Fix behaviour of the MapWindow

The map now will track player's position/rotation when
pinned, and will not update if position/rotation didn't
change since last frame.
actorid
Roman Melnik 13 years ago
parent 911ca4be89
commit 91a377df86

@ -14,8 +14,11 @@ using namespace MWGui;
MapWindow::MapWindow(WindowManager& parWindowManager) :
MWGui::WindowPinnableBase("openmw_map_window_layout.xml", parWindowManager),
mGlobal(false),
mVisible(false)
mGlobal(false),
mLastPositionX(0.0f),
mLastPositionY(0.0f),
mLastDirectionX(0.0f),
mLastDirectionY(0.0f)
{
setCoord(500,0,320,300);
setText("WorldButton", "World");
@ -39,12 +42,6 @@ MapWindow::MapWindow(WindowManager& parWindowManager) :
LocalMapBase::init(mLocalMap, this);
}
void MapWindow::setVisible(bool b)
{
WindowPinnableBase::setVisible(b);
mVisible = b;
}
void MapWindow::setCellName(const std::string& cellName)
{
static_cast<MyGUI::Window*>(mMainWidget)->setCaption(cellName);
@ -53,7 +50,7 @@ void MapWindow::setCellName(const std::string& cellName)
void MapWindow::setPlayerPos(const float x, const float y)
{
if (mGlobal || mVisible) return;
if (mGlobal || !mVisible || (x == mLastPositionX && y == mLastPositionY)) return;
MyGUI::IntSize size = mLocalMap->getCanvasSize();
MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
MyGUI::IntCoord viewsize = mLocalMap->getCoord();
@ -61,16 +58,21 @@ void MapWindow::setPlayerPos(const float x, const float y)
mLocalMap->setViewOffset(pos);
mPlayerArrow->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
mLastPositionX = x;
mLastPositionY = y;
}
void MapWindow::setPlayerDir(const float x, const float y)
{
if (!mVisible) return;
if (!mVisible || (x == mLastDirectionX && y == mLastDirectionY)) return;
MyGUI::ISubWidget* main = mPlayerArrow->getSubWidgetMain();
MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
float angle = std::atan2(x,y);
rotatingSubskin->setAngle(angle);
mLastDirectionX = x;
mLastDirectionY = y;
}
void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)

@ -12,7 +12,6 @@ namespace MWGui
MapWindow(WindowManager& parWindowManager);
virtual ~MapWindow(){}
void setVisible(bool b);
void setPlayerPos(const float x, const float y);
void setPlayerDir(const float x, const float y);
void setCellName(const std::string& cellName);
@ -26,8 +25,11 @@ namespace MWGui
MyGUI::ImageBox* mPlayerArrow;
MyGUI::Button* mButton;
MyGUI::IntPoint mLastDragPos;
bool mVisible;
bool mGlobal;
float mLastPositionX;
float mLastPositionY;
float mLastDirectionX;
float mLastDirectionY;
};
}
#endif

@ -4,7 +4,7 @@
using namespace MWGui;
WindowPinnableBase::WindowPinnableBase(const std::string& parLayout, WindowManager& parWindowManager)
: WindowBase(parLayout, parWindowManager), mIsPinned(false)
: WindowBase(parLayout, parWindowManager), mPinned(false), mVisible(false)
{
MyGUI::WindowPtr t = static_cast<MyGUI::WindowPtr>(mMainWidget);
t->eventWindowButtonPressed += MyGUI::newDelegate(this, &WindowPinnableBase::onWindowButtonPressed);
@ -13,17 +13,18 @@ WindowPinnableBase::WindowPinnableBase(const std::string& parLayout, WindowManag
void WindowPinnableBase::setVisible(bool b)
{
// Pinned windows can not be hidden
if (mIsPinned && !b)
if (mPinned && !b)
return;
WindowBase::setVisible(b);
mVisible = b;
}
void WindowPinnableBase::onWindowButtonPressed(MyGUI::Window* sender, const std::string& eventName)
{
if ("PinToggle" == eventName)
{
mIsPinned = !mIsPinned;
mPinned = !mPinned;
}
eventDone(this);

@ -16,7 +16,9 @@ namespace MWGui
private:
void onWindowButtonPressed(MyGUI::Window* sender, const std::string& eventName);
bool mIsPinned;
protected:
bool mPinned;
bool mVisible;
};
}

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