Add Ogre Overlay path to cmake.

loadfix
cc9cii 10 years ago
parent cc6153eb8e
commit 972c789060

@ -272,7 +272,7 @@ endif ()
endif(OGRE_STATIC)
include_directories("."
${OGRE_INCLUDE_DIR} ${OGRE_INCLUDE_DIR}/Ogre ${OGRE_INCLUDE_DIR}/OGRE ${OGRE_INCLUDE_DIRS} ${OGRE_PLUGIN_INCLUDE_DIRS}
${OGRE_INCLUDE_DIR} ${OGRE_INCLUDE_DIR}/Ogre ${OGRE_INCLUDE_DIR}/OGRE ${OGRE_INCLUDE_DIRS} ${OGRE_PLUGIN_INCLUDE_DIRS} ${OGRE_INCLUDE_DIR}/Overlay
${SDL2_INCLUDE_DIR}
${Boost_INCLUDE_DIR}
${PLATFORM_INCLUDE_DIR}

@ -8,8 +8,8 @@
#include <OgreCamera.h>
#include <OgreSceneManager.h>
#include <OgreManualObject.h>
#include <Overlay/OgreOverlayContainer.h>
#include <Overlay/OgreOverlayManager.h>
#include <OgreOverlayContainer.h>
#include <OgreOverlayManager.h>
#include <OgreRoot.h>
#include <OgreSceneQuery.h>
#include <OgreEntity.h>

@ -11,7 +11,7 @@
#include <OgreCamera.h>
#include <OgreSceneNode.h>
#include <OgreViewport.h>
#include <Overlay/OgreOverlaySystem.h>
#include <OgreOverlaySystem.h>
#include "../widget/scenetoolmode.hpp"
#include "../../model/settings/usersettings.hpp"

@ -4,10 +4,10 @@
#include <OgreMaterialManager.h>
#include <OgreTechnique.h>
#include <Overlay/OgreOverlayManager.h>
#include <Overlay/OgreOverlayContainer.h>
#include <Overlay/OgreFontManager.h>
#include <Overlay/OgreTextAreaOverlayElement.h>
#include <OgreOverlayManager.h>
#include <OgreOverlayContainer.h>
#include <OgreFontManager.h>
#include <OgreTextAreaOverlayElement.h>
#include <OgreEntity.h>
#include <OgreViewport.h>
#include <OgreRoot.h>
@ -19,7 +19,6 @@ namespace CSVRender
// Things to do:
// - configurable font size in pixels (automatically calulate everything else from it)
// - configurable texture to use
// - configurable toggle key to enable/disable the text overlays (currntly fixed 'm')
// - try material script
// - decide whether to use QPaint

@ -4,7 +4,7 @@
#include <QRect>
#include <OgreString.h>
#include <Overlay/OgreFont.h>
#include <OgreFont.h>
namespace Ogre
{

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