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@ -294,8 +294,8 @@ CSMWorld::RefIdCollection::RefIdCollection()
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Scroll, ColumnBase::Display_Boolean));
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const RefIdColumn *scroll = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Attribute, ColumnBase::Display_Attribute));
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const RefIdColumn *attribute = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Skill, ColumnBase::Display_SkillId));
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const RefIdColumn *skill = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Text, ColumnBase::Display_LongString));
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const RefIdColumn *text = &mColumns.back();
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@ -659,7 +659,7 @@ CSMWorld::RefIdCollection::RefIdCollection()
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mAdapters.insert (std::make_pair (UniversalId::Type_Armor,
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new ArmorRefIdAdapter (enchantableColumns, armorType, health, armor, partRef)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Book,
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new BookRefIdAdapter (enchantableColumns, scroll, attribute, text)));
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new BookRefIdAdapter (enchantableColumns, scroll, skill, text)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Clothing,
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new ClothingRefIdAdapter (enchantableColumns, clothingType, partRef)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Container,
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