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@ -51,6 +51,7 @@
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Bug #4828: Potion looping effects VFX are not shown for NPCs
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Bug #4837: CTD when a mesh with NiLODNode root node with particles is loaded
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Bug #4841: Russian localization ignores implicit keywords
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Bug #4844: Data race in savegame loading / GlobalMap render
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Bug #4847: Idle animation reset oddities
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Bug #4851: No shadows since switch to OSG
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Bug #4860: Actors outside of processing range visible for one frame after spawning
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@ -88,6 +89,7 @@
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Bug #5001: Possible data race in the Animation::setAlpha()
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Bug #5004: Werewolves shield their eyes during storm
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Bug #5018: Spell tooltips don't support purely negative magnitudes
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Bug #5025: Data race in the ICO::setMaximumNumOfObjectsToCompilePerFrame()
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Bug #5028: Offered price caps are not trading-specific
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Bug #5038: Enchanting success chance calculations are blatantly wrong
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Feature #1774: Handle AvoidNode
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