diff --git a/apps/openmw/mwinput/inputmanagerimp.cpp b/apps/openmw/mwinput/inputmanagerimp.cpp index 242a2cafc..73e0c6d30 100644 --- a/apps/openmw/mwinput/inputmanagerimp.cpp +++ b/apps/openmw/mwinput/inputmanagerimp.cpp @@ -413,18 +413,21 @@ namespace MWInput { float xAxis = mInputBinder->getChannel(A_LookLeftRight)->getValue()*2.0f-1.0f; float yAxis = mInputBinder->getChannel(A_LookUpDown)->getValue()*2.0f-1.0f; - resetIdleTime(); + if (xAxis != 0 || yAxis != 0) + { + resetIdleTime(); - float rot[3]; - rot[0] = yAxis * (dt * 100.0f) * 10.0f * mCameraSensitivity * (1.0f/256.f) * (mInvertY ? -1 : 1) * mCameraYMultiplier; - rot[1] = 0.0f; - rot[2] = xAxis * (dt * 100.0f) * 10.0f * mCameraSensitivity * (1.0f/256.f); + float rot[3]; + rot[0] = yAxis * (dt * 100.0f) * 10.0f * mCameraSensitivity * (1.0f/256.f) * (mInvertY ? -1 : 1) * mCameraYMultiplier; + rot[1] = 0.0f; + rot[2] = xAxis * (dt * 100.0f) * 10.0f * mCameraSensitivity * (1.0f/256.f); - // Only actually turn player when we're not in vanity mode - if(!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot)) - { - mPlayer->yaw(rot[2]); - mPlayer->pitch(rot[0]); + // Only actually turn player when we're not in vanity mode + if(!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot)) + { + mPlayer->yaw(rot[2]); + mPlayer->pitch(rot[0]); + } } }