Smart-sorting in iniimporter (time + dependency)

pull/438/head
tri4ng1e 7 years ago
parent f5b7a230fc
commit 905cde10db
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GPG Key ID: A3E3103F4E24BEA5

@ -3,6 +3,7 @@
#include <iostream>
#include <sstream>
#include <components/misc/stringops.hpp>
#include <components/esm/esmreader.hpp>
#include <boost/filesystem.hpp>
#include <boost/filesystem/fstream.hpp>
@ -824,33 +825,73 @@ void MwIniImporter::importArchives(multistrmap &cfg, const multistrmap &ini) con
}
}
void MwIniImporter::importGameFiles(multistrmap &cfg, const multistrmap &ini, const boost::filesystem::path& iniFilename) const {
std::vector<std::pair<std::time_t, std::string> > contentFiles;
void MwIniImporter::dependencySortStep(std::string& el, MwIniImporter::deplist& src, std::vector<std::string>& ret)
{
auto it = std::find_if(src.begin(), src.end(), [&el](std::pair< std::string, std::vector<std::string> >& o)
{
return o.first == el;
});
if (it != src.end())
{
auto o = std::move(*it);
src.erase(it);
for (auto name : o.second)
{
MwIniImporter::dependencySortStep(name, src, ret);
}
ret.push_back(std::move(o.first));
}
}
std::vector<std::string> MwIniImporter::dependencySort(MwIniImporter::deplist src)
{
std::vector<std::string> ret;
while (!src.empty())
{
MwIniImporter::dependencySortStep(src.begin()->first, src, ret);
}
return ret;
}
std::vector<std::string>::iterator MwIniImporter::findString(std::vector<std::string>& v, const std::string& s)
{
return std::find_if(v.begin(), v.end(), [&s](const std::string& str)
{
return Misc::StringUtils::ciEqual(str, s);
});
}
void MwIniImporter::importGameFiles(multistrmap &cfg, const multistrmap &ini, const boost::filesystem::path& iniFilename) const
{
std::vector<std::pair<std::time_t, boost::filesystem::path>> contentFiles;
std::string baseGameFile("Game Files:GameFile");
std::string gameFile("");
std::time_t defaultTime = 0;
ToUTF8::Utf8Encoder encoder(mEncoding);
// assume the Game Files are all in a "Data Files" directory under the directory holding Morrowind.ini
const boost::filesystem::path gameFilesDir(iniFilename.parent_path() /= "Data Files");
multistrmap::const_iterator it = ini.begin();
for(int i=0; it != ini.end(); i++) {
for (int i=0; it != ini.end(); i++)
{
gameFile = baseGameFile;
gameFile.append(this->numberToString(i));
it = ini.find(gameFile);
if(it == ini.end()) {
if(it == ini.end())
break;
}
for(std::vector<std::string>::const_iterator entry = it->second.begin(); entry!=it->second.end(); ++entry) {
for(std::vector<std::string>::const_iterator entry = it->second.begin(); entry!=it->second.end(); ++entry)
{
std::string filetype(entry->substr(entry->length()-3));
Misc::StringUtils::lowerCaseInPlace(filetype);
if(filetype.compare("esm") == 0 || filetype.compare("esp") == 0) {
if(filetype.compare("esm") == 0 || filetype.compare("esp") == 0)
{
boost::filesystem::path filepath(gameFilesDir);
filepath /= *entry;
contentFiles.push_back(std::make_pair(lastWriteTime(filepath, defaultTime), *entry));
contentFiles.push_back({lastWriteTime(filepath, defaultTime), filepath});
}
}
}
@ -858,11 +899,46 @@ void MwIniImporter::importGameFiles(multistrmap &cfg, const multistrmap &ini, co
cfg.erase("content");
cfg.insert( std::make_pair("content", std::vector<std::string>() ) );
// this will sort files by time order first, then alphabetical (maybe), I suspect non ASCII filenames will be stuffed.
// sort by timestamp
sort(contentFiles.begin(), contentFiles.end());
for(std::vector<std::pair<std::time_t, std::string> >::const_iterator iter=contentFiles.begin(); iter!=contentFiles.end(); ++iter) {
cfg["content"].push_back(iter->second);
MwIniImporter::deplist unsortedFiles;
ESM::ESMReader reader;
reader.setEncoder(&encoder);
for (auto& file : contentFiles)
{
reader.open(file.second.string());
std::vector<std::string> deps;
for (auto& depFile : reader.getGameFiles())
{
deps.push_back(depFile.name);
}
unsortedFiles.emplace_back(boost::filesystem::path(reader.getName()).filename().string(), deps);
reader.close();
}
auto sortedFiles = dependencySort(unsortedFiles);
// hard-coded dependency Morrowind - Tribunal - Bloodmoon
if(findString(sortedFiles, "Morrowind.esm") != sortedFiles.end())
{
auto foundTribunal = findString(sortedFiles, "Tribunal.esm");
auto foundBloodmoon = findString(sortedFiles, "Bloodmoon.esm");
if (foundBloodmoon != sortedFiles.end() && foundTribunal != sortedFiles.end())
{
size_t dstBloodmoon = std::distance(sortedFiles.begin(), foundBloodmoon);
size_t dstTribunal = std::distance(sortedFiles.begin(), foundTribunal);
if (dstBloodmoon < dstTribunal)
dstTribunal++;
sortedFiles.insert(foundBloodmoon, *foundTribunal);
sortedFiles.erase(sortedFiles.begin() + dstTribunal);
}
}
for (auto& file : sortedFiles)
cfg["content"].push_back(file);
}
void MwIniImporter::writeToFile(std::ostream &out, const multistrmap &cfg) {

@ -14,6 +14,7 @@ class MwIniImporter {
public:
typedef std::map<std::string, std::string> strmap;
typedef std::map<std::string, std::vector<std::string> > multistrmap;
typedef std::vector< std::pair< std::string, std::vector<std::string> > > deplist;
MwIniImporter();
void setInputEncoding(const ToUTF8::FromType& encoding);
@ -22,12 +23,17 @@ class MwIniImporter {
static multistrmap loadCfgFile(const boost::filesystem::path& filename);
void merge(multistrmap &cfg, const multistrmap &ini) const;
void mergeFallback(multistrmap &cfg, const multistrmap &ini) const;
void importGameFiles(multistrmap &cfg, const multistrmap &ini,
void importGameFiles(multistrmap &cfg, const multistrmap &ini,
const boost::filesystem::path& iniFilename) const;
void importArchives(multistrmap &cfg, const multistrmap &ini) const;
static void writeToFile(std::ostream &out, const multistrmap &cfg);
static std::vector<std::string> dependencySort(MwIniImporter::deplist src);
private:
static void dependencySortStep(std::string& el, MwIniImporter::deplist& src, std::vector<std::string>& ret);
static std::vector<std::string>::iterator findString(std::vector<std::string>& v, const std::string& s);
static void insertMultistrmap(multistrmap &cfg, const std::string& key, const std::string& value);
static std::string numberToString(int n);
@ -40,5 +46,4 @@ class MwIniImporter {
ToUTF8::FromType mEncoding;
};
#endif

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