
case ID_CONNECTION_REQUEST_ACCEPTED:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Our connection request has been accepted.\n");
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "%s", "Our connection request has been accepted.\n");
break;
case ID_NEW_INCOMING_CONNECTION:
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "A connection is incoming.\n");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "A connection is incoming.\n");
break;
case ID_NO_FREE_INCOMING_CONNECTIONS:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "The server is full.\n");
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "%s", "The server is full.\n");
MWBase::Environment::get().getStateManager()->requestQuit();
break;
case ID_DISCONNECTION_NOTIFICATION:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "We have been disconnected.\n");
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "%s", "We have been disconnected.\n");
MWBase::Environment::get().getStateManager()->requestQuit();
break;
case ID_CONNECTION_LOST:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Connection lost.\n");
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "%s", "Connection lost.\n");
MWBase::Environment::get().getStateManager()->requestQuit();
break;
default:
@ -133,7 +133,7 @@ void Networking::Connect(const std::string &ip, unsigned short port)
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_CONNECTION_REQUESTED_ACCEPTED from %s\n",
serverAddr.ToString());
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_GAME_BASE_INFO to server\n");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Sending ID_GAME_BASE_INFO to server\n");
GetPacket(ID_GAME_BASE_INFO)->Send(getLocalPlayer());
@ -186,21 +186,21 @@ void Networking::ReceiveMessage(RakNet::Packet *packet)
}
case ID_GAME_BASE_INFO:
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_GAME_BASE_INFO from server\n");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Received ID_GAME_BASE_INFO from server\n");
if (id == myid)
{
LOG_APPEND(Log::LOG_INFO, "- Packet was about my id\n");
LOG_APPEND(Log::LOG_INFO, "%s", "- Packet was about my id\n");
if (packet->length == myPacket->headerSize())
{
LOG_APPEND(Log::LOG_INFO, "- Requesting info");
LOG_APPEND(Log::LOG_INFO, "%s", "- Requesting info");
myPacket->Send(getLocalPlayer(), serverAddr);
}
else
{
myPacket->Packet(&bsIn, getLocalPlayer(), false);
LOG_APPEND(Log::LOG_INFO, "- Updating LocalPlayer\n");
LOG_APPEND(Log::LOG_INFO, "%s", "- Updating LocalPlayer\n");
getLocalPlayer()->updateChar();
}
}
@ -210,7 +210,7 @@ void Networking::ReceiveMessage(RakNet::Packet *packet)
if (pl == 0) {
LOG_APPEND(Log::LOG_INFO, "- Exchanging data with new player\n");
LOG_APPEND(Log::LOG_INFO, "%s", "- Exchanging data with new player\n");
pl = Players::NewPlayer(id);
}
@ -225,7 +225,7 @@ void Networking::ReceiveMessage(RakNet::Packet *packet)
{
if (packet->length != myPacket->headerSize())
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "ID_GAME_UPDATE_POS changed by server\n");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "ID_GAME_UPDATE_POS changed by server\n");
myPacket->Packet(&bsIn, getLocalPlayer(), false);
getLocalPlayer()->setPosition();
}
@ -238,7 +238,7 @@ void Networking::ReceiveMessage(RakNet::Packet *packet)
}
case ID_USER_MYID:
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_USER_MYID from server");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Received ID_USER_MYID from server");
myid = id;
getLocalPlayer()->guid = id;
break;
@ -382,7 +382,7 @@ void Networking::ReceiveMessage(RakNet::Packet *packet)
}
case ID_GAME_DIE:
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_GAME_DIE from server\n");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Received ID_GAME_DIE from server\n");
if (id == myid)
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();

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