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[Client] Update inventory views when receiving inventory or equipment

This commit is contained in:
David Cernat 2018-03-26 10:01:26 +03:00
parent bb15ee9215
commit 9165b12d78

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@ -694,6 +694,8 @@ void LocalPlayer::addItems()
LOG_APPEND(Log::LOG_INFO, "- Ignored addition of invalid inventory item %s", item.refId.c_str()); LOG_APPEND(Log::LOG_INFO, "- Ignored addition of invalid inventory item %s", item.refId.c_str());
} }
} }
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->updateItemView();
} }
void LocalPlayer::addSpells() void LocalPlayer::addSpells()
@ -1079,6 +1081,8 @@ void LocalPlayer::setEquipment()
else else
ptrInventory.unequipSlot(slot, ptrPlayer); ptrInventory.unequipSlot(slot, ptrPlayer);
} }
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->updatePlayer();
} }
void LocalPlayer::setInventory() void LocalPlayer::setInventory()