diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index a0aad8b1b..07e5fa7d6 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -1214,7 +1214,6 @@ bool CharacterController::updateWeaponState() bool animPlaying = mAnimation->getInfo(mCurrentWeapon, &complete); if (!animPlaying || complete >= 1.0f) { - mUpperBodyState = UpperCharState_Nothing; forcestateupdate = true; mAnimation->showCarriedLeft(updateCarriedLeftVisible(weaptype));