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[Server] Make names for Player script callbacks shorter
This commit is contained in:
parent
a634a5d9bb
commit
90c594b726
10 changed files with 18 additions and 18 deletions
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@ -120,15 +120,15 @@ public:
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{"OnPlayerDeath", Function<void, unsigned short>()},
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{"OnPlayerDeath", Function<void, unsigned short>()},
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{"OnPlayerResurrect", Function<void, unsigned short>()},
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{"OnPlayerResurrect", Function<void, unsigned short>()},
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{"OnPlayerCellChange", Function<void, unsigned short>()},
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{"OnPlayerCellChange", Function<void, unsigned short>()},
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{"OnPlayerAttributesChange", Function<void, unsigned short>()},
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{"OnPlayerAttribute", Function<void, unsigned short>()},
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{"OnPlayerSkillsChange", Function<void, unsigned short>()},
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{"OnPlayerSkill", Function<void, unsigned short>()},
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{"OnPlayerLevelChange", Function<void, unsigned short>()},
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{"OnPlayerLevel", Function<void, unsigned short>()},
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{"OnPlayerBountyChange", Function<void, unsigned short>()},
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{"OnPlayerBounty", Function<void, unsigned short>()},
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{"OnPlayerEquipmentChange", Function<void, unsigned short>()},
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{"OnPlayerEquipment", Function<void, unsigned short>()},
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{"OnPlayerInventoryChange", Function<void, unsigned short>()},
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{"OnPlayerInventory", Function<void, unsigned short>()},
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{"OnPlayerJournalChange", Function<void, unsigned short>()},
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{"OnPlayerJournal", Function<void, unsigned short>()},
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{"OnPlayerFactionChange", Function<void, unsigned short>()},
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{"OnPlayerFaction", Function<void, unsigned short>()},
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{"OnPlayerSpellbookChange", Function<void, unsigned short>()},
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{"OnPlayerSpellbook", Function<void, unsigned short>()},
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{"OnCellLoad", Function<void, unsigned short, const char*>()},
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{"OnCellLoad", Function<void, unsigned short, const char*>()},
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{"OnCellUnload", Function<void, unsigned short, const char*>()},
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{"OnCellUnload", Function<void, unsigned short, const char*>()},
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{"OnCellDeletion", Function<void, const char*>()},
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{"OnCellDeletion", Function<void, const char*>()},
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@ -26,7 +26,7 @@ namespace mwmp
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player.sendToLoaded(&packet);
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player.sendToLoaded(&packet);
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Script::Call<Script::CallbackIdentity("OnPlayerAttributesChange")>(player.getId());
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Script::Call<Script::CallbackIdentity("OnPlayerAttribute")>(player.getId());
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}
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}
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}
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}
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};
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};
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@ -16,7 +16,7 @@ namespace mwmp
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void Do(PlayerPacket &packet, Player &player) override
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void Do(PlayerPacket &packet, Player &player) override
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{
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{
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Script::Call<Script::CallbackIdentity("OnPlayerBountyChange")>(player.getId());
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Script::Call<Script::CallbackIdentity("OnPlayerBounty")>(player.getId());
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}
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}
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};
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};
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}
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}
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@ -24,7 +24,7 @@ namespace mwmp
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player.sendToLoaded(&packet);
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player.sendToLoaded(&packet);
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Script::Call<Script::CallbackIdentity("OnPlayerEquipmentChange")>(player.getId());
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Script::Call<Script::CallbackIdentity("OnPlayerEquipment")>(player.getId());
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}
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}
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};
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};
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}
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}
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@ -18,7 +18,7 @@ namespace mwmp
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{
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{
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DEBUG_PRINTF(strPacketID.c_str());
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DEBUG_PRINTF(strPacketID.c_str());
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Script::Call<Script::CallbackIdentity("OnPlayerFactionChange")>(player.getId());
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Script::Call<Script::CallbackIdentity("OnPlayerFaction")>(player.getId());
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}
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}
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};
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};
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}
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}
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@ -21,7 +21,7 @@ namespace mwmp
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{
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{
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DEBUG_PRINTF(strPacketID.c_str());
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DEBUG_PRINTF(strPacketID.c_str());
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Script::Call<Script::CallbackIdentity("OnPlayerInventoryChange")>(player.getId());
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Script::Call<Script::CallbackIdentity("OnPlayerInventory")>(player.getId());
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}
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}
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};
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};
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}
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}
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@ -22,7 +22,7 @@ namespace mwmp
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{
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{
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DEBUG_PRINTF(strPacketID.c_str());
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DEBUG_PRINTF(strPacketID.c_str());
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Script::Call<Script::CallbackIdentity("OnPlayerJournalChange")>(player.getId());
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Script::Call<Script::CallbackIdentity("OnPlayerJournal")>(player.getId());
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}
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}
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};
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};
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}
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}
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@ -22,7 +22,7 @@ namespace mwmp
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{
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{
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if (!player.creatureStats.mDead)
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if (!player.creatureStats.mDead)
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{
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{
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Script::Call<Script::CallbackIdentity("OnPlayerLevelChange")>(player.getId());
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Script::Call<Script::CallbackIdentity("OnPlayerLevel")>(player.getId());
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}
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}
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}
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}
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};
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};
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@ -24,7 +24,7 @@ namespace mwmp
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//myPacket->Send(player, true);
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//myPacket->Send(player, true);
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player.sendToLoaded(&packet);
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player.sendToLoaded(&packet);
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Script::Call<Script::CallbackIdentity("OnPlayerSkillsChange")>(player.getId());
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Script::Call<Script::CallbackIdentity("OnPlayerSkill")>(player.getId());
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}
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}
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}
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}
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};
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};
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@ -21,7 +21,7 @@ namespace mwmp
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{
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{
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DEBUG_PRINTF(strPacketID.c_str());
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DEBUG_PRINTF(strPacketID.c_str());
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Script::Call<Script::CallbackIdentity("OnPlayerSpellbookChange")>(player.getId());
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Script::Call<Script::CallbackIdentity("OnPlayerSpellbook")>(player.getId());
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}
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}
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};
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};
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}
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}
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