From 92082dae66b73cfad33baed01f158d4fffd767bc Mon Sep 17 00:00:00 2001 From: Chris Robinson Date: Tue, 27 Aug 2013 22:44:52 -0700 Subject: [PATCH] Modify the current magicka and fatigue when the base changes --- apps/openmw/mwmechanics/actors.cpp | 20 +++++++++++--------- apps/openmw/mwmechanics/stat.hpp | 12 ++++++++++++ 2 files changed, 23 insertions(+), 9 deletions(-) diff --git a/apps/openmw/mwmechanics/actors.cpp b/apps/openmw/mwmechanics/actors.cpp index bfe476adb..566d4bc50 100644 --- a/apps/openmw/mwmechanics/actors.cpp +++ b/apps/openmw/mwmechanics/actors.cpp @@ -70,22 +70,24 @@ namespace MWMechanics { CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr); - int strength = creatureStats.getAttribute(0).getBase(); - int intelligence = creatureStats.getAttribute(1).getBase(); - int willpower = creatureStats.getAttribute(2).getBase(); - int agility = creatureStats.getAttribute(3).getBase(); - int endurance = creatureStats.getAttribute(5).getBase(); + int strength = creatureStats.getAttribute(ESM::Attribute::Strength).getBase(); + int intelligence = creatureStats.getAttribute(ESM::Attribute::Intelligence).getBase(); + int willpower = creatureStats.getAttribute(ESM::Attribute::Willpower).getBase(); + int agility = creatureStats.getAttribute(ESM::Attribute::Agility).getBase(); + int endurance = creatureStats.getAttribute(ESM::Attribute::Endurance).getBase(); double magickaFactor = creatureStats.getMagicEffects().get (EffectKey (ESM::MagicEffect::FortifyMaximumMagicka)).mMagnitude * 0.1 + 0.5; DynamicStat magicka = creatureStats.getMagicka(); - magicka.setBase (static_cast (intelligence + magickaFactor * intelligence)); - creatureStats.setMagicka (magicka); + float diff = (static_cast(intelligence + magickaFactor*intelligence)) - magicka.getBase(); + magicka.modify(diff); + creatureStats.setMagicka(magicka); DynamicStat fatigue = creatureStats.getFatigue(); - fatigue.setBase (strength+willpower+agility+endurance); - creatureStats.setFatigue (fatigue); + diff = (strength+willpower+agility+endurance) - fatigue.getBase(); + fatigue.modify(diff); + creatureStats.setFatigue(fatigue); } void Actors::calculateRestoration (const MWWorld::Ptr& ptr, float duration) diff --git a/apps/openmw/mwmechanics/stat.hpp b/apps/openmw/mwmechanics/stat.hpp index 606671389..65d47c9c0 100644 --- a/apps/openmw/mwmechanics/stat.hpp +++ b/apps/openmw/mwmechanics/stat.hpp @@ -42,6 +42,18 @@ namespace MWMechanics mBase = mModified = value; } + void modify(const T& diff) + { + mBase += diff; + if(mBase >= static_cast(0)) + mModified += diff; + else + { + mModified += diff - mBase; + mBase = static_cast(0); + } + } + /// Set base and adjust modified accordingly. void setBase (const T& value) {