fixes errors in connecting Sdl and Ogre for nvidia tegra3 and in theory for other devices based on android

deque
sylar 10 years ago
parent 3fd10d2a82
commit 964e42ab02

@ -27,7 +27,6 @@ SDLWindowHelper::SDLWindowHelper (SDL_Window* window, int w, int h,
throw std::runtime_error("Couldn't get WM Info!");
Ogre::String winHandle;
Ogre::String winHandleSurface;
switch (wmInfo.subsystem)
{
@ -46,8 +45,6 @@ SDLWindowHelper::SDLWindowHelper (SDL_Window* window, int w, int h,
#elif ANDROID
case SDL_SYSWM_ANDROID:
winHandle = Ogre::StringConverter::toString((unsigned long)wmInfo.info.android.window);
winHandleSurface = Ogre::StringConverter::toString((unsigned long)wmInfo.info.android.surface);
break;
#else
case SDL_SYSWM_X11:
@ -63,7 +60,8 @@ SDLWindowHelper::SDLWindowHelper (SDL_Window* window, int w, int h,
/// to work properly. On Linux/X11 it causes an occasional GLXBadDrawable error.
#ifdef ANDROID
params.insert(std::make_pair("externalSurface", winHandleSurface));
SDL_GLContext context= SDL_GL_CreateContext(window);
params.insert(std::make_pair("currentGLContext","True"));
#endif
params.insert(std::make_pair("externalWindowHandle", winHandle));

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