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Don't force DDS file usage (fixes #1392)
Fallback to a DDS file if the requested texture path doesn't point to an existing file, not vice versa
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parent
9b8c56761b
commit
90f3ff2da4
1 changed files with 5 additions and 17 deletions
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@ -63,28 +63,16 @@ std::string Misc::ResourceHelpers::correctResourcePath(const std::string &topLev
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std::string origExt = correctedPath;
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// since we know all (GOTY edition or less) textures end
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// in .dds, we change the extension
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bool changedToDds = changeExtensionToDds(correctedPath);
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if (vfs->exists(correctedPath))
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if (vfs->exists(origExt)
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|| (changeExtensionToDds(correctedPath) && vfs->exists(correctedPath)))
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return correctedPath;
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// if it turns out that the above wasn't true in all cases (not for vanilla, but maybe mods)
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// verify, and revert if false (this call succeeds quickly, but fails slowly)
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if (changedToDds && vfs->exists(origExt))
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return origExt;
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// fall back to a resource in the top level directory if it exists
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std::string fallback = topLevelDirectory + "\\" + getBasename(correctedPath);
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if (vfs->exists(fallback))
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std::string fallback = topLevelDirectory + "\\" + getBasename(origExt);
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if (vfs->exists(fallback)
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|| (changeExtensionToDds(fallback) && vfs->exists(fallback)))
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return fallback;
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if (changedToDds)
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{
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fallback = topLevelDirectory + "\\" + getBasename(origExt);
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if (vfs->exists(fallback))
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return fallback;
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}
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return correctedPath;
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}
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