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@ -811,36 +811,37 @@ namespace MWInput
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// across different versions of OpenMW (in the case where another input action is added)
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std::map<int, int> defaultKeyBindings;
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defaultKeyBindings[A_Activate] = SDLK_SPACE;
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defaultKeyBindings[A_MoveBackward] = SDLK_s;
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defaultKeyBindings[A_MoveForward] = SDLK_w;
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defaultKeyBindings[A_MoveLeft] = SDLK_a;
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defaultKeyBindings[A_MoveRight] = SDLK_d;
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defaultKeyBindings[A_ToggleWeapon] = SDLK_f;
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defaultKeyBindings[A_ToggleSpell] = SDLK_r;
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defaultKeyBindings[A_QuickKeysMenu] = SDLK_F1;
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defaultKeyBindings[A_Console] = SDLK_F2;
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defaultKeyBindings[A_Run] = SDLK_LSHIFT;
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defaultKeyBindings[A_Sneak] = SDLK_LCTRL;
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defaultKeyBindings[A_AutoMove] = SDLK_q;
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defaultKeyBindings[A_Jump] = SDLK_e;
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defaultKeyBindings[A_Journal] = SDLK_j;
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defaultKeyBindings[A_Rest] = SDLK_t;
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defaultKeyBindings[A_GameMenu] = SDLK_ESCAPE;
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defaultKeyBindings[A_TogglePOV] = SDLK_TAB;
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defaultKeyBindings[A_QuickKey1] = SDLK_1;
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defaultKeyBindings[A_QuickKey2] = SDLK_2;
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defaultKeyBindings[A_QuickKey3] = SDLK_3;
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defaultKeyBindings[A_QuickKey4] = SDLK_4;
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defaultKeyBindings[A_QuickKey5] = SDLK_5;
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defaultKeyBindings[A_QuickKey6] = SDLK_6;
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defaultKeyBindings[A_QuickKey7] = SDLK_7;
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defaultKeyBindings[A_QuickKey8] = SDLK_8;
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defaultKeyBindings[A_QuickKey9] = SDLK_9;
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defaultKeyBindings[A_QuickKey10] = SDLK_0;
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defaultKeyBindings[A_Screenshot] = SDLK_F12;
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defaultKeyBindings[A_ToggleHUD] = SDLK_F11;
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defaultKeyBindings[A_AlwaysRun] = SDLK_y;
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//Gets the Keyvalue from the Scancode; gives the button in the same place reguardless of keyboard format
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defaultKeyBindings[A_Activate] = SDL_GetKeyFromScancode(SDL_SCANCODE_SPACE);
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defaultKeyBindings[A_MoveBackward] = SDL_GetKeyFromScancode(SDL_SCANCODE_S);
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defaultKeyBindings[A_MoveForward] = SDL_GetKeyFromScancode(SDL_SCANCODE_W);
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defaultKeyBindings[A_MoveLeft] = SDL_GetKeyFromScancode(SDL_SCANCODE_A);
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defaultKeyBindings[A_MoveRight] = SDL_GetKeyFromScancode(SDL_SCANCODE_D);
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defaultKeyBindings[A_ToggleWeapon] = SDL_GetKeyFromScancode(SDL_SCANCODE_F);
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defaultKeyBindings[A_ToggleSpell] = SDL_GetKeyFromScancode(SDL_SCANCODE_R);
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defaultKeyBindings[A_QuickKeysMenu] = SDL_GetKeyFromScancode(SDL_SCANCODE_F1);
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defaultKeyBindings[A_Console] = SDL_GetKeyFromScancode(SDL_SCANCODE_F2);
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defaultKeyBindings[A_Run] = SDL_GetKeyFromScancode(SDL_SCANCODE_LSHIFT);
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defaultKeyBindings[A_Sneak] = SDL_GetKeyFromScancode(SDL_SCANCODE_LCTRL);
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defaultKeyBindings[A_AutoMove] = SDL_GetKeyFromScancode(SDL_SCANCODE_Q);
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defaultKeyBindings[A_Jump] = SDL_GetKeyFromScancode(SDL_SCANCODE_E);
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defaultKeyBindings[A_Journal] = SDL_GetKeyFromScancode(SDL_SCANCODE_J);
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defaultKeyBindings[A_Rest] = SDL_GetKeyFromScancode(SDL_SCANCODE_T);
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defaultKeyBindings[A_GameMenu] = SDL_GetKeyFromScancode(SDL_SCANCODE_ESCAPE);
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defaultKeyBindings[A_TogglePOV] = SDL_GetKeyFromScancode(SDL_SCANCODE_TAB);
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defaultKeyBindings[A_QuickKey1] = SDL_GetKeyFromScancode(SDL_SCANCODE_1);
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defaultKeyBindings[A_QuickKey2] = SDL_GetKeyFromScancode(SDL_SCANCODE_2);
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defaultKeyBindings[A_QuickKey3] = SDL_GetKeyFromScancode(SDL_SCANCODE_3);
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defaultKeyBindings[A_QuickKey4] = SDL_GetKeyFromScancode(SDL_SCANCODE_4);
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defaultKeyBindings[A_QuickKey5] = SDL_GetKeyFromScancode(SDL_SCANCODE_5);
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defaultKeyBindings[A_QuickKey6] = SDL_GetKeyFromScancode(SDL_SCANCODE_6);
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defaultKeyBindings[A_QuickKey7] = SDL_GetKeyFromScancode(SDL_SCANCODE_7);
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defaultKeyBindings[A_QuickKey8] = SDL_GetKeyFromScancode(SDL_SCANCODE_8);
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defaultKeyBindings[A_QuickKey9] = SDL_GetKeyFromScancode(SDL_SCANCODE_9);
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defaultKeyBindings[A_QuickKey10] = SDL_GetKeyFromScancode(SDL_SCANCODE_0);
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defaultKeyBindings[A_Screenshot] = SDL_GetKeyFromScancode(SDL_SCANCODE_F12);
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defaultKeyBindings[A_ToggleHUD] = SDL_GetKeyFromScancode(SDL_SCANCODE_F11);
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defaultKeyBindings[A_AlwaysRun] = SDL_GetKeyFromScancode(SDL_SCANCODE_y);
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std::map<int, int> defaultMouseButtonBindings;
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defaultMouseButtonBindings[A_Inventory] = SDL_BUTTON_RIGHT;
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