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@ -2,6 +2,8 @@
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namespace MWRender {
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RenderingManager::RenderingManager (SkyManager *skyManager) :
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mSkyManager(skyManager)
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{
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@ -13,6 +15,37 @@ RenderingManager::~RenderingManager ()
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delete mSkyManager;
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}
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void RenderingManager::removeCell (MWWorld::Ptr::CellStore *store){
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}
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void RenderingManager::addObject (const MWWorld::Ptr& ptr, MWWorld::Ptr::CellStore *store){
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}
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void RenderingManager::removeObject (const MWWorld::Ptr& ptr, MWWorld::Ptr::CellStore *store){
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}
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void RenderingManager::moveObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& position){
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}
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void RenderingManager::scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale){
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}
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void RenderingManager::rotateObject (const MWWorld::Ptr& ptr, const::Ogre::Quaternion& orientation){
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}
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void RenderingManager::moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Vector3& position, MWWorld::Ptr::CellStore *store){
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}
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void RenderingManager::setPhysicsDebugRendering (bool){
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}
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bool RenderingManager::getPhysicsDebugRendering() const{
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return true;
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}
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void RenderingManager::update (float duration){
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void RenderingManager::skyEnable ()
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{
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mSkyManager->enable();
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