mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 06:15:32 +00:00
Use shared water geometry + state generation,
Fix water position and render bin, Fix passed cell parameter being ignored
This commit is contained in:
parent
5753f52b47
commit
9454f4f2e7
3 changed files with 53 additions and 84 deletions
|
@ -75,7 +75,7 @@ CSVRender::CellMarker::CellMarker(
|
|||
mMarkerNode->setAutoRotateMode(osg::AutoTransform::ROTATE_TO_SCREEN);
|
||||
mMarkerNode->setAutoScaleToScreen(true);
|
||||
mMarkerNode->getOrCreateStateSet()->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
|
||||
mMarkerNode->getOrCreateStateSet()->setRenderBinDetails(2000, "RenderBin");
|
||||
mMarkerNode->getOrCreateStateSet()->setRenderBinDetails(osg::StateSet::TRANSPARENT_BIN + 1, "RenderBin");
|
||||
|
||||
mMarkerNode->setUserData(new CellMarkerTag(this));
|
||||
mMarkerNode->setNodeMask(Mask_CellMarker);
|
||||
|
|
|
@ -3,11 +3,11 @@
|
|||
#include <osg/Geode>
|
||||
#include <osg/Geometry>
|
||||
#include <osg/Group>
|
||||
#include <osg/PolygonOffset>
|
||||
#include <osg/PositionAttitudeTransform>
|
||||
|
||||
#include <components/esm/loadland.hpp>
|
||||
#include <components/misc/stringops.hpp>
|
||||
#include <components/sceneutil/waterutil.hpp>
|
||||
|
||||
#include "../../model/world/cell.hpp"
|
||||
#include "../../model/world/cellcoordinates.hpp"
|
||||
|
@ -27,12 +27,14 @@ namespace CSVRender
|
|||
, mWaterTransform(0)
|
||||
, mWaterNode(0)
|
||||
, mWaterGeometry(0)
|
||||
, mDeleted(false)
|
||||
, mExterior(false)
|
||||
, mHasWater(false)
|
||||
, mWaterHeight(0)
|
||||
{
|
||||
mWaterTransform = new osg::PositionAttitudeTransform();
|
||||
mWaterTransform->setPosition(osg::Vec3f(cellCoords.getX() * CellSize, cellCoords.getY() * CellSize, 0));
|
||||
mWaterTransform->setPosition(osg::Vec3f(cellCoords.getX() * CellSize + CellSize / 2.f,
|
||||
cellCoords.getY() * CellSize + CellSize / 2.f, 0));
|
||||
|
||||
mWaterTransform->setNodeMask(Mask_Water);
|
||||
mParentNode->addChild(mWaterTransform);
|
||||
|
||||
|
@ -42,7 +44,7 @@ namespace CSVRender
|
|||
int cellIndex = mData.getCells().searchId(mId);
|
||||
if (cellIndex > -1)
|
||||
{
|
||||
updateCellData(mData.getCells().getRecord(cellIndex).get());
|
||||
updateCellData(mData.getCells().getRecord(cellIndex));
|
||||
}
|
||||
|
||||
// Keep water existance/height up to date
|
||||
|
@ -56,28 +58,35 @@ namespace CSVRender
|
|||
mParentNode->removeChild(mWaterTransform);
|
||||
}
|
||||
|
||||
void CellWater::updateCellData(const CSMWorld::Cell& cell)
|
||||
void CellWater::updateCellData(const CSMWorld::Record<CSMWorld::Cell>& cellRecord)
|
||||
{
|
||||
int cellIndex = mData.getCells().searchId(mId);
|
||||
if (cellIndex > -1)
|
||||
mDeleted = cellRecord.isDeleted();
|
||||
if (!mDeleted)
|
||||
{
|
||||
const CSMWorld::Record<CSMWorld::Cell>& cellRecord = mData.getCells().getRecord(cellIndex);
|
||||
const CSMWorld::Cell& cell = cellRecord.get();
|
||||
|
||||
mDeleted = cellRecord.isDeleted();
|
||||
if (!mDeleted)
|
||||
if (mExterior != cell.isExterior() || mHasWater != cell.hasWater())
|
||||
{
|
||||
mExterior = cellRecord.get().isExterior();
|
||||
|
||||
mHasWater = cellRecord.get().hasWater();
|
||||
mWaterHeight = cellRecord.get().mWater;
|
||||
|
||||
recreate();
|
||||
}
|
||||
|
||||
float waterHeight = -1;
|
||||
if (!mExterior)
|
||||
{
|
||||
waterHeight = cellRecord.get().mWater;
|
||||
}
|
||||
|
||||
osg::Vec3d pos = mWaterTransform->getPosition();
|
||||
pos.z() = waterHeight;
|
||||
mWaterTransform->setPosition(pos);
|
||||
}
|
||||
else
|
||||
{
|
||||
mDeleted = true;
|
||||
recreate();
|
||||
}
|
||||
|
||||
update();
|
||||
}
|
||||
|
||||
void CellWater::cellDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight)
|
||||
|
@ -100,42 +109,22 @@ namespace CSVRender
|
|||
|
||||
for (int row = rowStart; row <= rowEnd; ++row)
|
||||
{
|
||||
const CSMWorld::Cell& cell = cells.getRecord(row).get();
|
||||
const CSMWorld::Record<CSMWorld::Cell>& cellRecord = cells.getRecord(row);
|
||||
|
||||
if (Misc::StringUtils::lowerCase(cell.mId) == mId)
|
||||
updateCellData(cell);
|
||||
if (Misc::StringUtils::lowerCase(cellRecord.get().mId) == mId)
|
||||
updateCellData(cellRecord);
|
||||
}
|
||||
}
|
||||
|
||||
void CellWater::update()
|
||||
void CellWater::recreate()
|
||||
{
|
||||
const int InteriorSize = CellSize * 10;
|
||||
const int InteriorScalar = 20;
|
||||
const int SegmentsPerCell = 1;
|
||||
const int TextureRepeatsPerCell = 6;
|
||||
|
||||
const size_t NumPoints = 4;
|
||||
const size_t NumIndices = 6;
|
||||
const float Alpha = 0.5f;
|
||||
|
||||
const osg::Vec3f ExteriorPoints[] =
|
||||
{
|
||||
osg::Vec3f(0, 0, mWaterHeight),
|
||||
osg::Vec3f(0, CellSize, mWaterHeight),
|
||||
osg::Vec3f(CellSize, CellSize, mWaterHeight),
|
||||
osg::Vec3f(CellSize, 0, mWaterHeight)
|
||||
};
|
||||
|
||||
const osg::Vec3f InteriorPoints[] =
|
||||
{
|
||||
osg::Vec3f(-InteriorSize, -InteriorSize, mWaterHeight),
|
||||
osg::Vec3f(-InteriorSize, InteriorSize, mWaterHeight),
|
||||
osg::Vec3f( InteriorSize, InteriorSize, mWaterHeight),
|
||||
osg::Vec3f( InteriorSize, -InteriorSize, mWaterHeight)
|
||||
};
|
||||
|
||||
const unsigned short TriangleStrip[] =
|
||||
{
|
||||
0, 1, 2, 3, 0, 1
|
||||
};
|
||||
|
||||
const osg::Vec4f Color = osg::Vec4f(0.6f, 0.7f, 1.f, 0.5f);
|
||||
const int RenderBin = osg::StateSet::TRANSPARENT_BIN - 1;
|
||||
|
||||
if (mWaterGeometry)
|
||||
{
|
||||
|
@ -146,45 +135,25 @@ namespace CSVRender
|
|||
if (mDeleted || !mHasWater)
|
||||
return;
|
||||
|
||||
mWaterGeometry = new osg::Geometry();
|
||||
float size;
|
||||
int segments;
|
||||
float textureRepeats;
|
||||
|
||||
osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array();
|
||||
osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array();
|
||||
osg::ref_ptr<osg::DrawElementsUShort> indices = new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLE_STRIP,
|
||||
NumIndices);
|
||||
|
||||
for (size_t i = 0; i < NumPoints; ++i)
|
||||
if (mExterior)
|
||||
{
|
||||
if (mExterior)
|
||||
vertices->push_back(ExteriorPoints[i]);
|
||||
else
|
||||
vertices->push_back(InteriorPoints[i]);
|
||||
size = CellSize;
|
||||
segments = SegmentsPerCell;
|
||||
textureRepeats = TextureRepeatsPerCell;
|
||||
}
|
||||
else
|
||||
{
|
||||
size = CellSize * InteriorScalar;
|
||||
segments = SegmentsPerCell * InteriorScalar;
|
||||
textureRepeats = TextureRepeatsPerCell * InteriorScalar;
|
||||
}
|
||||
|
||||
colors->push_back(Color);
|
||||
|
||||
for (size_t i = 0; i < NumIndices; ++i)
|
||||
{
|
||||
indices->setElement(i, TriangleStrip[i]);
|
||||
}
|
||||
|
||||
mWaterGeometry->setVertexArray(vertices);
|
||||
mWaterGeometry->setColorArray(colors, osg::Array::BIND_OVERALL);
|
||||
mWaterGeometry->addPrimitiveSet(indices);
|
||||
|
||||
// Transparency
|
||||
mWaterGeometry->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
|
||||
mWaterGeometry->getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON );
|
||||
mWaterGeometry->getOrCreateStateSet()->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
|
||||
mWaterGeometry->getOrCreateStateSet()->setRenderBinDetails(1000, "RenderBin");
|
||||
|
||||
// Reduce some z-fighting
|
||||
osg::ref_ptr<osg::PolygonOffset> polygonOffset = new osg::PolygonOffset();
|
||||
polygonOffset->setFactor(0.2f);
|
||||
polygonOffset->setUnits(0.2f);
|
||||
|
||||
mWaterGeometry->getOrCreateStateSet()->setAttributeAndModes(polygonOffset,
|
||||
osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON);
|
||||
mWaterGeometry = SceneUtil::createWaterGeometry(size, segments, textureRepeats);
|
||||
mWaterGeometry->setStateSet(SceneUtil::createSimpleWaterStateSet(Alpha, RenderBin));
|
||||
|
||||
mWaterNode->addDrawable(mWaterGeometry);
|
||||
}
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
#include <QObject>
|
||||
#include <QModelIndex>
|
||||
|
||||
#include "../../model/world/record.hpp"
|
||||
|
||||
namespace osg
|
||||
{
|
||||
class Geode;
|
||||
|
@ -38,7 +40,7 @@ namespace CSVRender
|
|||
|
||||
~CellWater();
|
||||
|
||||
void updateCellData(const CSMWorld::Cell& cell);
|
||||
void updateCellData(const CSMWorld::Record<CSMWorld::Cell>& cellRecord);
|
||||
|
||||
private slots:
|
||||
|
||||
|
@ -46,7 +48,7 @@ namespace CSVRender
|
|||
|
||||
private:
|
||||
|
||||
void update();
|
||||
void recreate();
|
||||
|
||||
static const int CellSize;
|
||||
|
||||
|
@ -61,9 +63,7 @@ namespace CSVRender
|
|||
|
||||
bool mDeleted;
|
||||
bool mExterior;
|
||||
|
||||
bool mHasWater;
|
||||
float mWaterHeight;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue