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@ -6,6 +6,7 @@
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#include "OgreColourValue.h"
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#include <OgreSceneNode.h>
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#include <Ogre.h>
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namespace Ogre
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{
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@ -67,6 +68,7 @@ namespace MWRender
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virtual void rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements);
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virtual void scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements);
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/// insert a mesh related to the most recent insertBegin call.
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//virtual Ogre::Entity* insertAndDeliverMesh(const std::string &mesh);
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virtual void insertMesh(const std::string &mesh);
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virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements);
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virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst);
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