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Add terrain collision. Support visibility mask for objects and terrain.

This commit is contained in:
cc9cii 2014-10-25 22:09:19 +11:00
parent cc0acec64c
commit 9337d6533a
4 changed files with 44 additions and 15 deletions

View file

@ -5,10 +5,12 @@
#include <OgreSceneNode.h> #include <OgreSceneNode.h>
#include <components/misc/stringops.hpp> #include <components/misc/stringops.hpp>
#include <components/esm/loadland.hpp>
#include "../../model/world/idtable.hpp" #include "../../model/world/idtable.hpp"
#include "../../model/world/columns.hpp" #include "../../model/world/columns.hpp"
#include "../../model/world/data.hpp" #include "../../model/world/data.hpp"
#include "../world/physicssystem.hpp"
#include "elements.hpp" #include "elements.hpp"
#include "terrainstorage.hpp" #include "terrainstorage.hpp"
@ -81,6 +83,14 @@ CSVRender::Cell::Cell (CSMWorld::Data& data, Ogre::SceneManager *sceneManager,
const ESM::Land* esmLand = land.getRecord(mId).get().mLand.get(); const ESM::Land* esmLand = land.getRecord(mId).get().mLand.get();
mTerrain->loadCell(esmLand->mX, mTerrain->loadCell(esmLand->mX,
esmLand->mY); esmLand->mY);
if(esmLand)
{
float verts = ESM::Land::LAND_SIZE;
float worldsize = ESM::Land::REAL_SIZE;
CSVWorld::PhysicsSystem::instance()->addHeightField(
esmLand->mLandData->mHeights, esmLand->mX, esmLand->mY, 0, worldsize / (verts-1), verts);
}
} }
} }

View file

@ -187,29 +187,36 @@ void CSVRender::PagedWorldspaceWidget::mouseReleaseEvent (QMouseEvent *event)
} }
} }
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
bool debug = userSettings.setting ("debug/mouse-picking", QString("false")) == "true" ? true : false;
if(!debug)
return;
// mouse picking // mouse picking
// FIXME: need to virtualise mouse buttons // FIXME: need to virtualise mouse buttons
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
bool debug = userSettings.setting ("debug/mouse-picking", QString("false")) == "true" ? true : false;
if(!debug || !getCamera()->getViewport())
return;
if(!((uint32_t)getCamera()->getViewport()->getVisibilityMask() & (uint32_t)CSVRender::Element_Reference))
return;
int viewportWidth = getCamera()->getViewport()->getActualWidth(); int viewportWidth = getCamera()->getViewport()->getActualWidth();
int viewportHeight = getCamera()->getViewport()->getActualHeight(); int viewportHeight = getCamera()->getViewport()->getActualHeight();
float mouseX = (float) event->x()/viewportWidth; float mouseX = (float) event->x()/viewportWidth;
float mouseY = (float) event->y()/viewportHeight; float mouseY = (float) event->y()/viewportHeight;
bool ignoreHeightMap = true;
if(((uint32_t)getCamera()->getViewport()->getVisibilityMask() & (uint32_t)CSVRender::Element_Terrain))
ignoreHeightMap = false;
// Need to set scene manager each time in case there are multiple subviews // Need to set scene manager each time in case there are multiple subviews
CSVWorld::PhysicsSystem::instance()->setSceneManager(getSceneManager()); CSVWorld::PhysicsSystem::instance()->setSceneManager(getSceneManager());
std::pair<bool, std::string> result = std::pair<bool, std::string> result = CSVWorld::PhysicsSystem::instance()->castRay(
CSVWorld::PhysicsSystem::instance()->castRay(mouseX, mouseY, NULL, NULL, getCamera()); mouseX, mouseY, NULL, NULL, getCamera(), ignoreHeightMap);
if(result.first) if(result.first)
{ {
std::cout << "ReferenceId: " << result.second << std::endl; std::cout << "ReferenceId: " << result.second << std::endl;
const CSMWorld::CellRef& cellref = mDocument.getData().getReferences().getRecord (result.second).get(); const CSMWorld::CellRef& cellref = mDocument.getData().getReferences().getRecord (result.second).get();
//std::cout << "CellRef mId: " << cellref.mId << std::endl; // Same as ReferenceId //std::cout << "CellRef.mId: " << cellref.mId << std::endl; // Same as ReferenceId
std::cout << "CellRef mCell: " << cellref.mCell << std::endl; std::cout << "CellRef.mCell: " << cellref.mCell << std::endl;
const CSMWorld::RefCollection& references = mDocument.getData().getReferences(); const CSMWorld::RefCollection& references = mDocument.getData().getReferences();
int index = references.searchId(result.second); int index = references.searchId(result.second);
@ -248,8 +255,11 @@ void CSVRender::PagedWorldspaceWidget::mouseDoubleClickEvent (QMouseEvent *event
if(!debug) if(!debug)
return; return;
// Need to set scene manager each time in case there are multiple subviews // FIXME: OEngine::PhysicEngine creates only one child scene node for the
CSVWorld::PhysicsSystem::instance()->setSceneManager(getSceneManager()); // debug drawer. Hence only the first subview that creates the debug drawer
// can view the debug lines. Will need to keep a map in OEngine if multiple
// subviews are to be supported.
//CSVWorld::PhysicsSystem::instance()->setSceneManager(getSceneManager());
CSVWorld::PhysicsSystem::instance()->toggleDebugRendering(); CSVWorld::PhysicsSystem::instance()->toggleDebugRendering();
flagAsModified(); flagAsModified();
} }

View file

@ -146,6 +146,12 @@ namespace CSVWorld
mEngine->deleteRigidBody(name); mEngine->deleteRigidBody(name);
} }
void PhysicsSystem::addHeightField(float* heights, int x, int y, float yoffset,
float triSize, float sqrtVerts)
{
mEngine->addHeightField(heights, x, y, yoffset, triSize, sqrtVerts);
}
void PhysicsSystem::toggleDebugRendering() void PhysicsSystem::toggleDebugRendering()
{ {
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance(); CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
@ -158,7 +164,7 @@ namespace CSVWorld
} }
std::pair<bool, std::string> PhysicsSystem::castRay(float mouseX, float mouseY, std::pair<bool, std::string> PhysicsSystem::castRay(float mouseX, float mouseY,
Ogre::Vector3* normal, std::string* hit, Ogre::Camera *camera) Ogre::Vector3* normal, std::string* hit, Ogre::Camera *camera, bool ignoreHeightMap)
{ {
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance(); CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
bool debug = userSettings.setting ("debug/mouse-picking", QString("false")) == "true" ? true : false; bool debug = userSettings.setting ("debug/mouse-picking", QString("false")) == "true" ? true : false;
@ -179,8 +185,7 @@ namespace CSVWorld
_from = btVector3(from.x, from.y, from.z); _from = btVector3(from.x, from.y, from.z);
_to = btVector3(to.x, to.y, to.z); _to = btVector3(to.x, to.y, to.z);
bool raycastingObjectOnly = true; bool raycastingObjectOnly = true; // FIXME
bool ignoreHeightMap = false;
Ogre::Vector3 norm; Ogre::Vector3 norm;
std::pair<std::string, float> result = std::pair<std::string, float> result =
mEngine->rayTest(_from, _to, raycastingObjectOnly, ignoreHeightMap, &norm); mEngine->rayTest(_from, _to, raycastingObjectOnly, ignoreHeightMap, &norm);

View file

@ -50,10 +50,14 @@ namespace CSVWorld
void removeObject(const std::string &name); void removeObject(const std::string &name);
void addHeightField(float* heights, int x, int y, float yoffset,
float triSize, float sqrtVerts);
void toggleDebugRendering(); void toggleDebugRendering();
std::pair<bool, std::string> castRay(float mouseX, float mouseY, std::pair<bool, std::string> castRay(float mouseX, float mouseY,
Ogre::Vector3* normal, std::string* hit, Ogre::Camera *camera); Ogre::Vector3* normal, std::string* hit,
Ogre::Camera *camera, bool ignoreHeightMap);
}; };
} }