Support for multiple summons with same ID in the single spell

pull/593/head
Andrei Kortunov 5 years ago
parent 7ee5526dbf
commit 924f634bda

@ -25,8 +25,8 @@
namespace MWGui
{
void EffectSourceVisitor::visit (MWMechanics::EffectKey key,
const std::string& sourceName, const std::string& sourceId, int casterActorId,
void EffectSourceVisitor::visit (MWMechanics::EffectKey key, int effectIndex,
const std::string& sourceName, const std::string& sourceId, int casterActorId,
float magnitude, float remainingTime, float totalTime)
{
MagicEffectInfo newEffectSource;

@ -46,8 +46,8 @@ namespace MWGui
virtual ~EffectSourceVisitor() {}
virtual void visit (MWMechanics::EffectKey key,
const std::string& sourceName, const std::string& sourceId, int casterActorId,
virtual void visit (MWMechanics::EffectKey key, int effectIndex,
const std::string& sourceName, const std::string& sourceId, int casterActorId,
float magnitude, float remainingTime = -1, float totalTime = -1);
};

@ -210,9 +210,8 @@ namespace MWMechanics
std::string name = it->second.mDisplayName;
float magnitude = effectIt->mMagnitude;
if (magnitude)
visitor.visit(MWMechanics::EffectKey(effectIt->mEffectId, effectIt->mArg), name, it->first, it->second.mCasterActorId, magnitude, effectIt->mTimeLeft, effectIt->mDuration);
visitor.visit(MWMechanics::EffectKey(effectIt->mEffectId, effectIt->mArg), effectIt->mEffectIndex, name, it->first, it->second.mCasterActorId, magnitude, effectIt->mTimeLeft, effectIt->mDuration);
}
}
}
@ -258,14 +257,14 @@ namespace MWMechanics
mSpellsChanged = true;
}
void ActiveSpells::purgeEffect(short effectId, const std::string& sourceId)
void ActiveSpells::purgeEffect(short effectId, const std::string& sourceId, int effectIndex)
{
for (TContainer::iterator it = mSpells.begin(); it != mSpells.end(); ++it)
{
for (std::vector<ActiveEffect>::iterator effectIt = it->second.mEffects.begin();
effectIt != it->second.mEffects.end();)
{
if (effectIt->mEffectId == effectId && it->first == sourceId)
if (effectIt->mEffectId == effectId && it->first == sourceId && (effectIndex < 0 || effectIndex == effectIt->mEffectIndex))
effectIt = it->second.mEffects.erase(effectIt);
else
++effectIt;

@ -85,7 +85,7 @@ namespace MWMechanics
void purgeEffect (short effectId);
/// Remove all active effects with this effect id and source id
void purgeEffect (short effectId, const std::string& sourceId);
void purgeEffect (short effectId, const std::string& sourceId, int effectIndex=-1);
/// Remove all active effects, if roll succeeds (for each effect)
void purgeAll(float chance, bool spellOnly = false);

@ -88,12 +88,13 @@ class CheckActorCommanded : public MWMechanics::EffectSourceVisitor
MWWorld::Ptr mActor;
public:
bool mCommanded;
CheckActorCommanded(const MWWorld::Ptr& actor)
: mActor(actor)
, mCommanded(false){}
, mCommanded(false){}
virtual void visit (MWMechanics::EffectKey key,
const std::string& sourceName, const std::string& sourceId, int casterActorId,
virtual void visit (MWMechanics::EffectKey key, int effectIndex,
const std::string& sourceName, const std::string& sourceId, int casterActorId,
float magnitude, float remainingTime = -1, float totalTime = -1)
{
if (((key.mId == ESM::MagicEffect::CommandHumanoid && mActor.getClass().isNpc())
@ -156,8 +157,8 @@ namespace MWMechanics
GetStuntedMagickaDuration(const MWWorld::Ptr& actor)
: mRemainingTime(0.f){}
virtual void visit (MWMechanics::EffectKey key,
const std::string& sourceName, const std::string& sourceId, int casterActorId,
virtual void visit (MWMechanics::EffectKey key, int effectIndex,
const std::string& sourceName, const std::string& sourceId, int casterActorId,
float magnitude, float remainingTime = -1, float totalTime = -1)
{
if (mRemainingTime == -1) return;
@ -186,8 +187,8 @@ namespace MWMechanics
{
}
virtual void visit (MWMechanics::EffectKey key,
const std::string& sourceName, const std::string& sourceId, int casterActorId,
virtual void visit (MWMechanics::EffectKey key, int effectIndex,
const std::string& sourceName, const std::string& sourceId, int casterActorId,
float magnitude, float remainingTime = -1, float totalTime = -1)
{
if (magnitude <= 0)
@ -206,8 +207,8 @@ namespace MWMechanics
{
public:
virtual void visit (MWMechanics::EffectKey key,
const std::string& sourceName, const std::string& sourceId, int casterActorId,
virtual void visit (MWMechanics::EffectKey key, int effectIndex,
const std::string& sourceName, const std::string& sourceId, int casterActorId,
float magnitude, float remainingTime = -1, float totalTime = -1)
{
if (key.mId != ESM::MagicEffect::Corprus)
@ -231,8 +232,8 @@ namespace MWMechanics
{
}
virtual void visit (MWMechanics::EffectKey key,
const std::string& sourceName, const std::string& sourceId, int casterActorId,
virtual void visit (MWMechanics::EffectKey key, int effectIndex,
const std::string& sourceName, const std::string& sourceId, int casterActorId,
float magnitude, float remainingTime = -1, float totalTime = -1)
{
if (mTrapped)
@ -894,7 +895,7 @@ namespace MWMechanics
{
}
virtual void visit (MWMechanics::EffectKey key,
virtual void visit (MWMechanics::EffectKey key, int /*effectIndex*/,
const std::string& /*sourceName*/, const std::string& /*sourceId*/, int /*casterActorId*/,
float magnitude, float remainingTime = -1, float /*totalTime*/ = -1)
{
@ -1196,6 +1197,7 @@ namespace MWMechanics
{
UpdateSummonedCreatures updateSummonedCreatures(ptr);
creatureStats.getActiveSpells().visitEffectSources(updateSummonedCreatures);
creatureStats.getSpells().visitEffectSources(updateSummonedCreatures);
if (ptr.getClass().hasInventoryStore(ptr))
ptr.getClass().getInventoryStore(ptr).visitEffectSources(updateSummonedCreatures);
updateSummonedCreatures.process(mTimerDisposeSummonsCorpses == 0.f);

@ -84,7 +84,7 @@ namespace MWMechanics
float mSideMovementAngle;
public:
typedef std::pair<int, std::string> SummonKey; // <ESM::MagicEffect index, spell ID>
typedef std::tuple<int, std::string, int> SummonKey; // <ESM::MagicEffect index, source ID, effect index>
private:
std::map<SummonKey, int> mSummonedCreatures; // <SummonKey, ActorId>

@ -58,6 +58,7 @@ namespace MWMechanics
std::vector<ActiveSpells::ActiveEffect> absorbEffects;
ActiveSpells::ActiveEffect absorbEffect = appliedEffect;
absorbEffect.mMagnitude *= -1;
absorbEffect.mEffectIndex = appliedEffect.mEffectIndex;
absorbEffects.emplace_back(absorbEffect);
// Morrowind negates reflected Absorb spells so the original caster won't be harmed.

@ -74,8 +74,8 @@ namespace MWMechanics
{
virtual ~EffectSourceVisitor() { }
virtual void visit (MWMechanics::EffectKey key,
const std::string& sourceName, const std::string& sourceId, int casterActorId,
virtual void visit (EffectKey key, int effectIndex,
const std::string& sourceName, const std::string& sourceId, int casterActorId,
float magnitude, float remainingTime = -1, float totalTime = -1) = 0;
};

@ -23,8 +23,8 @@ namespace MWMechanics
GetAbsorptionProbability() = default;
virtual void visit (MWMechanics::EffectKey key,
const std::string& /*sourceName*/, const std::string& /*sourceId*/, int /*casterActorId*/,
virtual void visit (MWMechanics::EffectKey key, int /*effectIndex*/,
const std::string& /*sourceName*/, const std::string& /*sourceId*/, int /*casterActorId*/,
float magnitude, float /*remainingTime*/, float /*totalTime*/)
{
if (key.mId == ESM::MagicEffect::SpellAbsorption)

@ -121,8 +121,9 @@ namespace MWMechanics
// Try absorbing the spell. Some handling must still happen for absorbed effects.
bool absorbed = absorbSpell(spell, caster, target);
int currentEffectIndex = 0;
for (std::vector<ESM::ENAMstruct>::const_iterator effectIt (effects.mList.begin());
!target.isEmpty() && effectIt != effects.mList.end(); ++effectIt)
!target.isEmpty() && effectIt != effects.mList.end(); ++effectIt, ++currentEffectIndex)
{
if (effectIt->mRange != range)
continue;
@ -189,6 +190,7 @@ namespace MWMechanics
effect.mArg = MWMechanics::EffectKey(*effectIt).mArg;
effect.mMagnitude = magnitude;
effect.mTimeLeft = 0.f;
effect.mEffectIndex = currentEffectIndex;
// Avoid applying absorb effects if the caster is the target
// We still need the spell to be added
@ -268,7 +270,7 @@ namespace MWMechanics
if (isSummoningEffect(effectIt->mEffectID) && !target.isEmpty() && target.getClass().isActor())
{
CreatureStats& targetStats = target.getClass().getCreatureStats(target);
std::map<CreatureStats::SummonKey, int>::iterator findCreature = targetStats.getSummonedCreatureMap().find(std::make_pair(effectIt->mEffectID, mId));
std::map<CreatureStats::SummonKey, int>::iterator findCreature = targetStats.getSummonedCreatureMap().find(std::make_tuple(effectIt->mEffectID, mId, currentEffectIndex));
if (findCreature != targetStats.getSummonedCreatureMap().end())
{
MWBase::Environment::get().getMechanicsManager()->cleanupSummonedCreature(target, findCreature->second);

@ -50,7 +50,10 @@ namespace MWMechanics
for (const auto& effect : spell->mEffects.mList)
{
if (iter.second.mPurgedEffects.find(i) != iter.second.mPurgedEffects.end())
{
++i;
continue; // effect was purged
}
float random = 1.f;
if (iter.second.mEffectRands.find(i) != iter.second.mEffectRands.end())
@ -108,7 +111,7 @@ namespace MWMechanics
SpellParams params;
params.mEffectRands = random;
mSpells.insert (std::make_pair (spell, params));
mSpells.emplace(spell, params);
mSpellsChanged = true;
}
}
@ -272,7 +275,8 @@ namespace MWMechanics
const ESM::Spell * spell = it.first;
for (const auto& effectIt : it.second)
{
visitor.visit(effectIt.first, spell->mName, spell->mId, -1, effectIt.second.getMagnitude());
// FIXME: since Spells merges effects with the same ID, there is no sense to use multiple effects with same ID here
visitor.visit(effectIt.first, -1, spell->mName, spell->mId, -1, effectIt.second.getMagnitude());
}
}
}
@ -308,20 +312,24 @@ namespace MWMechanics
void Spells::purgeEffect(int effectId, const std::string & sourceId)
{
const ESM::Spell * spell = SpellList::getSpell(sourceId);
// Effect source may be not a spell
const ESM::Spell * spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(sourceId);
if (spell == nullptr)
return;
auto spellIt = mSpells.find(spell);
if (spellIt == mSpells.end())
return;
int i = 0;
int index = 0;
for (auto& effectIt : spellIt->first->mEffects.mList)
{
if (effectIt.mEffectID == effectId)
{
spellIt->second.mPurgedEffects.insert(i);
spellIt->second.mPurgedEffects.insert(index);
mSpellsChanged = true;
}
++i;
++index;
}
}
@ -441,7 +449,7 @@ namespace MWMechanics
ESM::SpellState::SpellParams params;
params.mEffectRands = it.second.mEffectRands;
params.mPurgedEffects = it.second.mPurgedEffects;
state.mSpells.insert(std::make_pair(it.first->mId, params));
state.mSpells.emplace(it.first->mId, params);
}
}

@ -65,11 +65,11 @@ namespace MWMechanics
{
}
void UpdateSummonedCreatures::visit(EffectKey key, const std::string &sourceName, const std::string &sourceId, int casterActorId, float magnitude, float remainingTime, float totalTime)
void UpdateSummonedCreatures::visit(EffectKey key, int effectIndex, const std::string &sourceName, const std::string &sourceId, int casterActorId, float magnitude, float remainingTime, float totalTime)
{
if (isSummoningEffect(key.mId) && magnitude > 0)
{
mActiveEffects.insert(std::make_pair(key.mId, sourceId));
mActiveEffects.insert(std::make_tuple(key.mId, sourceId, effectIndex));
}
}
@ -78,12 +78,12 @@ namespace MWMechanics
MWMechanics::CreatureStats& creatureStats = mActor.getClass().getCreatureStats(mActor);
std::map<CreatureStats::SummonKey, int>& creatureMap = creatureStats.getSummonedCreatureMap();
for (std::set<std::pair<int, std::string> >::iterator it = mActiveEffects.begin(); it != mActiveEffects.end(); ++it)
for (std::set<CreatureStats::SummonKey>::iterator it = mActiveEffects.begin(); it != mActiveEffects.end(); ++it)
{
bool found = creatureMap.find(std::make_pair(it->first, it->second)) != creatureMap.end();
bool found = creatureMap.find(*it) != creatureMap.end();
if (!found)
{
std::string creatureID = getSummonedCreature(it->first);
std::string creatureID = getSummonedCreature(std::get<0>(*it));
if (!creatureID.empty())
{
int creatureActorId = -1;
@ -115,7 +115,7 @@ namespace MWMechanics
// still insert into creatureMap so we don't try to spawn again every frame, that would spam the warning log
}
creatureMap.insert(std::make_pair(*it, creatureActorId));
creatureMap.emplace(*it, creatureActorId);
}
}
}
@ -149,9 +149,10 @@ namespace MWMechanics
if (ptr.isEmpty() || (ptr.getClass().getCreatureStats(ptr).isDead() && ptr.getClass().getCreatureStats(ptr).isDeathAnimationFinished()))
{
// Purge the magic effect so a new creature can be summoned if desired
creatureStats.getActiveSpells().purgeEffect(it->first.first, it->first.second);
creatureStats.getActiveSpells().purgeEffect(std::get<0>(it->first), std::get<1>(it->first), std::get<2>(it->first));
creatureStats.getSpells().purgeEffect(std::get<0>(it->first), std::get<1>(it->first));
if (mActor.getClass().hasInventoryStore(mActor))
mActor.getClass().getInventoryStore(mActor).purgeEffect(it->first.first, it->first.second);
mActor.getClass().getInventoryStore(mActor).purgeEffect(std::get<0>(it->first), std::get<1>(it->first), false, std::get<2>(it->first));
MWBase::Environment::get().getMechanicsManager()->cleanupSummonedCreature(mActor, it->second);
creatureMap.erase(it++);

@ -20,8 +20,8 @@ namespace MWMechanics
UpdateSummonedCreatures(const MWWorld::Ptr& actor);
virtual ~UpdateSummonedCreatures() = default;
virtual void visit (MWMechanics::EffectKey key,
const std::string& sourceName, const std::string& sourceId, int casterActorId,
virtual void visit (MWMechanics::EffectKey key, int effectIndex,
const std::string& sourceName, const std::string& sourceId, int casterActorId,
float magnitude, float remainingTime = -1, float totalTime = -1);
/// To call after all effect sources have been visited
@ -30,7 +30,7 @@ namespace MWMechanics
private:
MWWorld::Ptr mActor;
std::set<std::pair<int, std::string> > mActiveEffects;
std::set<std::tuple<int, std::string, int>> mActiveEffects;
};
}

@ -917,7 +917,7 @@ void MWWorld::InventoryStore::visitEffectSources(MWMechanics::EffectSourceVisito
float magnitude = effect.mMagnMin + (effect.mMagnMax - effect.mMagnMin) * params.mRandom;
magnitude *= params.mMultiplier;
if (magnitude > 0)
visitor.visit(MWMechanics::EffectKey(effect), (**iter).getClass().getName(**iter), (**iter).getCellRef().getRefId(), -1, magnitude);
visitor.visit(MWMechanics::EffectKey(effect), i-1, (**iter).getClass().getName(**iter), (**iter).getCellRef().getRefId(), -1, magnitude);
}
}
}
@ -931,7 +931,7 @@ void MWWorld::InventoryStore::purgeEffect(short effectId, bool wholeSpell)
}
}
void MWWorld::InventoryStore::purgeEffect(short effectId, const std::string &sourceId, bool wholeSpell)
void MWWorld::InventoryStore::purgeEffect(short effectId, const std::string &sourceId, bool wholeSpell, int effectIndex)
{
TEffectMagnitudes::iterator effectMagnitudeIt = mPermanentMagicEffectMagnitudes.find(sourceId);
if (effectMagnitudeIt == mPermanentMagicEffectMagnitudes.end())
@ -964,6 +964,9 @@ void MWWorld::InventoryStore::purgeEffect(short effectId, const std::string &sou
if (effectIt->mEffectID != effectId)
continue;
if (effectIndex >= 0 && effectIndex != i)
continue;
if (wholeSpell)
{
mPermanentMagicEffectMagnitudes.erase(sourceId);

@ -206,7 +206,7 @@ namespace MWWorld
void purgeEffect (short effectId, bool wholeSpell = false);
///< Remove a magic effect
void purgeEffect (short effectId, const std::string& sourceId, bool wholeSpell = false);
void purgeEffect (short effectId, const std::string& sourceId, bool wholeSpell = false, int effectIndex=-1);
///< Remove a magic effect
virtual void clear();

@ -3119,7 +3119,7 @@ namespace MWWorld
{
}
virtual void visit (MWMechanics::EffectKey key,
virtual void visit (MWMechanics::EffectKey key, int /*effectIndex*/,
const std::string& /*sourceName*/, const std::string& /*sourceId*/, int /*casterActorId*/,
float /*magnitude*/, float /*remainingTime*/ = -1, float /*totalTime*/ = -1)
{

@ -24,6 +24,7 @@ namespace ESM
esm.writeHNT ("ARG_", effectIt->mArg);
esm.writeHNT ("MAGN", effectIt->mMagnitude);
esm.writeHNT ("DURA", effectIt->mDuration);
esm.writeHNT ("EIND", effectIt->mEffectIndex);
esm.writeHNT ("LEFT", effectIt->mTimeLeft);
}
}
@ -53,6 +54,8 @@ namespace ESM
esm.getHNOT(effect.mArg, "ARG_");
esm.getHNT (effect.mMagnitude, "MAGN");
esm.getHNT (effect.mDuration, "DURA");
effect.mEffectIndex = -1;
esm.getHNOT (effect.mEffectIndex, "EIND");
if (format < 9)
effect.mTimeLeft = effect.mDuration;
else

@ -22,6 +22,7 @@ namespace ESM
int mArg; // skill or attribute
float mDuration;
float mTimeLeft;
int mEffectIndex;
};
// format 0, saved games only

@ -115,9 +115,11 @@ void ESM::CreatureStats::load (ESMReader &esm)
int magicEffect;
esm.getHT(magicEffect);
std::string source = esm.getHNOString("SOUR");
int effectIndex = -1;
esm.getHNOT (effectIndex, "EIND");
int actorId;
esm.getHNT (actorId, "ACID");
mSummonedCreatureMap[std::make_pair(magicEffect, source)] = actorId;
mSummonedCreatureMap[std::make_tuple(magicEffect, source, effectIndex)] = actorId;
}
while (esm.isNextSub("GRAV"))
@ -212,10 +214,13 @@ void ESM::CreatureStats::save (ESMWriter &esm) const
mAiSequence.save(esm);
mMagicEffects.save(esm);
for (std::map<std::pair<int, std::string>, int>::const_iterator it = mSummonedCreatureMap.begin(); it != mSummonedCreatureMap.end(); ++it)
for (std::map<std::tuple<int, std::string, int>, int>::const_iterator it = mSummonedCreatureMap.begin(); it != mSummonedCreatureMap.end(); ++it)
{
esm.writeHNT ("SUMM", it->first.first);
esm.writeHNString ("SOUR", it->first.second);
esm.writeHNT ("SUMM", std::get<0>(it->first));
esm.writeHNString ("SOUR", std::get<1>(it->first));
int effectIndex = std::get<2>(it->first);
if (effectIndex != -1)
esm.writeHNT ("EIND", effectIndex);
esm.writeHNT ("ACID", it->second);
}

@ -39,7 +39,7 @@ namespace ESM
bool mHasAiSettings;
StatState<int> mAiSettings[4];
std::map<std::pair<int, std::string>, int> mSummonedCreatureMap;
std::map<std::tuple<int, std::string, int>, int> mSummonedCreatureMap;
std::vector<int> mSummonGraveyard;
ESM::TimeStamp mTradeTime;

@ -4,7 +4,7 @@
#include "esmwriter.hpp"
unsigned int ESM::SavedGame::sRecordId = ESM::REC_SAVE;
int ESM::SavedGame::sCurrentFormat = 13;
int ESM::SavedGame::sCurrentFormat = 14;
void ESM::SavedGame::load (ESMReader &esm)
{

Loading…
Cancel
Save