@ -868,8 +868,6 @@ namespace NifOsg
mat->setColorMode(osg::Material::AMBIENT);
}
partsys->getOrCreateStateSet()->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
// particle system updater (after the emitters and affectors in the scene graph)
// I think for correct culling needs to be *before* the ParticleSystem, though osg examples do it the other way
osg::ref_ptr<osgParticle::ParticleSystemUpdater> updater = new osgParticle::ParticleSystemUpdater;