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Ogre crash workaround (Fixes #1745)
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1 changed files with 3 additions and 0 deletions
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@ -169,6 +169,9 @@ struct AddGlow
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instance->setProperty("env_map", sh::makeProperty(new sh::BooleanValue(true)));
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instance->setProperty("env_map", sh::makeProperty(new sh::BooleanValue(true)));
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instance->setProperty("env_map_color", sh::makeProperty(new sh::Vector3(mColor->x, mColor->y, mColor->z)));
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instance->setProperty("env_map_color", sh::makeProperty(new sh::Vector3(mColor->x, mColor->y, mColor->z)));
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// Workaround for crash in Ogre (https://bitbucket.org/sinbad/ogre/pull-request/447/fix-shadows-crash-for-textureunitstates/diff)
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// Remove when the fix is merged
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instance->getMaterial()->setShadowCasterMaterial("openmw_shadowcaster_noalpha");
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}
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}
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};
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};
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