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Use Rebalance soulgem values option to set soulgem value
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commit
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1 changed files with 16 additions and 11 deletions
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@ -1,6 +1,7 @@
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#include "misc.hpp"
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#include <components/esm/loadmisc.hpp>
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#include <components/settings/settings.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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@ -84,18 +85,22 @@ namespace MWClass
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if (ptr.getCellRef().getSoul() != "")
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{
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const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().search(ref->mRef.getSoul());
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if (creature) {
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// value *= creature->mData.mSoul;
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// use soulgem value rebalance formula from morrowind code patch
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int soul = creature->mData.mSoul;
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float soulValue = 0.0001 * pow(soul, 3) + 2 * soul;
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// for Azura's star add the unfilled value
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if (Misc::StringUtils::ciEqual(ptr.getCellRef().getRefId(), "Misc_SoulGem_Azura"))
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value += soulValue;
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if (creature)
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{
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if (Settings::Manager::getBool("rebalance soulgem values", "Game"))
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{
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// use soulgem value rebalance formula from morrowind code patch
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int soul = creature->mData.mSoul;
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float soulValue = 0.0001 * pow(soul, 3) + 2 * soul;
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// for Azura's star add the unfilled value
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if (Misc::StringUtils::ciEqual(ptr.getCellRef().getRefId(), "Misc_SoulGem_Azura"))
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value += soulValue;
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else
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value = soulValue;
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}
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else
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value = soulValue;
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value *= creature->mData.mSoul;
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}
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}
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