From 93b0008a18da08760ac93b149c6c282594fa51c9 Mon Sep 17 00:00:00 2001 From: Marc Zinnschlag Date: Mon, 9 Nov 2015 12:14:36 +0100 Subject: [PATCH] updated changelog --- CHANGELOG.md | 225 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 225 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index b2e7dc25c..3a3cdfd25 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,228 @@ +0.37.0 +------ + + Bug #385: Light emitting objects have a too short distance of activation + Bug #455: Animation doesn't resize creature's bounding box + Bug #602: Only collision model is updated when modifying objects trough console + Bug #639: Sky horizon at nighttime + Bug #672: incorrect trajectory of the moons + Bug #814: incorrect NPC width + Bug #827: Inaccurate raycasting for dead actors + Bug #996: Can see underwater clearly when at right height/angle + Bug #1317: Erene Llenim in Seyda Neen does not walk around + Bug #1330: Cliff racers fail to hit the player + Bug #1366: Combat AI can't aim down (in order to hit small creatures) + Bug #1511: View distance while under water is much too short + Bug #1563: Terrain positioned incorrectly and appears to vibrate in far-out cells + Bug #1612: First person models clip through walls + Bug #1647: Crash switching from full screen to windows mode - D3D9 + Bug #1650: No textures with directx on windows + Bug #1730: Scripts names starting with digit(s) fail to compile + Bug #1738: Socucius Ergalla's greetings are doubled during the tutorial + Bug #1813: Underwater flora lighting up entire area. + Bug #1871: Handle controller extrapolation flags + Bug #1921: Footstep frequency and velocity do not immediately update when speed attribute changes + Bug #2001: OpenMW crashes on start with OpenGL 1.4 drivers + Bug #2014: Antialiasing setting does nothing on Linux + Bug #2037: Some enemies attack the air when spotting the player + Bug #2052: NIF rotation matrices including scales are not supported + Bug #2111: Raindrops in front of fire look wrong + Bug #2140: [OpenGL] Water effects, flames and parts of creatures solid black when observed through brazier flame + Bug #2147: Trueflame and Hopesfire flame effects not properly aligned with blade + Bug #2148: Verminous fabricants have little coloured box beneath their feet + Bug #2149: Sparks in Clockwork City should bounce off the floor + Bug #2151: Clockwork City dicer trap doesn't activate when you're too close + Bug #2186: Mini map contains scrambled pixels that cause the mini map to flicker + Bug #2187: NIF file with more than 255 NiBillboardNodes does not load + Bug #2191: Editor: Crash when trying to view cell in render view in OpenCS + Bug #2270: Objects flicker transparently + Bug #2280: Latest 32bit windows build of openmw runns out of vram + Bug #2281: NPCs don't scream when they die + Bug #2286: Jumping animation restarts when equipping mid-air + Bug #2287: Weapon idle animation stops when turning + Bug #2355: Light spell doesn't work in 1st person view + Bug #2362: Lantern glas opaque to flame effect from certain viewing angles + Bug #2364: Light spells are not as bright as in Morrowind + Bug #2383: Remove the alpha testing override list + Bug #2436: Crash on entering cell "Tower of Tel Fyr, Hall of Fyr" + Bug #2457: Player followers should not report crimes + Bug #2458: crash in some fighting situations + Bug #2464: Hiding an emitter node should make that emitter stop firing particles + Bug #2466: Can't load a save created with OpenMW-0.35.0-win64 + Bug #2468: music from title screen continues after loading savegame + Bug #2494: Map not consistent between saves + Bug #2504: Dialog scroll should always start at the top + Bug #2506: Editor: Undo/Redo shortcuts do not work in script editor + Bug #2513: Mannequins in mods appear as dead bodies + Bug #2524: Editor: TopicInfo "custom" condition section is missing + Bug #2540: Editor: search and verification result table can not be sorted by clicking on the column names + Bug #2543: Editor: there is a problem with spell effects + Bug #2544: Editor fails to save NPC information correctly. + Bug #2545: Editor: delete record in Objects (referenceables) table messes up data + Bug #2546: Editor: race base attributes and skill boni are not displayed, thus not editable + Bug #2547: Editor: some NPC data is not displayed, thus not editable + Bug #2551: Editor: missing data in cell definition + Bug #2553: Editor: value filter does not work for float values + Bug #2555: Editor: undo leaves the record status as Modified + Bug #2559: Make Detect Enchantment marks appear on top of the player arrow + Bug #2563: position consoling npc doesn't work without cell reload + Bug #2564: Editor: Closing a subview from code does not clean up properly and will lead to crash on opening the next subview + Bug #2568: Editor: Setting default window size is ignored + Bug #2569: Editor: saving from an esp to omwaddon file results in data loss for TopicInfo + Bug #2575: Editor: Deleted record (with Added (ModifiedOnly) status) remains in the Dialog SubView + Bug #2576: Editor: Editor doesn't scroll to a newly opened subview, when ScrollBar Only mode is active + Bug #2578: Editor: changing Level or Reputation of an NPC crashes the editor + Bug #2579: Editor: filters not updated when adding or cloning records + Bug #2580: Editor: omwaddon makes OpenMW crash + Bug #2581: Editor: focus problems in edit subviews single- and multiline input fields + Bug #2582: Editor: object verifier should check for non-existing scripts being referenced + Bug #2583: Editor: applying filter to TopicInfo on mods that have added dialouge makes the Editor crash + Bug #2586: Editor: some dialogue only editable items do not refresh after undo + Bug #2588: Editor: Cancel button exits program + Bug #2589: Editor: Regions table - mapcolor does not change correctly + Bug #2591: Placeatme - spurious 5th parameter raises error + Bug #2593: COC command prints multiple times when GUI is hidden + Bug #2598: Editor: scene view of instances has to be zoomed out to displaying something - center camera instance please + Bug #2607: water behind an invisible NPC becomes invisible as well + Bug #2611: Editor: Sort problem in Objects table when few nested rows are added + Bug #2621: crash when a creature has no model + Bug #2624: Editor: missing columns in tables + Bug #2627: Character sheet doesn't properly update when backing out of CharGen + Bug #2642: Editor: endif without if - is not reported as error when "verify" was executed + Bug #2644: Editor: rebuild the list of available content files when opening the open/new dialogues + Bug #2656: OpenMW & OpenMW-CS: setting "Flies" flag for ghosts has no effect + Bug #2659: OpenMW & OpenMW-CS: savegame load fail due to script attached to NPCs + Bug #2668: Editor: reputation value in the input field is not stored + Bug #2696: Horkers use land idle animations under water + Bug #2705: Editor: Sort by Record Type (Objects table) is incorrect + Bug #2711: Map notes on an exterior cell that shows up with a map marker on the world map do not show up in the tooltip for that cell's marker on the world map + Bug #2714: Editor: Can't reorder rows with the same topic in different letter case + Bug #2720: Head tracking for creatures not implemented + Bug #2722: Alchemy should only include effects shared by at least 2 ingredients + Bug #2723: "ori" console command is not working + Bug #2726: Ashlanders in front of Ghostgate start wandering around + Bug #2727: ESM writer does not handle encoding when saving the TES3 header + Bug #2728: Editor: Incorrect position of an added row in Info tables + Bug #2731: Editor: Deleting a record triggers a Qt warning + Bug #2733: Editor: Undo doesn't restore the Modified status of a record when a nested data is changed + Bug #2734: Editor: The Search doesn't work + Bug #2738: Additive moon blending + Bug #2746: NIF node names should be case insensitive + Bug #2752: Fog depth/density not handled correctly + Bug #2753: Editor: line edit in dialogue subview tables shows after a single click + Bug #2755: Combat AI changes target too frequently + Bug #2761: Can't attack during block animations + Bug #2764: Player doesn't raise arm in 3rd person for weathertype 9 + Bug #2768: Current screen resolution not selected in options when starting OpenMW + Bug #2773: Editor: Deleted scripts are editable + Bug #2776: ordinators still think I'm wearing their helm even though Khajiit and argonians can't + Bug #2779: Slider bars continue to move if you don't release mouse button + Bug #2781: sleep interruption is a little off (is this an added feature?) + Bug #2782: erroneously able to ready weapon/magic (+sheathe weapon/magic) while paralyzed + Bug #2785: Editor: Incorrect GMSTs for newly created omwgame files + Bug #2786: Kwama Queen head is inverted under OpenMW + Bug #2788: additem and removeitem incorrect gold behavior + Bug #2790: --start doesn't trace down + Bug #2791: Editor: Listed attributes and skill should not be based on number of NPC objects. + Bug #2792: glitched merchantile/infinite free items + Bug #2794: Need to ignore quotes in names of script function + Bug #2797: Editor: Crash when removing the first row in a nested table + Bug #2800: Show an error message when S3TC support is missing + Bug #2811: Targetted Open spell effect persists. + Bug #2819: Editor: bodypart's race filter not displayed correctly + Bug #2820: Editor: table sorting is inverted + Bug #2821: Editor: undo/redo command labels are incorrect + Bug #2826: locking beds that have been locked via magic psuedo-freezes the game + Bug #2830: Script compiler does not accept IDs as instruction/functions arguments if the ID is also a keyword + Bug #2832: Cell names are not localized on the world map + Bug #2833: [cosmetic] Players swimming at water's surface are slightly too low. + Bug #2840: Save/load menu is not entirely localized + Bug #2853: [exploit/bug] disintegrate weapon incorrectly applying to lockpicks, probes. creates unbreakable lockpicks + Bug #2855: Mouse wheel in journal is not disabled by "Options" panel. + Bug #2856: Heart of Lorkhan doesn't visually respond to attacks + Bug #2863: Inventory highlights wrong category after load + Bug #2864: Illuminated Order 1.0c Bug – The teleport amulet is not placed in the PC inventory. + Bug #2866: Editor: use checkbox instead of combobox for boolean values + Bug #2875: special cases of fSleepRandMod not behaving properly. + Bug #2878: Editor: Verify reports "creature has non-positive level" but there is no level setting + Bug #2879: Editor: entered value of field "Buys *" is not saved for a creature + Bug #2880: OpenMW & OpenMW-CS: having a scale value of 0.000 makes the game laggy + Bug #2882: Freeze when entering cell "Guild of Fighters (Ald'ruhn)" after dropping some items inside + Bug #2884: NPC chats about wrong player race + Bug #2886: Adding custom races breaks existing numbering of PcRace + Bug #2888: Editor: value entered in "AI Wander Idle" is not kept + Bug #2889: Editor: creatures made with the CS (not cloned) are always dead + Bug #2890: Editor: can't make NPC say a specific "Hello" voice-dialouge + Bug #2893: Editor: making a creature use textual dialogue doesn't work. + Bug #2901: Editor: gold for trading can not be set for creatures + Bug #2907: looking from uderwater part of the PC that is below the surface looks like it would be above the water + Bug #2914: Magicka not recalculated on character generation + Bug #2915: When paralyzed, you can still enter and exit sneak + Bug #2917: chameleon does not work for creatures + Bug #2927: Editor: in the automatic script checker local variable caches are not invalidated/updated on modifications of other scripts + Bug #2930: Editor: AIWander Idle can not be set for a creature + Bug #2932: Editor: you can add rows to "Creature Attack" but you can not enter values + Bug #2938: Editor: Can't add a start script. + Bug #2944: Spell chance for power to show as 0 on hud when used + Bug #2953: Editor: rightclick in an empty place in the menu bar shows an unnamed checkbox + Bug #2956: Editor: freezes while editing Filter + Bug #2962: OpenMW: Assertion `it != invStore.end()' failed + Bug #2964: Recursive script execution can corrupt script runtime data + Bug #2973: Editor: placing a chest in the game world and activating it heavily blurrs the character portrait + Bug #2978: Editor: Cannot edit alchemy ingredient properties + Bug #2980: Editor: Attribute and Skill can be selected for spells that do not require these parameters, leading to non-functional spells + Bug #2990: Compiling a script with warning mode 2 and enabled error downgrading leads to infinite recursion + Bug #2992: [Mod: Great House Dagoth] Killing Dagoth Gares freezes the game + Feature #706: Editor: Script Editor enhancements + Feature #872: Editor: Colour values in tables + Feature #880: Editor: ID auto-complete + Feature #928: Editor: Partial sorting in info tables + Feature #942: Editor: Dialogue for editing/viewing content file meta information + Feature #1057: NiStencilProperty + Feature #1278: Editor: Mouse picking in worldspace widget + Feature #1280: Editor: Cell border arrows + Feature #1401: Editor: Cloning enhancements + Feature #1463: Editor: Fine grained configuration of extended revert/delete commands + Feature #1591: Editor: Make fields in creation bar drop targets where applicable + Feature #1998: Editor: Magic effect record verifier + Feature #1999: Editor Sound Gen record verifier + Feature #2000: Editor: Pathgrid record verifier + Feature #2528: Game Time Tracker + Feature #2534: Editor: global search does not auomatically focus the search input field + Feature #2535: OpenMW: allow comments in openmw.cfg + Feature #2541: Editor: provide a go to the very bottom button for TopicInfo and JournalInfo + Feature #2549: Editor: add a horizontal slider to scroll between opened tables + Feature #2558: Editor: provide a shortcut for closing the subview that has the focus + Feature #2565: Editor: add context menu for dialogue sub view fields with an item matching "Edit 'x'" from the table subview context menu + Feature #2585: Editor: Ignore mouse wheel input for numeric values unless the respective widget has the focus + Feature #2620: Editor: make the verify-view refreshable + Feature #2622: Editor: Make double click behaviour in result tables configurable (see ID tables) + Feature #2717: Editor: Add severity column to report tables + Feature #2729: Editor: Various dialogue button bar improvements + Feature #2739: Profiling overlay + Feature #2740: Resource manager optimizations + Feature #2741: Make NIF files into proper resources + Feature #2742: Use the skinning data in NIF files as-is + Feature #2743: Small feature culling + Feature #2744: Configurable near clip distance + Feature #2745: GUI scaling option + Feature #2747: Support anonymous textures + Feature #2749: Loading screen optimizations + Feature #2751: Character preview optimization + Feature #2804: Editor: Merge Tool + Feature #2818: Editor: allow copying a record ID to the clipboard + Feature #2883: game not playable if mod providing a spell is removed but the list of known spells still contains it + Feature #2946: Editor: add script line number in results of search + Feature #2959: space character in field enchantment (of an amulet) prevents rendering of surroundings + Feature #2963: Editor: Mouse button bindings in 3D scene + Feature #2983: Sun Glare fader + Feature #2999: Scaling of journal and books + Task #2665: Support building with Qt5 + Task #2725: Editor: Remove Display_YesNo + Task #2730: Replace hardcoded column numbers in SimpleDialogueSubView/DialogueSubView + Task #2750: Bullet shape instancing optimization + Task #2793: Replace grid size setting with half grid size setting + 0.36.1 ------