@ -781,6 +781,8 @@ namespace MWMechanics
, mRepeat(wander->mData.mShouldRepeat)
, mStoredInitialActorPosition(wander->mStoredInitialActorPosition)
{
if (mStoredInitialActorPosition)
mInitialActorPosition = wander->mInitialActorPosition;
for (int i=0; i<8; ++i)
mIdle.push_back(wander->mData.mIdle[i]);