Closing in on a windows build (not quite there yet)

git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@8 ea6a568a-9f4f-0410-981a-c910a81bb256
actorid
nkorslund 16 years ago
parent 574196697d
commit 93b3054054

@ -21,7 +21,7 @@
*/
module bsa.bsatool;
module bsatool;
import std.stdio;

@ -221,4 +221,4 @@ struct FilenameHasher
}
}
version(Windows) alias CITextHasher FilenameHasher;
version(Windows) alias CITextHash FilenameHasher;

@ -39,8 +39,14 @@ struct IniWriter
void openFile(char[] file)
{
if(ini is null) ini = new File();
char[] oldFile = file~".old";
// Windows doesn't support renaming into an existing file
version(Windows)
if(exists(oldFile)) remove(oldFile);
if(exists(file))
rename(file, file~".old");
rename(file, oldFile);
ini.open(file, FileMode.OutNew);
}

@ -19,14 +19,12 @@ prebuild += dsss clean niftool
###########################
# Bsa inspection tool #
###########################
[bsa/bsatool.d]
target=bsatool
[bsatool.d]
###########################
# Esm inspection tool #
###########################
[esm/esmtool.d]
target=esmtool
[esmtool.d]
# Because of interdepencies between the ESM code and the resource
# manager, we have to include all the C++ stuff.
buildflags = -llOgreMain -llaudiere -llOIS cpp_audiere.o cpp_ogre.o
@ -34,8 +32,7 @@ buildflags = -llOgreMain -llaudiere -llOIS cpp_audiere.o cpp_ogre.o
###########################
# Nif inspection tool #
###########################
[nif/niftool.d]
target=niftool
[niftool.d]
buildflags = -debug=warnstd -debug=check -debug=statecheck -debug=strict -debug=verbose
# Clean the nif object files to make sure they are recompiled in debug mode
prebuild = dsss clean niftool

@ -21,7 +21,7 @@
*/
module esm.esmtool;
module esmtool;
import std.stdio;

@ -1,44 +1,44 @@
; Don't write your own comments in this file, they
; will disappear when the file is rewritten.
[General]
ESM Directory=data/
BSA Directory=data/
SFX Directory=data/Sound/
Explore Music Directory=data/Music/Explore/
Battle Music Directory=data/Music/Battle/
Screenshots=11
Default Cell=Sud
[Controls]
Mouse Sensitivity X=0.2
Mouse Sensitivity Y=0.2
Flip Mouse Y Axis=no
[Bindings]
; Key bindings. The strings must match exactly.
Move Left=a,left
Move Right=d,right
Turn Left=
Turn Right=
Move Forward=w,up
Move Backward=s,down
Move Up=left_shift
Move Down=left_ctrl
Increase Main Volume=numpad_plus
Decrease Main Volume=numpad_minus
Increase Music Volume=2
Decrease Music Volume=1
Increase SFX Volume=4
Decrease SFX Volume=3
Mute Sound=m
Toggle Battle Music=space
OGRE Test Action=g
Pause=pause,p
Screen Shot=print_screen
Quick Exit=q,escape
[Sound]
Main Volume=0.7
Music Volume=0.4
SFX Volume=0.6
Enable Music=yes
; Don't write your own comments in this file, they
; will disappear when the file is rewritten.
[General]
ESM Directory=data/
BSA Directory=data/
SFX Directory=data/Sound/
Explore Music Directory=data/Music/Explore/
Battle Music Directory=data/Music/Battle/
Screenshots=11
Default Cell=Sud
[Controls]
Mouse Sensitivity X=0.20000000298023223877
Mouse Sensitivity Y=0.20000000298023223877
Flip Mouse Y Axis=no
[Bindings]
; Key bindings. The strings must match exactly.
Move Left=a,left
Move Right=d,right
Turn Left=
Turn Right=
Move Forward=w,up
Move Backward=s,down
Move Up=left_shift
Move Down=left_ctrl
Increase Main Volume=numpad_plus
Decrease Main Volume=numpad_minus
Increase Music Volume=2
Decrease Music Volume=1
Increase SFX Volume=4
Decrease SFX Volume=3
Mute Sound=m
Toggle Battle Music=space
OGRE Test Action=g
Pause=pause,p
Screen Shot=print_screen
Quick Exit=q,escape
[Sound]
Main Volume=0.6999999880790710449
Music Volume=0.40000000596046447754
SFX Volume=0.60000002384185791016
Enable Music=yes

@ -21,7 +21,7 @@
*/
module nif.niftool;
module niftool;
import nif.nif;
import nif.niffile;

@ -0,0 +1,23 @@
@echo off
rem See INSTALL.txt for instructions.
rem This batch file assumes you have run nodsss_monster.bat in the
rem Monster directory. It assumes Monster is located in ..\monster,
rem Ogre in ..\ogre and Audiere in ..\audiere
echo Compiling C++ files
g++ -c sound\cpp_audiere.cpp -I..\audiere\include
g++ -c ogre\cpp_ogre.cpp -I..\ogre\include
copy ..\ogre\bin\debug\ogremain_d.dll .
copy ..\ogre\bin\debug\ois_d.dll .
copy ..\ogre\bin\debug\cg.dll .
copy ..\audiere\bin\audiere.dll .
copy \windows\system32\d3dx9_30.dll d3dx9d_30.dll
echo Compiling main program (morro.exe)
gdc morro.d bsa\*.d core\*.d esm\*.d input\*.d nif\*.d ogre\*.d scene\*.d sound\*.d util\*.d cpp_audiere.o cpp_ogre.o ..\monster\monster\util\*.d ..\monster\monster\minibos\*.d ..\monster\monster\minibos\c\*.d ..\monster\monster\minibos\c\windows\*.d -I..\monster ogremain_d.dll ..\audiere\lib\audiere.lib OIS_d.dll -lstdc++ -o morro.exe
echo Setting up the correct Ogre cfg files
copy ogre.cfg.win32 ogre.cfg
copy plugins.cfg.win32 plugins.cfg

@ -1,7 +1,19 @@
Render System=OpenGL Rendering Subsystem
[OpenGL Rendering Subsystem]
FSAA=0
Full Screen=No
RTT Preferred Mode=FBO
Video Mode=800 x 600
Render System=Direct3D9 Rendering Subsystem
[Direct3D9 Rendering Subsystem]
Allow NVPerfHUD=No
Anti aliasing=None
Floating-point mode=Fastest
Full Screen=No
Rendering Device=NVIDIA Quadro NVS 135M
VSync=No
Video Mode=800 x 600 @ 32-bit colour
[OpenGL Rendering Subsystem]
Colour Depth=32
Display Frequency=N/A
FSAA=0
Full Screen=No
RTT Preferred Mode=FBO
VSync=No
Video Mode=800 x 600

@ -0,0 +1,7 @@
Render System=OpenGL Rendering Subsystem
[OpenGL Rendering Subsystem]
FSAA=0
Full Screen=No
RTT Preferred Mode=FBO
Video Mode=800 x 600

@ -0,0 +1,19 @@
Render System=Direct3D9 Rendering Subsystem
[Direct3D9 Rendering Subsystem]
Allow NVPerfHUD=No
Anti aliasing=None
Floating-point mode=Fastest
Full Screen=No
Rendering Device=
VSync=No
Video Mode=800 x 600 @ 32-bit colour
[OpenGL Rendering Subsystem]
Colour Depth=32
Display Frequency=60
FSAA=0
Full Screen=No
RTT Preferred Mode=FBO
VSync=No
Video Mode=800 x 600

@ -74,8 +74,12 @@ extern "C" int32_t cpp_configure()
// You can skip this and use root.restoreConfig() to load configuration
// settings if you were sure there are valid ones saved in ogre.cfg
//if(mRoot->showConfigDialog())
if(mRoot->restoreConfig())
// TODO: This should be controlled through the ini file. It's
// sensible to open the dialoge the first time, and later only
// open it when a command line parameter is given.
if(mRoot->showConfigDialog())
//if(mRoot->restoreConfig())
return 0;
return 1;
}

@ -1,13 +1,14 @@
# Defines plugins to load
# Define plugin folder
PluginFolder=/usr/lib/OGRE
PluginFolder=..\Ogre\bin\debug\
# Define plugins
Plugin=RenderSystem_GL
Plugin=Plugin_ParticleFX
Plugin=Plugin_BSPSceneManager
Plugin=Plugin_OctreeSceneManager
# Plugin=Plugin_CgProgramManager
Plugin=RenderSystem_Direct3D9_d
Plugin=RenderSystem_GL_d
Plugin=Plugin_ParticleFX_d
Plugin=Plugin_BSPSceneManager_d
Plugin=Plugin_OctreeSceneManager_d
Plugin=Plugin_CgProgramManager_d

@ -0,0 +1,13 @@
# Defines plugins to load
# Define plugin folder
PluginFolder=/usr/lib/OGRE
# Define plugins
Plugin=RenderSystem_GL
Plugin=Plugin_ParticleFX
Plugin=Plugin_BSPSceneManager
Plugin=Plugin_OctreeSceneManager
# Plugin=Plugin_CgProgramManager

@ -0,0 +1,14 @@
# Defines plugins to load
# Define plugin folder
PluginFolder=..\Ogre\bin\debug\
# Define plugins
Plugin=RenderSystem_Direct3D9_d
Plugin=RenderSystem_GL_d
Plugin=Plugin_ParticleFX_d
Plugin=Plugin_BSPSceneManager_d
Plugin=Plugin_OctreeSceneManager_d
Plugin=Plugin_CgProgramManager_d
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