diff --git a/apps/openmw/mwrender/renderingmanager.cpp b/apps/openmw/mwrender/renderingmanager.cpp index 029cf394b..da51f10c1 100644 --- a/apps/openmw/mwrender/renderingmanager.cpp +++ b/apps/openmw/mwrender/renderingmanager.cpp @@ -30,6 +30,8 @@ #include "../mwbase/inputmanager.hpp" // FIXME #include "../mwbase/windowmanager.hpp" // FIXME +#include "../mwmechanics/creaturestats.hpp" + #include "../mwworld/ptr.hpp" #include "../mwworld/player.hpp" @@ -315,13 +317,15 @@ void RenderingManager::update (float duration, bool paused) { MWBase::World *world = MWBase::Environment::get().getWorld(); + MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); + + int blind = MWWorld::Class::get(player).getCreatureStats(player).getMagicEffects().get(MWMechanics::EffectKey(ESM::MagicEffect::Blind)).mMagnitude; + mRendering.getFader()->setFactor(1.f-(blind / 100.f)); + + setAmbientMode(); + // player position - MWWorld::RefData &data = - MWBase::Environment::get() - .getWorld() - ->getPlayer() - .getPlayer() - .getRefData(); + MWWorld::RefData &data = player.getRefData(); float *_playerPos = data.getPosition().pos; Ogre::Vector3 playerPos(_playerPos[0], _playerPos[1], _playerPos[2]); @@ -597,8 +601,15 @@ void RenderingManager::setSunColour(const Ogre::ColourValue& colour) void RenderingManager::setAmbientColour(const Ogre::ColourValue& colour) { - mRendering.getScene()->setAmbientLight(colour); - mTerrainManager->setAmbient(colour); + mAmbientColor = colour; + + MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); + int nightEye = MWWorld::Class::get(player).getCreatureStats(player).getMagicEffects().get(MWMechanics::EffectKey(ESM::MagicEffect::NightEye)).mMagnitude; + Ogre::ColourValue final = colour; + final += Ogre::ColourValue(0.7,0.7,0.7,0) * std::min(1.f, (nightEye/100.f)); + + mRendering.getScene()->setAmbientLight(final); + mTerrainManager->setAmbient(final); } void RenderingManager::sunEnable(bool real) diff --git a/libs/openengine/ogre/fader.cpp b/libs/openengine/ogre/fader.cpp index 9390d0664..923b0b7e3 100644 --- a/libs/openengine/ogre/fader.cpp +++ b/libs/openengine/ogre/fader.cpp @@ -19,6 +19,7 @@ Fader::Fader(Ogre::SceneManager* sceneMgr) , mTargetAlpha(0.f) , mCurrentAlpha(0.f) , mStartAlpha(0.f) + , mFactor(1.f) { // Create the fading material MaterialPtr material = MaterialManager::getSingleton().create("FadeInOutMaterial", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME ); @@ -62,19 +63,20 @@ void Fader::update(float dt) mCurrentAlpha += dt/mTargetTime * (mTargetAlpha-mStartAlpha); if (mCurrentAlpha > mTargetAlpha) mCurrentAlpha = mTargetAlpha; } - - applyAlpha(); - + mRemainingTime -= dt; } - if (mCurrentAlpha == 0.f) mRectangle->setVisible(false); + if (1.f-((1.f-mCurrentAlpha) * mFactor) == 0.f) + mRectangle->setVisible(false); + else + applyAlpha(); } void Fader::applyAlpha() { mRectangle->setVisible(true); - mFadeTextureUnit->setAlphaOperation(LBX_SOURCE1, LBS_MANUAL, LBS_CURRENT, mCurrentAlpha); + mFadeTextureUnit->setAlphaOperation(LBX_SOURCE1, LBS_MANUAL, LBS_CURRENT, 1.f-((1.f-mCurrentAlpha) * mFactor)); } void Fader::fadeIn(float time) diff --git a/libs/openengine/ogre/fader.hpp b/libs/openengine/ogre/fader.hpp index bddf5dc91..53124e2f6 100644 --- a/libs/openengine/ogre/fader.hpp +++ b/libs/openengine/ogre/fader.hpp @@ -29,6 +29,8 @@ namespace Render void fadeOut(const float time); void fadeTo(const int percent, const float time); + void setFactor (float factor) { mFactor = factor; } + private: enum FadingMode { @@ -49,6 +51,8 @@ namespace Render float mCurrentAlpha; float mStartAlpha; + float mFactor; + Ogre::SceneManager* mSceneMgr; }; }}