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@ -127,7 +127,7 @@ namespace MWWorld
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/// <param name="duration">float value representing time since last call</param>
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void executeAutoMove(float duration) //call by value for MoveZ makes this harder.
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{
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if (this.mAutoMove == true)
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if (mAutoMove == true)
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{
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//TODO: Make player go.
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/*Access moveZ, access walking/running speed, -1 is for correct direction,
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@ -145,12 +145,12 @@ namespace MWWorld
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bool getmisWalking()
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{
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return this.misWalking;
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return misWalking;
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}
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void setmisWalking(bool setMe)
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{
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this.misWalking = setMe;
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misWalking = setMe;
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}
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