diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index db4e59929..67d506e43 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -832,6 +832,8 @@ bool CharacterController::updateWeaponState() MWRender::Animation::Group_UpperBody, false, weapSpeed, mAttackType+" max attack", mAttackType+" min hit", 1.0f-complete, 0); + + complete = 0.f; mUpperBodyState = UpperCharState_MaxAttackToMinHit; } else if (mHitState == CharState_KnockDown)