Merge remote-tracking branch 'sergeyshambir/guiconvience' into next

actorid
Marc Zinnschlag 12 years ago
commit 910858c300

@ -133,8 +133,6 @@ void BirthDialog::updateBirths()
const MWWorld::Store<ESM::BirthSign> &signs =
MWBase::Environment::get().getWorld()->getStore().get<ESM::BirthSign>();
int index = 0;
// sort by name
std::vector < std::pair<std::string, const ESM::BirthSign*> > birthSigns;
@ -145,12 +143,20 @@ void BirthDialog::updateBirths()
}
std::sort(birthSigns.begin(), birthSigns.end(), sortBirthSigns);
for (std::vector < std::pair<std::string, const ESM::BirthSign*> >::const_iterator it2 = birthSigns.begin(); it2 != birthSigns.end(); ++it2)
int index = 0;
for (std::vector<std::pair<std::string, const ESM::BirthSign*> >::const_iterator it2 = birthSigns.begin();
it2 != birthSigns.end(); ++it2, ++index)
{
mBirthList->addItem(it2->second->mName, it2->first);
if (boost::iequals(it2->first, mCurrentBirthId))
if (mCurrentBirthId.empty())
{
mBirthList->setIndexSelected(index);
++index;
mCurrentBirthId = it2->first;
}
else if (boost::iequals(it2->first, mCurrentBirthId))
{
mBirthList->setIndexSelected(index);
}
}
}

@ -197,8 +197,15 @@ void PickClassDialog::updateClasses()
const std::string &id = it->mId;
mClassList->addItem(it->mName, id);
if (boost::iequals(id, mCurrentClassId))
if (mCurrentClassId.empty())
{
mCurrentClassId = id;
mClassList->setIndexSelected(index);
}
else if (boost::iequals(id, mCurrentClassId))
{
mClassList->setIndexSelected(index);
}
++index;
}
}

@ -19,12 +19,17 @@
#include "inventorywindow.hpp"
static const float BALANCE_CHANGE_INITIAL_PAUSE = 0.5; // in seconds
static const float BALANCE_CHANGE_INTERVAL = 0.1; // in seconds
namespace MWGui
{
TradeWindow::TradeWindow(MWBase::WindowManager& parWindowManager) :
WindowBase("openmw_trade_window.layout", parWindowManager)
, ContainerBase(NULL) // no drag&drop
, mCurrentBalance(0)
, mBalanceButtonsState(BBS_None)
, mBalanceChangePause(0.0)
{
MyGUI::ScrollView* itemView;
MyGUI::Widget* containerWidget;
@ -59,8 +64,10 @@ namespace MWGui
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onCancelButtonClicked);
mOfferButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onOfferButtonClicked);
mIncreaseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onIncreaseButtonClicked);
mDecreaseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onDecreaseButtonClicked);
mIncreaseButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &TradeWindow::onIncreaseButtonPressed);
mIncreaseButton->eventMouseButtonReleased += MyGUI::newDelegate(this, &TradeWindow::onBalanceButtonReleased);
mDecreaseButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &TradeWindow::onDecreaseButtonPressed);
mDecreaseButton->eventMouseButtonReleased += MyGUI::newDelegate(this, &TradeWindow::onBalanceButtonReleased);
setCoord(400, 0, 400, 300);
@ -143,6 +150,21 @@ namespace MWGui
}
}
void TradeWindow::onFrame(float frameDuration)
{
if (!mMainWidget->getVisible() || mBalanceButtonsState == BBS_None)
return;
mBalanceChangePause -= frameDuration;
if (mBalanceChangePause < 0.0) {
mBalanceChangePause += BALANCE_CHANGE_INTERVAL;
if (mBalanceButtonsState == BBS_Increase)
onIncreaseButtonTriggered();
else if (mBalanceButtonsState == BBS_Decrease)
onDecreaseButtonTriggered();
}
}
void TradeWindow::onOfferButtonClicked(MyGUI::Widget* _sender)
{
const MWWorld::Store<ESM::GameSetting> &gmst =
@ -242,7 +264,7 @@ namespace MWGui
//skill use!
MWWorld::Class::get(playerPtr).skillUsageSucceeded(playerPtr, ESM::Skill::Mercantile, 0);
}
}
int iBarterSuccessDisposition = gmst.find("iBarterSuccessDisposition")->getInt();
MWBase::Environment::get().getDialogueManager()->applyTemporaryDispositionChange(iBarterSuccessDisposition);
@ -271,14 +293,33 @@ namespace MWGui
mWindowManager.removeGuiMode(GM_Barter);
}
void TradeWindow::onIncreaseButtonClicked(MyGUI::Widget* _sender)
void TradeWindow::onIncreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
mBalanceButtonsState = BBS_Increase;
mBalanceChangePause = BALANCE_CHANGE_INITIAL_PAUSE;
onIncreaseButtonTriggered();
}
void TradeWindow::onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
mBalanceButtonsState = BBS_Decrease;
mBalanceChangePause = BALANCE_CHANGE_INITIAL_PAUSE;
onDecreaseButtonTriggered();
}
void TradeWindow::onBalanceButtonReleased(MyGUI::Widget *_sender, int _left, int _top, MyGUI::MouseButton _id)
{
mBalanceButtonsState = BBS_None;
}
void TradeWindow::onIncreaseButtonTriggered()
{
if(mCurrentBalance<=-1) mCurrentBalance -= 1;
if(mCurrentBalance>=1) mCurrentBalance += 1;
updateLabels();
}
void TradeWindow::onDecreaseButtonClicked(MyGUI::Widget* _sender)
void TradeWindow::onDecreaseButtonTriggered()
{
if(mCurrentBalance<-1) mCurrentBalance += 1;
if(mCurrentBalance>1) mCurrentBalance -= 1;

@ -34,6 +34,8 @@ namespace MWGui
void addOrRemoveGold(int gold);
void onFrame(float frameDuration);
protected:
MyGUI::Button* mFilterAll;
MyGUI::Button* mFilterWeapon;
@ -57,12 +59,24 @@ namespace MWGui
int mCurrentBalance;
int mCurrentMerchantOffer;
enum BalanceButtonsState {
BBS_None,
BBS_Increase,
BBS_Decrease
} mBalanceButtonsState;
/// pause before next balance change will trigger while user holds +/- button pressed
float mBalanceChangePause;
void onWindowResize(MyGUI::Window* _sender);
void onFilterChanged(MyGUI::Widget* _sender);
void onOfferButtonClicked(MyGUI::Widget* _sender);
void onCancelButtonClicked(MyGUI::Widget* _sender);
void onIncreaseButtonClicked(MyGUI::Widget* _sender);
void onDecreaseButtonClicked(MyGUI::Widget* _sender);
void onIncreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
void onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
void onBalanceButtonReleased(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
void onIncreaseButtonTriggered();
void onDecreaseButtonTriggered();
// don't show items that the NPC has equipped in his trade-window.
virtual bool ignoreEquippedItems() { return true; }

@ -613,6 +613,7 @@ void WindowManager::onFrame (float frameDuration)
mHud->onFrame(frameDuration);
mTrainingWindow->onFrame (frameDuration);
mTradeWindow->onFrame(frameDuration);
mTrainingWindow->checkReferenceAvailable();
mDialogueWindow->checkReferenceAvailable();

@ -590,10 +590,14 @@ namespace MWInput
// Toggle between game mode and inventory mode
if(gameMode)
mWindows.pushGuiMode(MWGui::GM_Inventory);
else if(mWindows.getMode() == MWGui::GM_Inventory)
mWindows.popGuiMode();
else
{
MWGui::GuiMode mode = mWindows.getMode();
if(mode == MWGui::GM_Inventory || mode == MWGui::GM_Container)
mWindows.popGuiMode();
}
// .. but don't touch any other mode.
// .. but don't touch any other mode, except container.
}
void InputManager::toggleConsole()

Loading…
Cancel
Save