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https://github.com/TES3MP/openmw-tes3mp.git
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Add a searchPtr method as required for getting an owner, which may already be dead and disposed of.
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commit
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4 changed files with 19 additions and 6 deletions
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@ -157,6 +157,10 @@ namespace MWBase
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///< Return a pointer to a liveCellRef with the given name.
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/// \param activeOnly do non search inactive cells.
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virtual MWWorld::Ptr searchPtr (const std::string& name, bool activeOnly) = 0;
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///< Return a pointer to a liveCellRef with the given name.
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/// \param activeOnly do non search inactive cells.
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virtual MWWorld::Ptr getPtrViaHandle (const std::string& handle) = 0;
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///< Return a pointer to a liveCellRef with the given Ogre handle.
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@ -34,7 +34,7 @@ namespace
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}
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if (!item.getCellRef().mOwner.empty())
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victim = MWBase::Environment::get().getWorld()->getPtr(item.getCellRef().mOwner, true);
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victim = MWBase::Environment::get().getWorld()->searchPtr(item.getCellRef().mOwner, true);
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return (!isOwned && !isFactionOwned);
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}
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@ -485,8 +485,9 @@ namespace MWWorld
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mLocalScripts.remove (ref);
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}
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Ptr World::getPtr (const std::string& name, bool activeOnly)
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Ptr World::searchPtr (const std::string& name, bool activeOnly)
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{
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Ptr ret;
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// the player is always in an active cell.
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if (name=="player")
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{
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@ -514,12 +515,16 @@ namespace MWWorld
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if (!activeOnly)
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{
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Ptr ptr = mCells.getPtr (lowerCaseName);
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if (!ptr.isEmpty())
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return ptr;
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ret = mCells.getPtr (lowerCaseName);
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}
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return ret;
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}
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Ptr World::getPtr (const std::string& name, bool activeOnly)
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{
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Ptr ret = searchPtr(name, activeOnly);
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if (!ret.isEmpty())
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return ret;
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throw std::runtime_error ("unknown ID: " + name);
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}
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@ -232,6 +232,10 @@ namespace MWWorld
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///< Return a pointer to a liveCellRef with the given name.
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/// \param activeOnly do non search inactive cells.
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virtual Ptr searchPtr (const std::string& name, bool activeOnly);
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///< Return a pointer to a liveCellRef with the given name.
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/// \param activeOnly do non search inactive cells.
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virtual Ptr getPtrViaHandle (const std::string& handle);
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///< Return a pointer to a liveCellRef with the given Ogre handle.
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