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@ -14,6 +14,7 @@ namespace MWMechanics
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class Action
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{
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public:
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virtual ~Action() {};
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virtual void prepare(const MWWorld::Ptr& actor) = 0;
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virtual void getCombatRange (float& rangeAttack, float& rangeFollow) = 0;
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virtual float getActionCooldown() { return 0.f; }
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