Merge branch 'cmake'

actorid
Marc Zinnschlag 13 years ago
commit 9794c4b928

@ -7,6 +7,12 @@ IF (APPLE)
set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.6.sdk")
ENDIF (APPLE)
# Macros
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
include (OpenMWMacros)
# Version
set (OPENMW_VERSION_MAJOR 0)
@ -76,171 +82,6 @@ ELSE()
message (STATUS "OpenMW pre-built binaries not found. Using standard locations.")
ENDIF()
# Add path for CMake scripts
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
# source directory: components
set(COMP_DIR ${CMAKE_SOURCE_DIR}/components)
set(BSA
${COMP_DIR}/bsa/bsa_archive.cpp
${COMP_DIR}/bsa/bsa_file.cpp)
set(BSA_HEADER
${COMP_DIR}/bsa/bsa_archive.hpp
${COMP_DIR}/bsa/bsa_file.hpp)
source_group(components\\bsa FILES ${BSA} ${BSA_HEADER})
set(CFG
${COMP_DIR}/cfg/configurationmanager.cpp
)
set(CFG_HEADER
${COMP_DIR}/cfg/configurationmanager.hpp
)
source_group(components\\cfg FILES ${CFG} ${CFG_HEADER})
set(NIF
${COMP_DIR}/nif/nif_file.cpp)
set(NIF_HEADER
${COMP_DIR}/nif/controlled.hpp
${COMP_DIR}/nif/effect.hpp
${COMP_DIR}/nif/nif_types.hpp
${COMP_DIR}/nif/record.hpp
${COMP_DIR}/nif/controller.hpp
${COMP_DIR}/nif/extra.hpp
${COMP_DIR}/nif/node.hpp
${COMP_DIR}/nif/record_ptr.hpp
${COMP_DIR}/nif/data.hpp
${COMP_DIR}/nif/nif_file.hpp
${COMP_DIR}/nif/property.hpp)
source_group(components\\nif FILES ${NIF} ${NIF_HEADER})
set(NIFOGRE
${COMP_DIR}/nifogre/ogre_nif_loader.cpp)
set(NIFOGRE_HEADER
${COMP_DIR}/nifogre/ogre_nif_loader.hpp)
source_group(components\\nifogre FILES ${NIFOGRE} ${NIFOGRE_HEADER})
set(NIFBULLET
${COMP_DIR}/nifbullet/bullet_nif_loader.cpp)
set(NIFBULLET_HEADER
${COMP_DIR}/nifbullet/bullet_nif_loader.hpp)
source_group(components\\nifbullet FILES ${NIFBULLET} ${NIFBULLET_HEADER})
set(TO_UTF8
${COMP_DIR}/to_utf8/to_utf8.cpp)
set(TO_UTF8_HEADER
${COMP_DIR}/to_utf8/to_utf8.hpp)
source_group(components\\to_utf8 FILES ${TO_UTF8} ${TO_UTF8_HEADER})
set(FILE_FINDER
${COMP_DIR}/file_finder/search.cpp)
set(FILE_FINDER_HEADER
${COMP_DIR}/file_finder/file_finder.hpp
${COMP_DIR}/file_finder/filename_less.hpp
${COMP_DIR}/file_finder/search.hpp)
source_group(components\\file_finder FILES ${FILE_FINDER} ${FILE_FINDER_HEADER})
set(ESM_STORE
${COMP_DIR}/esm_store/store.cpp)
set(ESM_STORE_HEADER
${COMP_DIR}/esm_store/cell_store.hpp
${COMP_DIR}/esm_store/reclists.hpp
${COMP_DIR}/esm_store/store.hpp)
source_group(components\\esm_store FILES ${ESM_STORE} ${ESM_STORE_HEADER})
file(GLOB ESM_HEADER ${COMP_DIR}/esm/*.hpp)
set(ESM
${COMP_DIR}/esm/attr.cpp
${COMP_DIR}/esm/esm_reader.cpp
${COMP_DIR}/esm/loadland.cpp
${COMP_DIR}/esm/loadacti.cpp
${COMP_DIR}/esm/loadalch.cpp
${COMP_DIR}/esm/loadappa.cpp
${COMP_DIR}/esm/loadarmo.cpp
${COMP_DIR}/esm/loadbody.cpp
${COMP_DIR}/esm/loadbook.cpp
${COMP_DIR}/esm/loadbsgn.cpp
${COMP_DIR}/esm/loadcell.cpp
${COMP_DIR}/esm/loadclas.cpp
${COMP_DIR}/esm/loadclot.cpp
${COMP_DIR}/esm/loadcont.cpp
${COMP_DIR}/esm/loadcrea.cpp
${COMP_DIR}/esm/loaddial.cpp
${COMP_DIR}/esm/loaddoor.cpp
${COMP_DIR}/esm/loadench.cpp
${COMP_DIR}/esm/loadfact.cpp
${COMP_DIR}/esm/loadglob.cpp
${COMP_DIR}/esm/loadgmst.cpp
${COMP_DIR}/esm/loadinfo.cpp
${COMP_DIR}/esm/loadingr.cpp
${COMP_DIR}/esm/loadlevlist.cpp
${COMP_DIR}/esm/loadligh.cpp
${COMP_DIR}/esm/loadlocks.cpp
${COMP_DIR}/esm/loadltex.cpp
${COMP_DIR}/esm/loadmgef.cpp
${COMP_DIR}/esm/loadmisc.cpp
${COMP_DIR}/esm/loadnpc.cpp
${COMP_DIR}/esm/loadpgrd.cpp
${COMP_DIR}/esm/loadrace.cpp
${COMP_DIR}/esm/loadregn.cpp
${COMP_DIR}/esm/loadscpt.cpp
${COMP_DIR}/esm/loadskil.cpp
${COMP_DIR}/esm/loadsndg.cpp
${COMP_DIR}/esm/loadsoun.cpp
${COMP_DIR}/esm/loadspel.cpp
${COMP_DIR}/esm/loadsscr.cpp
${COMP_DIR}/esm/loadstat.cpp
${COMP_DIR}/esm/loadweap.cpp
)
source_group(components\\esm FILES ${ESM_HEADER} ${ESM})
set(MISC
${COMP_DIR}/misc/stringops.cpp
)
set(MISC_HEADER
${COMP_DIR}/misc/slice_array.hpp
${COMP_DIR}/misc/stringops.hpp
)
source_group(components\\misc FILES ${MISC} ${MISC_HEADER})
set(FILES
${COMP_DIR}/files/linuxpath.cpp
${COMP_DIR}/files/windowspath.cpp
${COMP_DIR}/files/macospath.cpp
${COMP_DIR}/files/multidircollection.cpp
${COMP_DIR}/files/collections.cpp
${COMP_DIR}/files/fileops.cpp
)
set(FILES_HEADER
${COMP_DIR}/files/linuxpath.hpp
${COMP_DIR}/files/windowspath.hpp
${COMP_DIR}/files/macospath.hpp
${COMP_DIR}/files/path.hpp
${COMP_DIR}/files/multidircollection.hpp
${COMP_DIR}/files/collections.hpp
${COMP_DIR}/files/fileops.hpp
)
source_group(components\\files FILES ${FILES} ${FILES_HEADER})
file(GLOB COMPILER ${COMP_DIR}/compiler/*.cpp)
file(GLOB COMPILER_HEADER ${COMP_DIR}/compiler/*.hpp)
source_group(components\\compiler FILES ${COMPILER} ${COMPILER_HEADER})
file(GLOB INTERPRETER ${COMP_DIR}/interpreter/*.cpp)
file(GLOB INTERPRETER_HEADER ${COMP_DIR}/interpreter/*.hpp)
source_group(components\\interpreter FILES ${INTERPRETER} ${INTERPRETER_HEADER})
set(COMPONENTS ${BSA} ${NIF} ${NIFOGRE} ${ESM_STORE} ${MISC} ${TO_UTF8}
${COMPILER} ${INTERPRETER} ${ESM} ${FILE_FINDER} ${NIFBULLET} ${FILES}
${CFG}
)
set(COMPONENTS_HEADER ${BSA_HEADER} ${NIF_HEADER} ${NIFOGRE_HEADER} ${ESM_STORE_HEADER}
${ESM_HEADER} ${MISC_HEADER} ${COMPILER_HEADER} ${TO_UTF8_HEADER}
${INTERPRETER_HEADER} ${FILE_FINDER_HEADER} ${NIFBULLET_HEADER} ${FILES_HEADER}
${CFG_HEADER}
)
# source directory: libs
set(LIBDIR ${CMAKE_SOURCE_DIR}/libs)
@ -510,6 +351,9 @@ if(DPKG_PROGRAM)
include(CPack)
endif(DPKG_PROGRAM)
# Components
add_subdirectory (components)
# Apps and tools
add_subdirectory( apps/openmw )

@ -8,13 +8,11 @@ source_group(apps\\esmtool FILES ${ESMTOOL})
# Main executable
add_executable(esmtool
${ESMTOOL}
${MISC} ${MISC_HEADER}
${TO_UTF8}
${ESM}
)
target_link_libraries(esmtool
${Boost_LIBRARIES}
components
)
#if (APPLE)

@ -52,11 +52,6 @@ include(${QT_USE_FILE})
# Main executable
add_executable(omwlauncher
${LAUNCHER}
${MISC} ${MISC_HEADER}
${FILES} ${FILES_HEADER}
${CFG} ${CFG_HEADER}
${TO_UTF8}
${ESM}
${RCC_SRCS}
${MOC_SRCS}
)
@ -66,6 +61,7 @@ target_link_libraries(omwlauncher
${OGRE_LIBRARIES}
${QT_LIBRARIES}
${PNG_LIBRARY}
components
)
if(DPKG_PROGRAM)
@ -80,7 +76,7 @@ if (APPLE)
else()
configure_file(${CMAKE_SOURCE_DIR}/files/launcher.qss
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/launcher.qss")
configure_file(${CMAKE_SOURCE_DIR}/files/launcher.cfg
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/launcher.cfg")
endif()

@ -15,244 +15,59 @@ set(GAME_HEADER
config.hpp)
source_group(game FILES ${GAME} ${GAME_HEADER})
set(GAMEREND
mwrender/rendering_manager.cpp
mwrender/mwscene.cpp
mwrender/cellimp.cpp
mwrender/interior.cpp
mwrender/exterior.cpp
mwrender/sky.cpp
mwrender/player.cpp
add_openmw_dir (mwrender
rendering_manager mwscene cellimp interior exterior sky player
)
set(GAMEREND_HEADER
mwrender/rendering_manager.hpp
mwrender/cell.hpp
mwrender/cellimp.hpp
mwrender/mwscene.hpp
mwrender/interior.hpp
mwrender/exterior.hpp
mwrender/sky.hpp
mwrender/player.hpp
)
source_group(apps\\openmw\\mwrender FILES ${GAMEREND} ${GAMEREND_HEADER})
set(GAMEINPUT
mwinput/inputmanager.cpp
)
set(GAMEINPUT_HEADER
mwinput/inputmanager.hpp)
source_group(apps\\openmw\\mwinput FILES ${GAMEINPUT} ${GAMEINPUT_HEADER})
set(GAMEGUI_HEADER
mwgui/layouts.hpp
mwgui/text_input.hpp
mwgui/widgets.hpp
mwgui/race.hpp
mwgui/class.hpp
mwgui/birth.hpp
mwgui/review.hpp
mwgui/window_manager.hpp
mwgui/console.hpp
mwgui/dialogue.hpp
mwgui/dialogue_history.hpp
mwgui/window_base.hpp
mwgui/stats_window.hpp
mwgui/messagebox.hpp
)
set(GAMEGUI
mwgui/window_manager.cpp
mwgui/layouts.cpp
mwgui/console.cpp
mwgui/text_input.cpp
mwgui/widgets.cpp
mwgui/race.cpp
mwgui/birth.cpp
mwgui/class.cpp
mwgui/review.cpp
mwgui/dialogue.cpp
mwgui/dialogue_history.cpp
mwgui/window_base.cpp
mwgui/stats_window.cpp
mwgui/messagebox.cpp
)
source_group(apps\\openmw\\mwgui FILES ${GAMEGUI_HEADER} ${GAMEGUI})
set(GAMEDIALOGUE_HEADER
mwdialogue/dialoguemanager.hpp
mwdialogue/journal.hpp
mwdialogue/journalentry.hpp
mwdialogue/quest.hpp
mwdialogue/topic.hpp
)
set(GAMEDIALOGUE
mwdialogue/dialoguemanager.cpp
mwdialogue/journal.cpp
mwdialogue/journalentry.cpp
mwdialogue/quest.cpp
mwdialogue/topic.cpp
)
source_group(apps\\openmw\\mwdialogue FILES ${GAMEDIALOGUE_HEADER} ${GAMEDIALOGUE})
set(GAMESCRIPT
mwscript/scriptmanager.cpp
mwscript/compilercontext.cpp
mwscript/interpretercontext.cpp
mwscript/cellextensions.cpp
mwscript/miscextensions.cpp
mwscript/guiextensions.cpp
mwscript/soundextensions.cpp
mwscript/skyextensions.cpp
mwscript/statsextensions.cpp
mwscript/containerextensions.cpp
mwscript/aiextensions.cpp
mwscript/controlextensions.cpp
mwscript/extensions.cpp
mwscript/globalscripts.cpp
mwscript/dialogueextensions.cpp
)
set(GAMESCRIPT_HEADER
mwscript/locals.hpp
mwscript/scriptmanager.hpp
mwscript/compilercontext.hpp
mwscript/interpretercontext.hpp
mwscript/cellextensions.hpp
mwscript/miscextensions.hpp
mwscript/guiextensions.hpp
mwscript/soundextensions.hpp
mwscript/skyextensions.hpp
mwscript/statsextensions.hpp
mwscript/containerextensions.hpp
mwscript/aiextensions.hpp
mwscript/controlextensions.hpp
mwscript/extensions.hpp
mwscript/globalscripts.hpp
mwscript/ref.hpp
mwscript/dialogueextensions.hpp
add_openmw_dir (mwinput
inputmanager
)
source_group(apps\\openmw\\mwscript FILES ${GAMESCRIPT} ${GAMESCRIPT_HEADER})
set(GAMESOUND
mwsound/soundmanager.cpp)
set(GAMESOUND_HEADER
mwsound/soundmanager.hpp)
source_group(apps\\openmw\\mwsound FILES ${GAMESOUND} ${GAMESOUND_HEADER})
set(GAMEWORLD
mwworld/world.cpp
mwworld/scene.cpp
mwworld/physicssystem.cpp
mwworld/globals.cpp
mwworld/class.cpp
mwworld/actionteleport.cpp
mwworld/actiontalk.cpp
mwworld/actiontake.cpp
mwworld/containerutil.cpp
mwworld/player.cpp
mwworld/cells.cpp
mwworld/localscripts.cpp
)
set(GAMEWORLD_HEADER
mwworld/refdata.hpp
mwworld/world.hpp
mwworld/physicssystem.hpp
mwworld/scene.hpp
mwworld/environment.hpp
mwworld/globals.hpp
mwworld/class.hpp
mwworld/action.hpp
mwworld/nullaction.hpp
mwworld/actionteleport.hpp
mwworld/containerstore.hpp
mwworld/actiontalk.hpp
mwworld/actiontake.hpp
mwworld/containerstore.hpp
mwworld/manualref.hpp
mwworld/containerutil.hpp
mwworld/player.hpp
mwworld/cellfunctors.hpp
mwworld/cells.hpp
mwworld/localscripts.hpp
add_openmw_dir (mwgui
layouts text_input widgets race class birth review window_manager console dialogue
dialogue_history window_base stats_window messagebox
)
source_group(apps\\openmw\\mwworld FILES ${GAMEWORLD} ${GAMEWORLD_HEADER})
set(GAMECLASS
mwclass/classes.cpp
mwclass/activator.cpp
mwclass/creature.cpp
mwclass/npc.cpp
mwclass/weapon.cpp
mwclass/armor.cpp
mwclass/potion.cpp
mwclass/apparatus.cpp
mwclass/book.cpp
mwclass/clothing.cpp
mwclass/container.cpp
mwclass/door.cpp
mwclass/ingredient.cpp
mwclass/creaturelevlist.cpp
mwclass/itemlevlist.cpp
mwclass/light.cpp
mwclass/lockpick.cpp
mwclass/misc.cpp
mwclass/probe.cpp
mwclass/repair.cpp
mwclass/static.cpp
add_openmw_dir (mwdialogue
dialoguemanager journal journalentry quest topic
)
set(GAMECLASS_HEADER
mwclass/classes.hpp
mwclass/activator.hpp
mwclass/creature.hpp
mwclass/npc.hpp
mwclass/weapon.hpp
mwclass/armor.hpp
mwclass/potion.hpp
mwclass/apparatus.hpp
mwclass/book.hpp
mwclass/clothing.hpp
mwclass/container.hpp
mwclass/door.hpp
mwclass/ingredient.hpp
mwclass/creaturelevlist.hpp
mwclass/itemlevlist.hpp
mwclass/light.hpp
mwclass/lockpick.hpp
mwclass/misc.hpp
mwclass/probe.hpp
mwclass/repair.hpp
mwclass/static.hpp
mwclass/containerutil.hpp
add_openmw_dir (mwscript
locals scriptmanager compilercontext interpretercontext cellextensions miscextensions
guiextensions soundextensions skyextensions statsextensions containerextensions
aiextensions controlextensions extensions globalscripts ref dialogueextensions
)
source_group(apps\\openmw\\mwclass FILES ${GAMECLASS} ${GAMECLASS_HEADER})
set(GAMEMECHANICS
mwmechanics/mechanicsmanager.cpp
mwmechanics/magiceffects.cpp
add_openmw_dir (mwsound
soundmanager
)
set(GAMEMECHANICS_HEADER
mwmechanics/mechanicsmanager.hpp
mwmechanics/stat.hpp
mwmechanics/creaturestats.hpp
mwmechanics/magiceffects.hpp
mwmechanics/movement.hpp
add_openmw_dir (mwworld
refdata world physicssystem scene environment globals class action nullaction actionteleport
containerstore actiontalk actiontake containerstore manualref containerutil player cellfunctors
cells localscripts
)
source_group(apps\\openmw\\mwmechanics FILES ${GAMEMECHANICS} ${GAMEMECHANICS_HEADER})
set(OPENMW_CPP ${GAME} ${GAMEREND} ${GAMEINPUT} ${GAMESCRIPT} ${GAMESOUND} ${GAMEGUI} ${GAMEWORLD}
${GAMECLASS} ${GAMEMECHANICS} ${GAMEDIALOGUE}
add_openmw_dir (mwclass
classes activator creature npc weapon armor potion apparatus book clothing container door
ingredient creaturelevlist itemlevlist light lockpick misc probe repair static
)
set(OPENMW_HEADER ${GAME_HEADER} ${GAMEREND_HEADER} ${GAMEINPUT_HEADER} ${GAMESCRIPT_HEADER}
${GAMESOUND_HEADER} ${GAMEGUI_HEADER} ${GAMEWORLD_HEADER} ${GAMECLASS_HEADER}
${GAMEMECHANICS_HEADER} ${GAMEDIALOG_HEADERUE}
add_openmw_dir (mwmechanics
mechanicsmanager stat creaturestats magiceffects movement
)
# Main executable
add_executable(openmw
${COMPONENTS} ${COMPONENTS_HEADER}
${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
${OPENMW_CPP} ${OPENMW_HEADER}
${CONPONENT_FILES}
${OPENMW_FILES}
${GAME} ${GAME_HEADER}
${APPLE_BUNDLE_RESOURCES}
)
target_link_libraries (openmw components)
# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
# when we change the backend.
include_directories(${SOUND_INPUT_INCLUDES} ${BULLET_INCLUDE_DIRS})

@ -0,0 +1,24 @@
macro (add_openmw_dir dir)
set (files)
foreach (u ${ARGN})
file (GLOB ALL RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "${dir}/${u}.*")
foreach (f ${ALL})
list (APPEND files "${f}")
list (APPEND OPENMW_FILES "${f}")
endforeach (f)
endforeach (u)
source_group ("apps\\openmw\\${dir}" FILES ${files})
endmacro (add_openmw_dir)
macro (add_component_dir dir)
set (files)
foreach (u ${ARGN})
file (GLOB ALL RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "${dir}/${u}.*")
foreach (f ${ALL})
list (APPEND files "${f}")
list (APPEND COMPONENT_FILES "${f}")
endforeach (f)
endforeach (u)
source_group ("components\\${dir}" FILES ${files})
endmacro (add_component_dir)

@ -0,0 +1,66 @@
project (Components)
# source files
add_component_dir (bsa
bsa_archive bsa_file
)
add_component_dir (cfg
configurationmanager
)
add_component_dir (nif
controlled effect nif_types record controller extra node record_ptr data nif_file property
)
add_component_dir (nifogre
ogre_nif_loader
)
add_component_dir (nifbullet
bullet_nif_loader
)
add_component_dir (to_utf8
to_utf8
)
add_component_dir (file_finder
file_finder filename_less search
)
add_component_dir (esm_store
cell_store reclists store
)
add_component_dir (esm
attr defs esm_reader loadacti loadalch loadappa loadarmo loadbody loadbook loadbsgn loadcell
loadclas loadclot loadcont loadcrea loadcrec loaddial loaddoor loadench loadfact loadglob loadgmst
loadinfo loadingr loadland loadlevlist loadligh loadlocks loadltex loadmgef loadmisc loadnpcc
loadnpc loadpgrd loadrace loadregn loadscpt loadskil loadsndg loadsoun loadspel loadsscr loadstat
loadweap records
)
add_component_dir (misc
slice_array stringops
)
add_component_dir (files
linuxpath windowspath macospath path multidircollection collections fileops
)
add_component_dir (compiler
context controlparser errorhandler exception exprparser extensions fileparser generator
lineparser literals locals output parser scanner scriptparser skipparser streamerrorhandler
stringparser tokenloc
)
add_component_dir (interpreter
context controlopcodes genericopcodes installopcodes interpreter localopcodes mathopcodes
miscopcodes opcodes runtime scriptopcodes spatialopcodes types
)
include_directories(${BULLET_INCLUDE_DIRS})
add_library (components STATIC ${COMPONENT_FILES})
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