@ -10,7 +10,6 @@
#include <LinearMath/btTransform.h>
#include <osg/Vec3f>
#include <osg/Quat>
#include <osg/ref_ptr>
class btCollisionShape;
class btCollisionObject;
@ -1,5 +1,3 @@
#include <mutex>
#include "actorconvexcallback.hpp"
#include "collisiontype.hpp"
#include "contacttestwrapper.h"
@ -5,8 +5,6 @@
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
#include "../mwworld/ptr.hpp"
#include "physicssystem.hpp"
@ -1,8 +1,6 @@
#ifndef OPENMW_MWPHYSICS_MOVEMENTSOLVER_H
#define OPENMW_MWPHYSICS_MOVEMENTSOLVER_H
#include <map>
#include "constants.hpp"
#ifndef OPENMW_MWPHYSICS_PROJECTILECONVEXCALLBACK_H
#define OPENMW_MWPHYSICS_PROJECTILECONVEXCALLBACK_H
#include <vector>
@ -1,7 +1,5 @@
#include "stepper.hpp"
#include <limits>
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>