Bug #1126: Tweak creature attack distance a bit (still no idea where this should come from)

actorid
scrawl 11 years ago
parent 1a00f26390
commit 9723263730

@ -197,7 +197,7 @@ namespace MWClass
ptr.get<ESM::Creature>();
// TODO: where is the distance defined?
std::pair<MWWorld::Ptr, Ogre::Vector3> result = MWBase::Environment::get().getWorld()->getHitContact(ptr, 100);
std::pair<MWWorld::Ptr, Ogre::Vector3> result = MWBase::Environment::get().getWorld()->getHitContact(ptr, 200);
if (result.first.isEmpty())
return; // Didn't hit anything

@ -152,7 +152,7 @@ namespace MWMechanics
else //is creature
{
weaptype = WeapType_HandToHand; //doesn't matter, should only reflect if it is melee or distant weapon
weapRange = 100; //TODO: use true attack range (the same problem in Creature::hit)
weapRange = 150; //TODO: use true attack range (the same problem in Creature::hit)
}
//MWWorld::Class::get(actor).getCreatureStats(actor).setAttackingOrSpell(false);

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