diff --git a/apps/openmw/mwrender/ripplesimulation.cpp b/apps/openmw/mwrender/ripplesimulation.cpp index 84794162f..dcafcb79f 100644 --- a/apps/openmw/mwrender/ripplesimulation.cpp +++ b/apps/openmw/mwrender/ripplesimulation.cpp @@ -113,7 +113,6 @@ void RippleSimulation::update(float dt, Ogre::Vector2 position) position.z = 0; // Z is set by the Scene Node rotSpeed = mRippleRotSpeed; rotation = Ogre::Radian(Ogre::Math::RangeRandom(-Ogre::Math::PI, Ogre::Math::PI)); - created->setDimensions(50,50); } } diff --git a/files/materials/ripples.particle b/files/materials/ripples.particle index e8402b691..58045f6d7 100644 --- a/files/materials/ripples.particle +++ b/files/materials/ripples.particle @@ -1,8 +1,8 @@ particle_system openmw/Ripples { material openmw/Ripple - particle_width 50 - particle_height 50 + particle_width 30 + particle_height 30 // To make the particles move with the scene node when the waterlevel changes local_space true quota 300 @@ -17,7 +17,7 @@ particle_system openmw/Ripples affector Scaler { - rate 100 + rate 120 } affector Rotator