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Slowfall now stops momentum when jumping

This commit is contained in:
Daniel Pettersson 2016-06-10 15:22:12 +02:00
parent a00e4de5c3
commit 943d9d97dc

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@ -448,6 +448,10 @@ namespace MWPhysics
inertia.z() += time * -627.2f;
if (inertia.z() < 0)
inertia.z() *= slowFall;
if (slowFall < 1.f) {
inertia.x() = 0;
inertia.y() = 0;
}
physicActor->setInertialForce(inertia);
}
physicActor->setOnGround(isOnGround);