Create static and non-discardable textures with the right parameters (should fix Issue 443)

actorid
Jordan Milne 12 years ago
parent 78e55a92a8
commit 917bbc4e11

@ -16,6 +16,8 @@ void ImageRotate::rotate(const std::string& sourceImage, const std::string& dest
{
Root* root = Ogre::Root::getSingletonPtr();
std::string destImageRot = std::string(destImage) + std::string("_rot");
SceneManager* sceneMgr = root->createSceneManager(ST_GENERIC);
Camera* camera = sceneMgr->createCamera("ImageRotateCamera");
@ -48,8 +50,8 @@ void ImageRotate::rotate(const std::string& sourceImage, const std::string& dest
unsigned int width = sourceTexture->getWidth();
unsigned int height = sourceTexture->getHeight();
TexturePtr destTexture = TextureManager::getSingleton().createManual(
destImage,
TexturePtr destTextureRot = TextureManager::getSingleton().createManual(
destImageRot,
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
TEX_TYPE_2D,
width, height,
@ -57,7 +59,7 @@ void ImageRotate::rotate(const std::string& sourceImage, const std::string& dest
PF_FLOAT16_RGBA,
TU_RENDERTARGET);
RenderTarget* rtt = destTexture->getBuffer()->getRenderTarget();
RenderTarget* rtt = destTextureRot->getBuffer()->getRenderTarget();
rtt->setAutoUpdated(false);
Viewport* vp = rtt->addViewport(camera);
vp->setOverlaysEnabled(false);
@ -66,7 +68,20 @@ void ImageRotate::rotate(const std::string& sourceImage, const std::string& dest
rtt->update();
//copy the rotated image to a static texture
TexturePtr destTexture = TextureManager::getSingleton().createManual(
destImage,
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
TEX_TYPE_2D,
width, height,
0,
PF_FLOAT16_RGBA,
Ogre::TU_STATIC);
destTexture->getBuffer()->blit(destTextureRot->getBuffer());
// remove all the junk we've created
TextureManager::getSingleton().remove(destImageRot);
MaterialManager::getSingleton().remove("ImageRotateMaterial");
root->destroySceneManager(sceneMgr);
delete rect;

@ -226,7 +226,7 @@ void OgreRenderer::createWindow(const std::string &title, const WindowSettings&
1, 1,
0,
Ogre::PF_A8R8G8B8,
Ogre::TU_DYNAMIC_WRITE_ONLY);
Ogre::TU_WRITE_ONLY);
}
void OgreRenderer::createScene(const std::string& camName, float fov, float nearClip)

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