Update documentation to clarify the effects of using shadows without shaders.

pull/541/head
AnyOldName3 7 years ago
parent cfad38b869
commit 94c7cf414f

@ -1,6 +1,7 @@
Shader Settings
###############
.. _force-shaders-label:
force shaders
-------------

@ -13,6 +13,10 @@ enable shadows
Enable or disable the rendering of shadows.
Unlike in the original Morrowind engine, 'Shadow Mapping' is used, which can have a performance impact, but has more realistic results.
When used in fixed-function mode, shadowed regions will appear completely black.
To prevent this, enable :ref:`force-shaders-label`.
A keen developer may be able to implement something better using the advice of `this post<https://github.com/OpenMW/openmw/pull/1547#issuecomment-369657381>`_, but it may be more difficult than it seems.
number of shadow maps
---------------------

@ -474,7 +474,7 @@ companion w = 0.38
companion h = 0.63
[Shadows]
# Enable or disable shadows.
# Enable or disable shadows. Bear in mind that when used without "[Shaders]/force shaders" set to true (i.e. objects and terrain are rendered in fixed-function mode) shadowed areas will be completely black. As such, it is recommended to use this feature in conjunction with shaders.
enable shadows = false
# How many shadow maps to use - more of these means each shadow map texel covers less area, producing better looking shadows, but may decrease performance.
number of shadow maps = 1

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