Merge pull request #52 from OpenMW/master

Add OpenMW commits up to 2 Sep
pull/58/head
David Cernat 8 years ago committed by GitHub
commit 9764dbb8d2

@ -37,11 +37,16 @@ std::string CSMWorld::CellCoordinates::getId (const std::string& worldspace) con
return stream.str();
}
bool CSMWorld::CellCoordinates::isExteriorCell (const std::string& id)
{
return (!id.empty() && id[0]=='#');
}
std::pair<CSMWorld::CellCoordinates, bool> CSMWorld::CellCoordinates::fromId (
const std::string& id)
{
// no worldspace for now, needs to be changed for 1.1
if (!id.empty() && id[0]=='#')
if (isExteriorCell(id))
{
int x, y;
char ignore;

@ -32,12 +32,14 @@ namespace CSMWorld
std::string getId (const std::string& worldspace) const;
///< Return the ID for the cell at these coordinates.
static bool isExteriorCell (const std::string& id);
/// \return first: CellCoordinates (or 0, 0 if cell does not have coordinates),
/// second: is cell paged?
///
/// \note The worldspace part of \a id is ignored
static std::pair<CellCoordinates, bool> fromId (const std::string& id);
/// \return cell coordinates such that given world coordinates are in it.
static std::pair<int, int> coordinatesToCellIndex (float x, float y);
};

@ -644,13 +644,16 @@ void CSVRender::Object::apply (CSMWorld::CommandMacro& commands)
int column = collection.findColumnIndex (static_cast<CSMWorld::Columns::ColumnId> (
CSMWorld::Columns::ColumnId_Cell));
std::pair<int, int> cellIndex = collection.getRecord (recordIndex).get().getCellIndex();
if (CSMWorld::CellCoordinates::isExteriorCell(collection.getRecord (recordIndex).get().mCell))
{
std::pair<int, int> cellIndex = collection.getRecord (recordIndex).get().getCellIndex();
/// \todo figure out worldspace (not important until multiple worldspaces are supported)
std::string cellId = CSMWorld::CellCoordinates (cellIndex).getId ("");
/// \todo figure out worldspace (not important until multiple worldspaces are supported)
std::string cellId = CSMWorld::CellCoordinates (cellIndex).getId ("");
commands.push (new CSMWorld::ModifyCommand (*model,
model->index (recordIndex, column), QString::fromUtf8 (cellId.c_str())));
commands.push (new CSMWorld::ModifyCommand (*model,
model->index (recordIndex, column), QString::fromUtf8 (cellId.c_str())));
}
}
if (mOverrideFlags & Override_Rotation)

@ -385,6 +385,7 @@ namespace MWBase
///Is the head of the creature underwater?
virtual bool isSubmerged(const MWWorld::ConstPtr &object) const = 0;
virtual bool isUnderwater(const MWWorld::CellStore* cell, const osg::Vec3f &pos) const = 0;
virtual bool isWaterWalkingCastableOnTarget(const MWWorld::ConstPtr &target) const = 0;
virtual bool isOnGround(const MWWorld::Ptr &ptr) const = 0;
virtual osg::Matrixf getActorHeadTransform(const MWWorld::ConstPtr& actor) const = 0;

@ -261,7 +261,7 @@ namespace MWMechanics
}
/// Check if the given affect can be applied to the target. If \a castByPlayer, emits a message box on failure.
bool checkEffectTarget (int effectId, const MWWorld::Ptr& target, bool castByPlayer)
bool checkEffectTarget (int effectId, const MWWorld::Ptr& target, const MWWorld::Ptr& caster, bool castByPlayer)
{
switch (effectId)
{
@ -293,8 +293,20 @@ namespace MWMechanics
return false;
}
break;
}
case ESM::MagicEffect::WaterWalking:
if (target.getClass().isPureWaterCreature(target) && MWBase::Environment::get().getWorld()->isSwimming(target))
return false;
MWBase::World *world = MWBase::Environment::get().getWorld();
if (!world->isWaterWalkingCastableOnTarget(target))
{
if (castByPlayer && caster == target)
MWBase::Environment::get().getWindowManager()->messageBox ("#{sMagicInvalidEffect}");
return false;
}
break;
}
return true;
}
@ -386,7 +398,7 @@ namespace MWMechanics
else
canCastAnEffect = true;
if (!checkEffectTarget(effectIt->mEffectID, target, castByPlayer))
if (!checkEffectTarget(effectIt->mEffectID, target, caster, castByPlayer))
continue;
// caster needs to be an actor for linked effects (e.g. Absorb)

@ -2098,6 +2098,19 @@ namespace MWWorld
return pos.z() < cell->getWaterLevel();
}
bool World::isWaterWalkingCastableOnTarget(const MWWorld::ConstPtr &target) const
{
const MWWorld::CellStore* cell = target.getCell();
if (!cell->getCell()->hasWater())
return true;
// Based on observations from the original engine, the depth
// limit at which water walking can still be cast on a target
// in water appears to be the same as what the highest swimmable
// z position would be with SwimHeightScale + 1.
return !isUnderwater(target, mSwimHeightScale + 1);
}
bool World::isOnGround(const MWWorld::Ptr &ptr) const
{
return mPhysics->isOnGround(ptr);

@ -481,6 +481,7 @@ namespace MWWorld
virtual bool isSwimming(const MWWorld::ConstPtr &object) const;
virtual bool isUnderwater(const MWWorld::CellStore* cell, const osg::Vec3f &pos) const;
virtual bool isWading(const MWWorld::ConstPtr &object) const;
virtual bool isWaterWalkingCastableOnTarget(const MWWorld::ConstPtr &target) const;
virtual bool isOnGround(const MWWorld::Ptr &ptr) const;
virtual osg::Matrixf getActorHeadTransform(const MWWorld::ConstPtr& actor) const;

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