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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 22:53:50 +00:00
Merge remote-tracking branch 'origin/master' into mergetool
This commit is contained in:
commit
9392e426c0
7 changed files with 45 additions and 2 deletions
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@ -291,6 +291,10 @@ namespace MWMechanics
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return;
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return;
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}
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}
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// no combat for totally static creatures (they have no movement or attack animations anyway)
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if (!actor1.getClass().isMobile(actor1))
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return;
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bool aggressive;
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bool aggressive;
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if (againstPlayer)
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if (againstPlayer)
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@ -390,7 +390,8 @@ void CharacterController::refreshCurrentAnims(CharacterState idle, CharacterStat
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}
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}
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else
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else
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{
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{
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movemask = MWRender::Animation::BlendMask_LowerBody;
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if (weap != sWeaponTypeListEnd)
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movemask = MWRender::Animation::BlendMask_LowerBody;
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movementAnimName.erase(swimpos, 4);
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movementAnimName.erase(swimpos, 4);
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if(!mAnimation->hasAnimation(movementAnimName))
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if(!mAnimation->hasAnimation(movementAnimName))
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movementAnimName.clear();
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movementAnimName.clear();
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@ -467,10 +468,14 @@ void CharacterController::refreshCurrentAnims(CharacterState idle, CharacterStat
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mIdleState = idle;
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mIdleState = idle;
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std::string idle;
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std::string idle;
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MWRender::Animation::AnimPriority idlePriority (Priority_Default);
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// Only play "idleswim" or "idlesneak" if they exist. Otherwise, fallback to
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// Only play "idleswim" or "idlesneak" if they exist. Otherwise, fallback to
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// "idle"+weapon or "idle".
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// "idle"+weapon or "idle".
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if(mIdleState == CharState_IdleSwim && mAnimation->hasAnimation("idleswim"))
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if(mIdleState == CharState_IdleSwim && mAnimation->hasAnimation("idleswim"))
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{
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idle = "idleswim";
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idle = "idleswim";
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idlePriority = Priority_SwimIdle;
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}
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else if(mIdleState == CharState_IdleSneak && mAnimation->hasAnimation("idlesneak"))
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else if(mIdleState == CharState_IdleSneak && mAnimation->hasAnimation("idlesneak"))
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idle = "idlesneak";
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idle = "idlesneak";
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else if(mIdleState != CharState_None)
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else if(mIdleState != CharState_None)
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@ -487,7 +492,7 @@ void CharacterController::refreshCurrentAnims(CharacterState idle, CharacterStat
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mAnimation->disable(mCurrentIdle);
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mAnimation->disable(mCurrentIdle);
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mCurrentIdle = idle;
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mCurrentIdle = idle;
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if(!mCurrentIdle.empty())
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if(!mCurrentIdle.empty())
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mAnimation->play(mCurrentIdle, Priority_Default, MWRender::Animation::BlendMask_All, false,
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mAnimation->play(mCurrentIdle, idlePriority, MWRender::Animation::BlendMask_All, false,
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1.0f, "start", "stop", 0.0f, ~0ul, true);
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1.0f, "start", "stop", 0.0f, ~0ul, true);
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}
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}
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@ -29,6 +29,7 @@ class CreatureStats;
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enum Priority {
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enum Priority {
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Priority_Default,
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Priority_Default,
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Priority_WeaponLowerBody,
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Priority_WeaponLowerBody,
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Priority_SwimIdle,
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Priority_Jump,
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Priority_Jump,
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Priority_Movement,
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Priority_Movement,
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Priority_Hit,
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Priority_Hit,
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@ -717,6 +717,13 @@ public:
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mAlpha = alpha;
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mAlpha = alpha;
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}
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}
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virtual void setDefaults(osg::StateSet* stateset)
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{
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// need to create a deep copy of StateAttributes we will modify
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osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
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stateset->setAttribute(osg::clone(mat, osg::CopyOp::DEEP_COPY_ALL), osg::StateAttribute::ON);
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}
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virtual void apply(osg::StateSet* stateset, osg::NodeVisitor* nv)
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virtual void apply(osg::StateSet* stateset, osg::NodeVisitor* nv)
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{
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{
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osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
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osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
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@ -353,6 +353,13 @@ AlphaController::AlphaController(const AlphaController ©, const osg::CopyOp
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{
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{
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}
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}
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void AlphaController::setDefaults(osg::StateSet *stateset)
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{
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// need to create a deep copy of StateAttributes we will modify
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osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
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stateset->setAttribute(osg::clone(mat, osg::CopyOp::DEEP_COPY_ALL), osg::StateAttribute::ON);
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}
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void AlphaController::apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
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void AlphaController::apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
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{
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{
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if (hasInput())
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if (hasInput())
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@ -380,6 +387,13 @@ MaterialColorController::MaterialColorController(const MaterialColorController &
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{
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{
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}
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}
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void MaterialColorController::setDefaults(osg::StateSet *stateset)
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{
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// need to create a deep copy of StateAttributes we will modify
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osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
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stateset->setAttribute(osg::clone(mat, osg::CopyOp::DEEP_COPY_ALL), osg::StateAttribute::ON);
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}
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void MaterialColorController::apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
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void MaterialColorController::apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
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{
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{
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if (hasInput())
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if (hasInput())
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@ -189,6 +189,8 @@ namespace NifOsg
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AlphaController();
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AlphaController();
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AlphaController(const AlphaController& copy, const osg::CopyOp& copyop);
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AlphaController(const AlphaController& copy, const osg::CopyOp& copyop);
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virtual void setDefaults(osg::StateSet* stateset);
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virtual void apply(osg::StateSet* stateset, osg::NodeVisitor* nv);
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virtual void apply(osg::StateSet* stateset, osg::NodeVisitor* nv);
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META_Object(NifOsg, AlphaController)
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META_Object(NifOsg, AlphaController)
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@ -206,6 +208,8 @@ namespace NifOsg
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META_Object(NifOsg, MaterialColorController)
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META_Object(NifOsg, MaterialColorController)
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virtual void setDefaults(osg::StateSet* stateset);
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virtual void apply(osg::StateSet* stateset, osg::NodeVisitor* nv);
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virtual void apply(osg::StateSet* stateset, osg::NodeVisitor* nv);
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};
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};
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@ -2,6 +2,7 @@
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#include <osgDB/Registry>
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#include <osgDB/Registry>
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#include <osg/GLExtensions>
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#include <osg/GLExtensions>
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#include <osg/Version>
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#include <stdexcept>
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#include <stdexcept>
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@ -118,10 +119,17 @@ namespace Resource
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case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
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case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
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case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
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case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
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{
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{
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#if OSG_MIN_VERSION_REQUIRED(3,3,3)
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osg::GLExtensions* exts = osg::GLExtensions::Get(0, false);
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if (exts && !exts->isTextureCompressionS3TCSupported
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// This one works too. Should it be included in isTextureCompressionS3TCSupported()? Submitted as a patch to OSG.
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&& !osg::isGLExtensionSupported(0, "GL_S3_s3tc"))
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#else
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osg::Texture::Extensions* exts = osg::Texture::getExtensions(0, false);
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osg::Texture::Extensions* exts = osg::Texture::getExtensions(0, false);
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if (exts && !exts->isTextureCompressionS3TCSupported()
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if (exts && !exts->isTextureCompressionS3TCSupported()
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// This one works too. Should it be included in isTextureCompressionS3TCSupported()? Submitted as a patch to OSG.
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// This one works too. Should it be included in isTextureCompressionS3TCSupported()? Submitted as a patch to OSG.
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&& !osg::isGLExtensionSupported(0, "GL_S3_s3tc"))
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&& !osg::isGLExtensionSupported(0, "GL_S3_s3tc"))
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#endif
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{
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{
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std::cerr << "Error loading " << filename << ": no S3TC texture compression support installed" << std::endl;
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std::cerr << "Error loading " << filename << ": no S3TC texture compression support installed" << std::endl;
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return false;
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return false;
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