Merge branch 'master' into levelup

actorid
scrawl 12 years ago
commit 95f3a20e2c

@ -103,6 +103,7 @@ set(OENGINE_OGRE
${LIBDIR}/openengine/ogre/fader.cpp
${LIBDIR}/openengine/ogre/imagerotate.cpp
${LIBDIR}/openengine/ogre/atlas.cpp
${LIBDIR}/openengine/ogre/selectionbuffer.cpp
)
set(OENGINE_GUI
${LIBDIR}/openengine/gui/manager.cpp

@ -16,7 +16,7 @@ source_group(game FILES ${GAME} ${GAME_HEADER})
add_openmw_dir (mwrender
renderingmanager debugging sky player animation npcanimation creatureanimation actors objects
renderinginterface localmap occlusionquery terrain terrainmaterial water shadows
compositors
compositors characterpreview externalrendering
)
add_openmw_dir (mwinput

@ -35,6 +35,11 @@ namespace ESMS
struct ESMStore;
}
namespace MWRender
{
class ExternalRendering;
}
namespace MWWorld
{
class CellStore;
@ -271,6 +276,8 @@ namespace MWBase
virtual void togglePlayerLooking(bool enable) = 0;
virtual void renderPlayer() = 0;
virtual void setupExternalRendering (MWRender::ExternalRendering& rendering) = 0;
};
}

@ -44,10 +44,14 @@ namespace MWGui
: ContainerBase(dragAndDrop)
, WindowPinnableBase("openmw_inventory_window.layout", parWindowManager)
, mTrading(false)
, mLastXSize(0)
, mLastYSize(0)
, mPreview(MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer ())
{
static_cast<MyGUI::Window*>(mMainWidget)->eventWindowChangeCoord += MyGUI::newDelegate(this, &InventoryWindow::onWindowResize);
getWidget(mAvatar, "Avatar");
getWidget(mAvatarImage, "AvatarImage");
getWidget(mEncumbranceBar, "EncumbranceBar");
getWidget(mEncumbranceText, "EncumbranceBarT");
getWidget(mFilterAll, "AllButton");
@ -76,6 +80,8 @@ namespace MWGui
setCoord(0, 342, 498, 258);
MWBase::Environment::get().getWorld ()->setupExternalRendering (mPreview);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
openContainer(player);
}
@ -89,6 +95,7 @@ namespace MWGui
mBoughtItems.clear();
onWindowResize(static_cast<MyGUI::Window*>(mMainWidget));
drawItems();
}
void InventoryWindow::onWindowResize(MyGUI::Window* _sender)
@ -99,7 +106,13 @@ namespace MWGui
mRightPane->getPosition().top,
_sender->getSize().width - 12 - (_sender->getSize().height-44) * aspect - 15,
_sender->getSize().height-44 );
drawItems();
if (mMainWidget->getSize().width != mLastXSize || mMainWidget->getSize().height != mLastYSize)
{
drawItems();
mLastXSize = mMainWidget->getSize().width;
mLastYSize = mMainWidget->getSize().height;
}
}
void InventoryWindow::onFilterChanged(MyGUI::Widget* _sender)
@ -171,17 +184,47 @@ namespace MWGui
drawItems();
// update selected weapon icon
MWWorld::InventoryStore& invStore = MWWorld::Class::get(mPtr).getInventoryStore(mPtr);
MWWorld::ContainerStoreIterator weaponSlot = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
if (weaponSlot == invStore.end())
mWindowManager.unsetSelectedWeapon();
else
mWindowManager.setSelectedWeapon(*weaponSlot, 100); /// \todo track weapon durability
notifyContentChanged();
}
else
{
MyGUI::IntPoint mousePos = MyGUI::InputManager::getInstance ().getLastPressedPosition (MyGUI::MouseButton::Left);
MyGUI::IntPoint relPos = mousePos - mAvatar->getAbsolutePosition ();
int realX = int(float(relPos.left) / float(mAvatar->getSize().width) * 512.f );
int realY = int(float(relPos.top) / float(mAvatar->getSize().height) * 1024.f );
MWWorld::Ptr itemSelected = getAvatarSelectedItem (realX, realY);
if (itemSelected.isEmpty ())
return;
for (unsigned int i=0; i < mContainerWidget->getChildCount (); ++i)
{
MyGUI::Widget* w = mContainerWidget->getChildAt (i);
if (*w->getUserData<MWWorld::Ptr>() == itemSelected)
{
onSelectedItem(w);
return;
}
}
}
}
MWWorld::Ptr InventoryWindow::getAvatarSelectedItem(int x, int y)
{
int slot = mPreview.getSlotSelected (x, y);
if (slot == -1)
return MWWorld::Ptr();
MWWorld::Ptr player = mPtr;
MWWorld::InventoryStore& invStore = MWWorld::Class::get(player).getInventoryStore(player);
if (invStore.getSlot(slot) != invStore.end())
return *invStore.getSlot (slot);
else
return MWWorld::Ptr();
}
std::vector<MWWorld::Ptr> InventoryWindow::getEquippedItems()
{
MWWorld::InventoryStore& invStore = MWWorld::Class::get(mPtr).getInventoryStore(mPtr);
@ -265,6 +308,12 @@ namespace MWGui
mWindowManager.unsetSelectedWeapon();
else
mWindowManager.setSelectedWeapon(*weaponSlot, 100); /// \todo track weapon durability
MyGUI::IntSize size = mAvatar->getSize();
mPreview.update (size.width, size.height);
mAvatarImage->setSize(MyGUI::IntSize(std::max(mAvatar->getSize().width, 512), std::max(mAvatar->getSize().height, 1024)));
mAvatarImage->setImageTexture("CharacterPreview");
}
void InventoryWindow::pickUpObject (MWWorld::Ptr object)
@ -329,4 +378,9 @@ namespace MWGui
text->setCaption(getCountString(count));
mDragAndDrop->mDraggedFrom = this;
}
MyGUI::IntCoord InventoryWindow::getAvatarScreenCoord ()
{
return mAvatar->getAbsoluteCoord ();
}
}

@ -1,6 +1,8 @@
#ifndef MGUI_Inventory_H
#define MGUI_Inventory_H
#include "../mwrender/characterpreview.hpp"
#include "container.hpp"
#include "window_pinnable_base.hpp"
@ -22,8 +24,13 @@ namespace MWGui
int getPlayerGold();
MyGUI::IntCoord getAvatarScreenCoord();
MWWorld::Ptr getAvatarSelectedItem(int x, int y);
protected:
MyGUI::Widget* mAvatar;
MyGUI::ImageBox* mAvatarImage;
MyGUI::TextBox* mArmorRating;
MyGUI::ProgressBar* mEncumbranceBar;
MyGUI::TextBox* mEncumbranceText;
@ -37,6 +44,11 @@ namespace MWGui
MyGUI::Button* mFilterMagic;
MyGUI::Button* mFilterMisc;
int mLastXSize;
int mLastYSize;
MWRender::InventoryPreview mPreview;
bool mTrading;
void onWindowResize(MyGUI::Window* _sender);

@ -25,15 +25,18 @@ RaceDialog::RaceDialog(MWBase::WindowManager& parWindowManager)
, mHairIndex(0)
, mFaceCount(10)
, mHairCount(14)
, mCurrentAngle(0)
{
// Centre dialog
center();
// These are just demo values, you should replace these with
// real calls from outside the class later.
setText("AppearanceT", mWindowManager.getGameSettingString("sRaceMenu1", "Appearance"));
getWidget(mAppearanceBox, "AppearanceBox");
getWidget(mPreviewImage, "PreviewImage");
MWBase::Environment::get().getWorld ()->setupExternalRendering (mPreview);
mPreview.update (0);
mPreviewImage->setImageTexture ("CharacterHeadPreview");
getWidget(mHeadRotate, "HeadRotate");
mHeadRotate->setScrollRange(50);
@ -149,7 +152,10 @@ void RaceDialog::onBackClicked(MyGUI::Widget* _sender)
void RaceDialog::onHeadRotate(MyGUI::ScrollBar*, size_t _position)
{
// TODO: Rotate head
float angle = (float(_position) / 49.f - 0.5) * 3.14 * 2;
float diff = angle - mCurrentAngle;
mPreview.update (diff);
mCurrentAngle += diff;
}
void RaceDialog::onSelectPreviousGender(MyGUI::Widget*)

@ -1,11 +1,15 @@
#ifndef MWGUI_RACE_H
#define MWGUI_RACE_H
#include <boost/array.hpp>
#include <components/esm_store/store.hpp>
#include "../mwrender/characterpreview.hpp"
#include "window_base.hpp"
#include <boost/array.hpp>
namespace MWGui
{
@ -73,7 +77,7 @@ namespace MWGui
void updateSkills();
void updateSpellPowers();
MyGUI::CanvasPtr mAppearanceBox;
MyGUI::ImageBox* mPreviewImage;
MyGUI::ListBox* mRaceList;
MyGUI::ScrollBar* mHeadRotate;
@ -87,6 +91,10 @@ namespace MWGui
int mFaceCount, mHairCount;
std::string mCurrentRaceId;
float mCurrentAngle;
MWRender::RaceSelectionPreview mPreview;
};
}
#endif

@ -14,6 +14,7 @@
#include "map_window.hpp"
#include "widgets.hpp"
#include "inventorywindow.hpp"
using namespace MWGui;
using namespace MyGUI;
@ -162,12 +163,23 @@ void ToolTips::onFrame(float frameDuration)
return;
}
if (type == "ItemPtr")
{
mFocusObject = *focus->getUserData<MWWorld::Ptr>();
tooltipSize = getToolTipViaPtr(false);
}
else if (type == "AvatarItemSelection")
{
MyGUI::IntCoord avatarPos = mWindowManager->getInventoryWindow ()->getAvatarScreenCoord ();
MyGUI::IntPoint relMousePos = MyGUI::InputManager::getInstance ().getMousePosition () - MyGUI::IntPoint(avatarPos.left, avatarPos.top);
int realX = int(float(relMousePos.left) / float(avatarPos.width) * 512.f );
int realY = int(float(relMousePos.top) / float(avatarPos.height) * 1024.f );
MWWorld::Ptr item = mWindowManager->getInventoryWindow ()->getAvatarSelectedItem (realX, realY);
mFocusObject = item;
if (!mFocusObject.isEmpty ())
tooltipSize = getToolTipViaPtr(false);
}
else if (type == "Spell")
{
ToolTipInfo info;

@ -3,6 +3,8 @@
#include <OgreSceneNode.h>
#include <OgreSceneManager.h>
#include "renderconst.hpp"
using namespace Ogre;
using namespace MWRender;
@ -23,7 +25,7 @@ void Actors::setMwRoot(Ogre::SceneNode* root){
void Actors::insertNPC(const MWWorld::Ptr& ptr, MWWorld::InventoryStore& inv){
insertBegin(ptr, true, true);
NpcAnimation* anim = new MWRender::NpcAnimation(ptr, mRend, inv);
NpcAnimation* anim = new MWRender::NpcAnimation(ptr, ptr.getRefData ().getBaseNode (), inv, RV_Actors);
mAllActors[ptr] = anim;
}
@ -68,7 +70,7 @@ void Actors::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_){
void Actors::insertCreature (const MWWorld::Ptr& ptr){
insertBegin(ptr, true, true);
CreatureAnimation* anim = new MWRender::CreatureAnimation(ptr, mRend);
CreatureAnimation* anim = new MWRender::CreatureAnimation(ptr);
//mAllActors.insert(std::pair<MWWorld::Ptr, Animation*>(ptr,anim));
delete mAllActors[ptr];
mAllActors[ptr] = anim;

@ -11,9 +11,8 @@
namespace MWRender
{
Animation::Animation(OEngine::Render::OgreRenderer& _rend)
Animation::Animation()
: mInsert(NULL)
, mRend(_rend)
, mTime(0.0f)
, mSkipFrame(false)
{

@ -31,7 +31,6 @@ class Animation {
protected:
Ogre::SceneNode* mInsert;
OEngine::Render::OgreRenderer &mRend;
float mTime;
GroupTimes mCurGroup;
@ -45,7 +44,7 @@ protected:
bool findGroupTimes(const std::string &groupname, GroupTimes *times);
public:
Animation(OEngine::Render::OgreRenderer& _rend);
Animation();
virtual ~Animation();
void playGroup(std::string groupname, int mode, int loops);

@ -0,0 +1,135 @@
#include "characterpreview.hpp"
#include <OgreSceneManager.h>
#include <OgreHardwarePixelBuffer.h>
#include <libs/openengine/ogre/selectionbuffer.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/player.hpp"
#include "renderconst.hpp"
#include "npcanimation.hpp"
namespace MWRender
{
CharacterPreview::CharacterPreview(MWWorld::Ptr character, int sizeX, int sizeY, const std::string& name,
Ogre::Vector3 position, Ogre::Vector3 lookAt)
: mSizeX(sizeX)
, mSizeY(sizeY)
, mName(name)
, mPosition(position)
, mLookAt(lookAt)
, mCharacter(character)
{
}
void CharacterPreview::onSetup()
{
}
void CharacterPreview::setup (Ogre::SceneManager *sceneManager)
{
mSceneMgr = sceneManager;
mCamera = mSceneMgr->createCamera (mName);
mCamera->setAspectRatio (float(mSizeX) / float(mSizeY));
mNode = static_cast<Ogre::SceneNode*>(mSceneMgr->getRootSceneNode()->getChild("mwRoot"))->createChildSceneNode ();
mAnimation = new NpcAnimation(mCharacter, mNode,
MWWorld::Class::get(mCharacter).getInventoryStore (mCharacter), RV_PlayerPreview);
mNode->setVisible (false);
mCamera->setPosition(mPosition);
mCamera->lookAt(mLookAt);
mCamera->setNearClipDistance (0.01);
mCamera->setFarClipDistance (1000);
mTexture = Ogre::TextureManager::getSingleton().createManual(mName,
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, mSizeX, mSizeY, 0, Ogre::PF_A8R8G8B8, Ogre::TU_RENDERTARGET);
mRenderTarget = mTexture->getBuffer()->getRenderTarget();
mViewport = mRenderTarget->addViewport(mCamera);
mViewport->setOverlaysEnabled(false);
mViewport->setBackgroundColour(Ogre::ColourValue(0, 0, 0, 0));
mViewport->setShadowsEnabled(false);
mViewport->setMaterialScheme("local_map");
mViewport->setVisibilityMask (RV_PlayerPreview);
mRenderTarget->setActive(true);
mRenderTarget->setAutoUpdated (false);
onSetup ();
}
CharacterPreview::~CharacterPreview ()
{
Ogre::TextureManager::getSingleton().remove(mName);
}
// --------------------------------------------------------------------------------------------------
InventoryPreview::InventoryPreview(MWWorld::Ptr character)
: CharacterPreview(character, 512, 1024, "CharacterPreview", Ogre::Vector3(0, 65, -180), Ogre::Vector3(0,65,0))
{
}
InventoryPreview::~InventoryPreview()
{
delete mSelectionBuffer;
}
void InventoryPreview::update(int sizeX, int sizeY)
{
mAnimation->forceUpdate ();
mViewport->setDimensions (0, 0, std::min(1.f, float(sizeX) / float(512)), std::min(1.f, float(sizeY) / float(1024)));
mNode->setOrientation (Ogre::Quaternion::IDENTITY);
mNode->setVisible (true);
mRenderTarget->update();
mSelectionBuffer->update();
mNode->setVisible (false);
}
int InventoryPreview::getSlotSelected (int posX, int posY)
{
return mSelectionBuffer->getSelected (posX, posY);
}
void InventoryPreview::onSetup ()
{
mSelectionBuffer = new OEngine::Render::SelectionBuffer(mCamera, 512, 1024, RV_PlayerPreview);
}
// --------------------------------------------------------------------------------------------------
RaceSelectionPreview::RaceSelectionPreview()
: CharacterPreview(MWBase::Environment::get().getWorld()->getPlayer().getPlayer(),
512, 512, "CharacterHeadPreview", Ogre::Vector3(0, 120, -35), Ogre::Vector3(0,125,0))
{
}
void RaceSelectionPreview::update(float angle)
{
mNode->roll(Ogre::Radian(angle), Ogre::SceneNode::TS_LOCAL);
mNode->setVisible (true);
mRenderTarget->update();
mNode->setVisible (false);
}
}

@ -0,0 +1,88 @@
#ifndef MWRENDER_CHARACTERPREVIEW_H
#define MWRENDER_CHARACTERPREVIEW_H
#include <OgreRenderTarget.h>
#include <OgreMaterialManager.h>
#include "externalrendering.hpp"
#include "../mwworld/ptr.hpp"
namespace OEngine
{
namespace Render
{
class SelectionBuffer;
}
}
namespace MWRender
{
class NpcAnimation;
class CharacterPreview : public ExternalRendering
{
public:
CharacterPreview(MWWorld::Ptr character, int sizeX, int sizeY, const std::string& name,
Ogre::Vector3 position, Ogre::Vector3 lookAt);
virtual ~CharacterPreview();
virtual void setup (Ogre::SceneManager *sceneManager);
virtual void onSetup();
protected:
Ogre::TexturePtr mTexture;
Ogre::RenderTarget* mRenderTarget;
Ogre::Viewport* mViewport;
Ogre::Camera* mCamera;
Ogre::SceneManager* mSceneMgr;
Ogre::SceneNode* mNode;
Ogre::Vector3 mPosition;
Ogre::Vector3 mLookAt;
MWWorld::Ptr mCharacter;
MWRender::NpcAnimation* mAnimation;
std::string mName;
int mSizeX;
int mSizeY;
};
class InventoryPreview : public CharacterPreview
{
public:
InventoryPreview(MWWorld::Ptr character);
virtual ~InventoryPreview();
virtual void onSetup();
void update(int sizeX, int sizeY);
int getSlotSelected(int posX, int posY);
void setNpcAnimation (NpcAnimation* anim);
private:
OEngine::Render::SelectionBuffer* mSelectionBuffer;
};
class RaceSelectionPreview : public CharacterPreview
{
public:
RaceSelectionPreview();
void update(float angle);
};
}
#endif

@ -16,7 +16,7 @@ CreatureAnimation::~CreatureAnimation()
{
}
CreatureAnimation::CreatureAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend): Animation(_rend)
CreatureAnimation::CreatureAnimation(const MWWorld::Ptr& ptr): Animation()
{
mInsert = ptr.getRefData().getBaseNode();
MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>();

@ -8,13 +8,13 @@
namespace MWRender{
class CreatureAnimation: public Animation{
class CreatureAnimation: public Animation
{
public:
virtual ~CreatureAnimation();
CreatureAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend);
virtual void runAnimation(float timepassed);
virtual ~CreatureAnimation();
CreatureAnimation(const MWWorld::Ptr& ptr);
virtual void runAnimation(float timepassed);
};
};
}
#endif

@ -0,0 +1,23 @@
#ifndef GAME_RENDERING_EXTERNALRENDERING_H
#define GAME_RENDERING_EXTERNALRENDERING_H
namespace Ogre
{
class SceneManager;
}
namespace MWRender
{
/// \brief Base class for out of world rendering
class ExternalRendering
{
public:
virtual void setup (Ogre::SceneManager *sceneManager) = 0;
virtual ~ExternalRendering() {}
};
}
#endif

@ -45,8 +45,8 @@ NpcAnimation::~NpcAnimation()
}
NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv)
: Animation(_rend), mStateID(-1), mInv(_inv), timeToChange(0),
NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWorld::InventoryStore& _inv, int visibilityFlags)
: Animation(), mStateID(-1), mInv(_inv), timeToChange(0), mVisibilityFlags(visibilityFlags),
robe(mInv.end()), helmet(mInv.end()), shirt(mInv.end()),
cuirass(mInv.end()), greaves(mInv.end()),
leftpauldron(mInv.end()), rightpauldron(mInv.end()),
@ -84,7 +84,7 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRendere
std::cout << " Sex: Male" << " Height: " << race->data.height.male << "\n";
*/
mInsert = ptr.getRefData().getBaseNode();
mInsert = node;
assert(mInsert);
std::string smodel = (!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif");
@ -94,7 +94,9 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRendere
{
Ogre::Entity *base = mEntityList.mEntities[i];
base->setVisibilityFlags(RV_Actors);
base->getUserObjectBindings ().setUserAny (Ogre::Any(-1));
base->setVisibilityFlags(mVisibilityFlags);
bool transparent = false;
for(unsigned int j=0;j < base->getNumSubEntities();++j)
{
@ -351,13 +353,16 @@ void NpcAnimation::updateParts()
}
}
NifOgre::EntityList NpcAnimation::insertBoundedPart(const std::string &mesh, const std::string &bonename)
NifOgre::EntityList NpcAnimation::insertBoundedPart(const std::string &mesh, int group, const std::string &bonename)
{
NifOgre::EntityList entities = NIFLoader::createEntities(mEntityList.mSkelBase, bonename,
mInsert, mesh);
std::vector<Ogre::Entity*> &parts = entities.mEntities;
for(size_t i = 0;i < parts.size();i++)
parts[i]->setVisibilityFlags(RV_Actors);
{
parts[i]->setVisibilityFlags(mVisibilityFlags);
parts[i]->getUserObjectBindings ().setUserAny (Ogre::Any(group));
}
return entities;
}
@ -480,83 +485,83 @@ bool NpcAnimation::addOrReplaceIndividualPart(int type, int group, int priority,
switch(type)
{
case ESM::PRT_Head: //0
head = insertBoundedPart(mesh, "Head");
head = insertBoundedPart(mesh, group, "Head");
break;
case ESM::PRT_Hair: //1
hair = insertBoundedPart(mesh, "Head");
hair = insertBoundedPart(mesh, group, "Head");
break;
case ESM::PRT_Neck: //2
neck = insertBoundedPart(mesh, "Neck");
neck = insertBoundedPart(mesh, group, "Neck");
break;
case ESM::PRT_Cuirass: //3
chest = insertBoundedPart(mesh, "Chest");
chest = insertBoundedPart(mesh, group, "Chest");
break;
case ESM::PRT_Groin: //4
groin = insertBoundedPart(mesh, "Groin");
groin = insertBoundedPart(mesh, group, "Groin");
break;
case ESM::PRT_Skirt: //5
skirt = insertBoundedPart(mesh, "Groin");
skirt = insertBoundedPart(mesh, group, "Groin");
break;
case ESM::PRT_RHand: //6
rHand = insertBoundedPart(mesh, "Right Hand");
rHand = insertBoundedPart(mesh, group, "Right Hand");
break;
case ESM::PRT_LHand: //7
lHand = insertBoundedPart(mesh, "Left Hand");
lHand = insertBoundedPart(mesh, group, "Left Hand");
break;
case ESM::PRT_RWrist: //8
rWrist = insertBoundedPart(mesh, "Right Wrist");
rWrist = insertBoundedPart(mesh, group, "Right Wrist");
break;
case ESM::PRT_LWrist: //9
lWrist = insertBoundedPart(mesh, "Left Wrist");
lWrist = insertBoundedPart(mesh, group, "Left Wrist");
break;
case ESM::PRT_Shield: //10
break;
case ESM::PRT_RForearm: //11
rForearm = insertBoundedPart(mesh, "Right Forearm");
rForearm = insertBoundedPart(mesh, group, "Right Forearm");
break;
case ESM::PRT_LForearm: //12
lForearm = insertBoundedPart(mesh, "Left Forearm");
lForearm = insertBoundedPart(mesh, group, "Left Forearm");
break;
case ESM::PRT_RUpperarm: //13
rupperArm = insertBoundedPart(mesh, "Right Upper Arm");
rupperArm = insertBoundedPart(mesh, group, "Right Upper Arm");
break;
case ESM::PRT_LUpperarm: //14
lupperArm = insertBoundedPart(mesh, "Left Upper Arm");
lupperArm = insertBoundedPart(mesh, group, "Left Upper Arm");
break;
case ESM::PRT_RFoot: //15
rfoot = insertBoundedPart(mesh, "Right Foot");
rfoot = insertBoundedPart(mesh, group, "Right Foot");
break;
case ESM::PRT_LFoot: //16
lfoot = insertBoundedPart(mesh, "Left Foot");
lfoot = insertBoundedPart(mesh, group, "Left Foot");
break;
case ESM::PRT_RAnkle: //17
rAnkle = insertBoundedPart(mesh, "Right Ankle");
rAnkle = insertBoundedPart(mesh, group, "Right Ankle");
break;
case ESM::PRT_LAnkle: //18
lAnkle = insertBoundedPart(mesh, "Left Ankle");
lAnkle = insertBoundedPart(mesh, group, "Left Ankle");
break;
case ESM::PRT_RKnee: //19
rKnee = insertBoundedPart(mesh, "Right Knee");
rKnee = insertBoundedPart(mesh, group, "Right Knee");
break;
case ESM::PRT_LKnee: //20
lKnee = insertBoundedPart(mesh, "Left Knee");
lKnee = insertBoundedPart(mesh, group, "Left Knee");
break;
case ESM::PRT_RLeg: //21
rUpperLeg = insertBoundedPart(mesh, "Right Upper Leg");
rUpperLeg = insertBoundedPart(mesh, group, "Right Upper Leg");
break;
case ESM::PRT_LLeg: //22
lUpperLeg = insertBoundedPart(mesh, "Left Upper Leg");
lUpperLeg = insertBoundedPart(mesh, group, "Left Upper Leg");
break;
case ESM::PRT_RPauldron: //23
rclavicle = insertBoundedPart(mesh , "Right Clavicle");
rclavicle = insertBoundedPart(mesh , group, "Right Clavicle");
break;
case ESM::PRT_LPauldron: //24
lclavicle = insertBoundedPart(mesh, "Left Clavicle");
lclavicle = insertBoundedPart(mesh, group, "Left Clavicle");
break;
case ESM::PRT_Weapon: //25
break;
case ESM::PRT_Tail: //26
tail = insertBoundedPart(mesh, "Tail");
tail = insertBoundedPart(mesh, group, "Tail");
break;
}
return true;
@ -575,10 +580,15 @@ void NpcAnimation::addPartGroup(int group, int priority, std::vector<ESM::PartRe
bodypart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search(part.male);
if(bodypart)
addOrReplaceIndividualPart(part.part, group,priority,"meshes\\" + bodypart->model);
addOrReplaceIndividualPart(part.part, group, priority,"meshes\\" + bodypart->model);
else
reserveIndividualPart(part.part, group, priority);
}
}
void NpcAnimation::forceUpdate ()
{
updateParts();
}
}

@ -65,10 +65,13 @@ private:
MWWorld::ContainerStoreIterator rightglove;
MWWorld::ContainerStoreIterator skirtiter;
int mVisibilityFlags;
public:
NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv);
NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node,
MWWorld::InventoryStore& _inv, int visibilityFlags);
virtual ~NpcAnimation();
NifOgre::EntityList insertBoundedPart(const std::string &mesh, const std::string &bonename);
NifOgre::EntityList insertBoundedPart(const std::string &mesh, int group, const std::string &bonename);
virtual void runAnimation(float timepassed);
void updateParts();
void removeEntities(NifOgre::EntityList &entities);
@ -78,6 +81,8 @@ public:
bool addOrReplaceIndividualPart(int type, int group, int priority, const std::string &mesh);
void removePartGroup(int group);
void addPartGroup(int group, int priority, std::vector<ESM::PartReference>& parts);
void forceUpdate();
};
}

@ -36,6 +36,11 @@ namespace MWRender
mPreviewCam.offset = 400.f;
}
Player::~Player()
{
delete mAnimation;
}
bool Player::rotate(const Ogre::Vector3 &rot, bool adjust)
{
if (mVanity.enabled) {

@ -63,6 +63,7 @@ namespace MWRender
public:
Player (Ogre::Camera *camera, Ogre::SceneNode* mNode);
~Player();
/// Set where the player is looking at. Uses Morrowind (euler) angles
/// \param rot Rotation angles in radians

@ -41,7 +41,7 @@ enum VisibilityFlags
// Water
RV_Water = 8,
// Actors (player, npcs, creatures)
// Actors (npcs, creatures)
RV_Actors = 16,
// Misc objects (containers, dynamic objects)
@ -54,6 +54,8 @@ enum VisibilityFlags
RV_OcclusionQuery = 256,
RV_PlayerPreview = 512,
RV_Map = RV_Terrain + RV_Statics + RV_StaticsSmall + RV_Misc + RV_Water
/// \todo markers (normally hidden)

@ -34,6 +34,7 @@
#include "water.hpp"
#include "compositors.hpp"
#include "npcanimation.hpp"
#include "externalrendering.hpp"
using namespace MWRender;
using namespace Ogre;
@ -94,7 +95,7 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
if (filter == "anisotropic") tfo = TFO_ANISOTROPIC;
else if (filter == "trilinear") tfo = TFO_TRILINEAR;
else if (filter == "bilinear") tfo = TFO_BILINEAR;
else if (filter == "none") tfo = TFO_NONE;
else /*if (filter == "none")*/ tfo = TFO_NONE;
MaterialManager::getSingleton().setDefaultTextureFiltering(tfo);
MaterialManager::getSingleton().setDefaultAnisotropy( (filter == "anisotropic") ? Settings::Manager::getInt("anisotropy", "General") : 1 );
@ -137,7 +138,7 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
// Morrowind uses, and it automagically makes everything work as it
// should.
SceneNode *rt = mRendering.getScene()->getRootSceneNode();
mMwRoot = rt->createChildSceneNode();
mMwRoot = rt->createChildSceneNode("mwRoot");
mMwRoot->pitch(Degree(-90));
mObjects.setMwRoot(mMwRoot);
@ -723,7 +724,7 @@ void RenderingManager::processChangedSettings(const Settings::CategorySettingVec
if (filter == "anisotropic") tfo = TFO_ANISOTROPIC;
else if (filter == "trilinear") tfo = TFO_TRILINEAR;
else if (filter == "bilinear") tfo = TFO_BILINEAR;
else if (filter == "none") tfo = TFO_NONE;
else /*if (filter == "none")*/ tfo = TFO_NONE;
MaterialManager::getSingleton().setDefaultTextureFiltering(tfo);
MaterialManager::getSingleton().setDefaultAnisotropy( (filter == "anisotropic") ? Settings::Manager::getInt("anisotropy", "General") : 1 );
@ -858,9 +859,8 @@ void RenderingManager::renderPlayer(const MWWorld::Ptr &ptr)
{
MWRender::NpcAnimation *anim =
new MWRender::NpcAnimation(
ptr,
mRendering,
MWWorld::Class::get(ptr).getInventoryStore(ptr)
ptr, ptr.getRefData ().getBaseNode (),
MWWorld::Class::get(ptr).getInventoryStore(ptr), RV_Actors
);
mPlayer->setAnimation(anim);
}
@ -882,4 +882,9 @@ bool RenderingManager::isPositionExplored (float nX, float nY, int x, int y, boo
return mLocalMap->isPositionExplored(nX, nY, x, y, interior);
}
void RenderingManager::setupExternalRendering (MWRender::ExternalRendering& rendering)
{
rendering.setup (mRendering.getScene());
}
} // namespace

@ -43,6 +43,7 @@ namespace MWRender
class LocalMap;
class Water;
class Compositors;
class ExternalRendering;
class RenderingManager: private RenderingInterface, public Ogre::WindowEventListener {
@ -185,12 +186,14 @@ class RenderingManager: private RenderingInterface, public Ogre::WindowEventList
static bool waterShaderSupported();
virtual void getInteriorMapPosition (Ogre::Vector2 position, float& nX, float& nY, int &x, int& y);
void getInteriorMapPosition (Ogre::Vector2 position, float& nX, float& nY, int &x, int& y);
///< see MWRender::LocalMap::getInteriorMapPosition
virtual bool isPositionExplored (float nX, float nY, int x, int y, bool interior);
bool isPositionExplored (float nX, float nY, int x, int y, bool interior);
///< see MWRender::LocalMap::isPositionExplored
void setupExternalRendering (MWRender::ExternalRendering& rendering);
protected:
virtual void windowResized(Ogre::RenderWindow* rw);
virtual void windowClosed(Ogre::RenderWindow* rw);

@ -1222,4 +1222,9 @@ namespace MWWorld
{
mRendering->renderPlayer(mPlayer->getPlayer());
}
void World::setupExternalRendering (MWRender::ExternalRendering& rendering)
{
mRendering->setupExternalRendering (rendering);
}
}

@ -307,6 +307,8 @@ namespace MWWorld
}
virtual void renderPlayer();
virtual void setupExternalRendering (MWRender::ExternalRendering& rendering);
};
}

2
extern/shiny vendored

@ -1 +1 @@
Subproject commit 7168415233905de2864eec71ed4312cb8f83059b
Subproject commit 4750676ac46a7aaa86bca53dc68c5a1ba11f3bc1

@ -40,7 +40,9 @@ set(MATERIAL_FILES
water.mat
water.shader
water.shaderset
selection.mat
selection.shader
selection.shaderset
)
copy_all_files(${CMAKE_CURRENT_SOURCE_DIR}/water "${OpenMW_BINARY_DIR}/resources/water/" "${WATER_FILES}")

@ -0,0 +1,8 @@
material SelectionColour
{
pass
{
vertex_program selection_vertex
fragment_program selection_fragment
}
}

@ -0,0 +1,24 @@
#include "core.h"
#ifdef SH_VERTEX_SHADER
SH_BEGIN_PROGRAM
shUniform(float4x4, wvp) @shAutoConstant(wvp, worldviewproj_matrix)
SH_START_PROGRAM
{
shOutputPosition = shMatrixMult(wvp, shInputPosition);
}
#else
SH_BEGIN_PROGRAM
shUniform(float4, colour) @shAutoConstant(colour, custom, 1)
SH_START_PROGRAM
{
shOutputColour(0) = colour;
//shOutputColour(0) = float4(1,0,0,1);
}
#endif

@ -0,0 +1,15 @@
shader_set selection_vertex
{
source selection.shader
type vertex
profiles_cg vs_2_0 arbvp1
profiles_hlsl vs_2_0
}
shader_set selection_fragment
{
source selection.shader
type fragment
profiles_cg ps_2_x ps_2_0 ps arbfp1
profiles_hlsl ps_2_0
}

@ -8,11 +8,13 @@
<Property key="Caption" value="Appearance"/>
<Property key="TextAlign" value="ALIGN_LEFT ALIGN_TOP"/>
</Widget>
<Widget type="Canvas" skin="MW_Box" position="8 39 241 230" name="AppearanceBox"/>
<Widget type="Widget" skin="MW_Box" position="8 39 241 230">
<Widget type="ImageBox" skin="ImageBox" position_real="0 0 1 1" align="Stretch" name="PreviewImage"/>
</Widget>
<!-- Sliders -->
<!-- Rotation of head -->
<Widget type="HScroll" skin="MW_HScroll" position="8 276 241 14" name="HeadRotate"/>
<Widget type="ScrollBar" skin="MW_HScroll" position="8 276 241 14" name="HeadRotate"/>
<!-- Gender choice -->
<Widget type="Button" skin="MW_ScrollLeft" position="8 298 14 14" name="PrevGenderButton"/>

@ -12,8 +12,13 @@
<!-- Avatar -->
<Widget type="Widget" skin="MW_Box" position="8 38 212 185" name="Avatar" align="Left Top Stretch">
<UserString key="ToolTipType" value="AvatarItemSelection"/>
<Widget type="ImageBox" skin="ImageBox" position="0 0 212 185" align="Stretch" name="AvatarImage">
<Property key="NeedMouse" value="false"/>
</Widget>
<Widget type="TextBox" skin="ProgressText" position="0 150 212 24" align="HCenter Bottom" name="ArmorRating">
<Property key="Caption" value="Armor Rating"/>
<Property key="NeedMouse" value="false"/>
</Widget>
</Widget>

@ -188,7 +188,7 @@ void OgreRenderer::createWindow(const std::string &title, const WindowSettings&
mWindow = mRoot->createRenderWindow(title, settings.window_x, settings.window_y, settings.fullscreen, &params);
// create the semi-transparent black background texture used by the GUI.
// has to be created in code with TU_DYNAMIC_WRITE_ONLY_DISCARDABLE param
// has to be created in code with TU_DYNAMIC_WRITE_ONLY param
// so that it can be modified at runtime.
Ogre::TextureManager::getSingleton().createManual(
"transparent.png",
@ -197,7 +197,7 @@ void OgreRenderer::createWindow(const std::string &title, const WindowSettings&
1, 1,
0,
Ogre::PF_A8R8G8B8,
Ogre::TU_DYNAMIC_WRITE_ONLY_DISCARDABLE);
Ogre::TU_DYNAMIC_WRITE_ONLY);
}
void OgreRenderer::createScene(const std::string& camName, float fov, float nearClip)

@ -0,0 +1,122 @@
#include "selectionbuffer.hpp"
#include <OgreHardwarePixelBuffer.h>
#include <OgreRenderTexture.h>
#include <OgreSubEntity.h>
#include <OgreEntity.h>
#include <extern/shiny/Main/Factory.hpp>
namespace OEngine
{
namespace Render
{
SelectionBuffer::SelectionBuffer(Ogre::Camera *camera, int sizeX, int sizeY, int visibilityFlags)
{
mTexture = Ogre::TextureManager::getSingleton().createManual("SelectionBuffer",
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, sizeX, sizeY, 0, Ogre::PF_R8G8B8, Ogre::TU_RENDERTARGET);
mRenderTarget = mTexture->getBuffer()->getRenderTarget();
Ogre::Viewport* vp = mRenderTarget->addViewport(camera);
vp->setOverlaysEnabled(false);
vp->setBackgroundColour(Ogre::ColourValue(0, 0, 0, 0));
vp->setShadowsEnabled(false);
vp->setMaterialScheme("selectionbuffer");
vp->setVisibilityMask (visibilityFlags);
mRenderTarget->setActive(true);
mRenderTarget->setAutoUpdated (false);
mCurrentColour = Ogre::ColourValue(0.3, 0.3, 0.3);
}
SelectionBuffer::~SelectionBuffer()
{
Ogre::TextureManager::getSingleton ().remove("SelectionBuffer");
}
void SelectionBuffer::update ()
{
Ogre::MaterialManager::getSingleton ().addListener (this);
mRenderTarget->update();
Ogre::MaterialManager::getSingleton ().removeListener (this);
mTexture->convertToImage(mBuffer);
}
int SelectionBuffer::getSelected(int xPos, int yPos)
{
Ogre::ColourValue clr = mBuffer.getColourAt (xPos, yPos, 0);
clr.a = 1;
if (mColourMap.find(clr) != mColourMap.end())
return mColourMap[clr];
else
return -1; // nothing selected
}
Ogre::Technique* SelectionBuffer::handleSchemeNotFound (
unsigned short schemeIndex, const Ogre::String &schemeName, Ogre::Material *originalMaterial,
unsigned short lodIndex, const Ogre::Renderable *rend)
{
if (schemeName == "selectionbuffer")
{
sh::Factory::getInstance ()._ensureMaterial ("SelectionColour", "Default");
Ogre::MaterialPtr m = Ogre::MaterialManager::getSingleton ().getByName("SelectionColour");
if(typeid(*rend) == typeid(Ogre::SubEntity))
{
const Ogre::SubEntity *subEntity = static_cast<const Ogre::SubEntity *>(rend);
int id = Ogre::any_cast<int>(subEntity->getParent ()->getUserObjectBindings().getUserAny());
bool found = false;
Ogre::ColourValue colour;
for (std::map<Ogre::ColourValue, int>::iterator it = mColourMap.begin(); it != mColourMap.end(); ++it)
{
if (it->second == id)
{
found = true;
colour = it->first;
}
}
if (!found)
{
getNextColour();
const_cast<Ogre::SubEntity *>(subEntity)->setCustomParameter(1, Ogre::Vector4(mCurrentColour.r, mCurrentColour.g, mCurrentColour.b, 1.0));
mColourMap[mCurrentColour] = id;
}
else
{
const_cast<Ogre::SubEntity *>(subEntity)->setCustomParameter(1, Ogre::Vector4(colour.r, colour.g, colour.b, 1.0));
}
assert(m->getTechnique(1));
return m->getTechnique(1);
}
else
throw std::runtime_error("selectionbuffer only works with entities");
}
return NULL;
}
void SelectionBuffer::getNextColour ()
{
Ogre::ARGB color = (float(rand()) / float(RAND_MAX)) * std::numeric_limits<Ogre::uint32>::max();
if (mCurrentColour.getAsARGB () == color)
{
getNextColour();
return;
}
mCurrentColour.setAsARGB(color);
mCurrentColour.a = 1;
}
}
}

@ -0,0 +1,54 @@
#ifndef OENGINE_SELECTIONBUFFER_H
#define OENGINE_SELECTIONBUFFER_H
#include <OgreTexture.h>
#include <OgreRenderTarget.h>
#include <OgreMaterialManager.h>
namespace OEngine
{
namespace Render
{
struct cmp_ColourValue
{
bool operator()(const Ogre::ColourValue &a, const Ogre::ColourValue &b) const
{
return a.getAsBGRA() < b.getAsBGRA();
}
};
class SelectionBuffer : public Ogre::MaterialManager::Listener
{
public:
SelectionBuffer(Ogre::Camera* camera, int sizeX, int sizeY, int visibilityFlags);
virtual ~SelectionBuffer();
int getSelected(int xPos, int yPos);
///< @return ID of the selected object
void update();
virtual Ogre::Technique* handleSchemeNotFound (
unsigned short schemeIndex, const Ogre::String &schemeName, Ogre::Material *originalMaterial,
unsigned short lodIndex, const Ogre::Renderable *rend);
private:
Ogre::TexturePtr mTexture;
Ogre::RenderTexture* mRenderTarget;
Ogre::Image mBuffer;
std::map<Ogre::ColourValue, int, cmp_ColourValue> mColourMap;
Ogre::ColourValue mCurrentColour;
void getNextColour();
};
}
}
#endif
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