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Merge pull request #1911 from Assumeru/spellmaking

Implements vanilla's off-by-one error, fixing #4611
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Bret Curtis 2018-09-09 00:42:38 +02:00 committed by GitHub
commit 947f20ddb9
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2 changed files with 2 additions and 1 deletions

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@ -109,6 +109,7 @@
Bug #4604: Picking up gold from the ground only makes 1 grabbed
Bug #4607: Scaling for animated collision shapes is applied twice
Bug #4608: Falling damage is applied twice
Bug #4611: Instant magic effects have 0 duration in custom spell cost calculations unlike vanilla
Bug #4614: Crash due to division by zero when FlipController has no textures
Bug #4615: Flicker effects for light sources are handled incorrectly
Bug #4617: First person sneaking offset is not applied while the character is in air

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@ -65,7 +65,7 @@ namespace MWMechanics
maxMagn = effect.mMagnMax;
}
int duration = 0;
int duration = 1;
if (!(magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration))
duration = effect.mDuration;