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AiWander: make sure to walk, not run

This commit is contained in:
scrawl 2014-04-24 05:17:01 +02:00
parent 5b011e43a7
commit 91e50585ff

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@ -8,6 +8,7 @@
#include "steering.hpp" #include "steering.hpp"
#include "movement.hpp" #include "movement.hpp"
#include "creaturestats.hpp"
namespace MWMechanics namespace MWMechanics
{ {
@ -30,6 +31,8 @@ namespace MWMechanics
Movement &movement = actor.getClass().getMovementSettings(actor); Movement &movement = actor.getClass().getMovementSettings(actor);
const ESM::Cell *cell = actor.getCell()->getCell(); const ESM::Cell *cell = actor.getCell()->getCell();
actor.getClass().getCreatureStats(actor).setMovementFlag(CreatureStats::Flag_Run, false);
MWWorld::Ptr player = world->getPlayerPtr(); MWWorld::Ptr player = world->getPlayerPtr();
if(cell->mData.mX != player.getCell()->getCell()->mData.mX) if(cell->mData.mX != player.getCell()->getCell()->mData.mX)
{ {