Merged pull request #1791

pull/456/head
Marc Zinnschlag 6 years ago
commit 908af3720f

@ -54,6 +54,7 @@
Bug #4479: "Game" category on Advanced page is getting too long
Bug #4480: Segfalt in QuickKeysMenu when item no longer in inventory
Feature #3276: Editor: Search- Show number of (remaining) search results and indicate a search without any results
Feature #3641: Editor: Limit FPS in 3d preview window
Feature #4222: 360° screenshots
Feature #4256: Implement ToggleBorders (TB) console command
Feature #4324: Add CFBundleIdentifier in Info.plist to allow for macOS function key shortcuts

@ -201,6 +201,9 @@ void CSMPrefs::State::declare()
declareDouble ("rotate-factor", "Free rotation factor", 0.007).setPrecision(4).setRange(0.0001, 0.1);
declareCategory ("Rendering");
declareInt ("framerate-limit", "FPS limit", 60).
setTooltip("Framerate limit in 3D preview windows. Zero value means \"unlimited\".").
setRange(0, 10000);
declareInt ("camera-fov", "Camera FOV", 90).setRange(10, 170);
declareBool ("camera-ortho", "Orthographic projection for camera", false);
declareInt ("camera-ortho-size", "Orthographic projection size parameter", 100).

@ -151,6 +151,9 @@ CompositeViewer::CompositeViewer()
connect( &mTimer, SIGNAL(timeout()), this, SLOT(update()) );
mTimer.start( 10 );
int frameRateLimit = CSMPrefs::get()["Rendering"]["framerate-limit"].toInt();
setRunMaxFrameRate(frameRateLimit);
}
CompositeViewer &CompositeViewer::get()
@ -168,6 +171,12 @@ void CompositeViewer::update()
mSimulationTime += dt;
frame(mSimulationTime);
double minFrameTime = _runMaxFrameRate > 0.0 ? 1.0 / _runMaxFrameRate : 0.0;
if (dt < minFrameTime)
{
OpenThreads::Thread::microSleep(1000*1000*(minFrameTime-dt));
}
}
// ---------------------------------------------------
@ -376,6 +385,10 @@ void SceneWidget::settingChanged (const CSMPrefs::Setting *setting)
{
mOrbitCamControl->setConstRoll(setting->isTrue());
}
else if (*setting=="Rendering/framerate-limit")
{
CompositeViewer::get().setRunMaxFrameRate(setting->toInt());
}
else if (*setting=="Rendering/camera-fov" ||
*setting=="Rendering/camera-ortho" ||
*setting=="Rendering/camera-ortho-size")

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