diff --git a/CMakeLists.txt b/CMakeLists.txt index 8b976df57..e583f23d4 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -74,7 +74,6 @@ set(LIBDIR ${CMAKE_SOURCE_DIR}/libs) set(OENGINE_OGRE ${LIBDIR}/openengine/ogre/renderer.cpp ${LIBDIR}/openengine/ogre/fader.cpp - ${LIBDIR}/openengine/ogre/imagerotate.cpp ${LIBDIR}/openengine/ogre/selectionbuffer.cpp ) set(OENGINE_GUI diff --git a/libs/openengine/ogre/imagerotate.cpp b/libs/openengine/ogre/imagerotate.cpp deleted file mode 100644 index 3dd584078..000000000 --- a/libs/openengine/ogre/imagerotate.cpp +++ /dev/null @@ -1,88 +0,0 @@ -#include "imagerotate.hpp" - -#include -#include -#include -#include -#include -#include -#include -#include - -using namespace Ogre; -using namespace OEngine::Render; - -void ImageRotate::rotate(const std::string& sourceImage, const std::string& destImage, const float angle) -{ - Root* root = Ogre::Root::getSingletonPtr(); - - std::string destImageRot = std::string(destImage) + std::string("_rot"); - - SceneManager* sceneMgr = root->createSceneManager(ST_GENERIC); - Camera* camera = sceneMgr->createCamera("ImageRotateCamera"); - - MaterialPtr material = MaterialManager::getSingleton().create("ImageRotateMaterial", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); - material->getTechnique(0)->getPass(0)->setLightingEnabled(false); - material->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false); - TextureUnitState* tus = material->getTechnique(0)->getPass(0)->createTextureUnitState(sourceImage); - Degree deg(angle); - tus->setTextureRotate(Radian(deg.valueRadians())); - tus->setTextureAddressingMode(TextureUnitState::TAM_BORDER); - tus->setTextureBorderColour(ColourValue(0, 0, 0, 0)); - - Rectangle2D* rect = new Rectangle2D(true); - rect->setCorners(-1.0, 1.0, 1.0, -1.0); - rect->setMaterial("ImageRotateMaterial"); - // Render the background before everything else - rect->setRenderQueueGroup(RENDER_QUEUE_BACKGROUND); - - // Use infinite AAB to always stay visible - AxisAlignedBox aabInf; - aabInf.setInfinite(); - rect->setBoundingBox(aabInf); - - // Attach background to the scene - SceneNode* node = sceneMgr->getRootSceneNode()->createChildSceneNode(); - node->attachObject(rect); - - // retrieve image width and height - TexturePtr sourceTexture = TextureManager::getSingleton().getByName(sourceImage); - unsigned int width = sourceTexture->getWidth(); - unsigned int height = sourceTexture->getHeight(); - - TexturePtr destTextureRot = TextureManager::getSingleton().createManual( - destImageRot, - ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, - TEX_TYPE_2D, - width, height, - 0, - PF_FLOAT16_RGBA, - TU_RENDERTARGET); - - RenderTarget* rtt = destTextureRot->getBuffer()->getRenderTarget(); - rtt->setAutoUpdated(false); - Viewport* vp = rtt->addViewport(camera); - vp->setOverlaysEnabled(false); - vp->setShadowsEnabled(false); - vp->setBackgroundColour(ColourValue(0,0,0,0)); - - rtt->update(); - - //copy the rotated image to a static texture - TexturePtr destTexture = TextureManager::getSingleton().createManual( - destImage, - ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, - TEX_TYPE_2D, - width, height, - 0, - PF_FLOAT16_RGBA, - Ogre::TU_STATIC); - - destTexture->getBuffer()->blit(destTextureRot->getBuffer()); - - // remove all the junk we've created - TextureManager::getSingleton().remove(destImageRot); - MaterialManager::getSingleton().remove("ImageRotateMaterial"); - root->destroySceneManager(sceneMgr); - delete rect; -} diff --git a/libs/openengine/ogre/imagerotate.hpp b/libs/openengine/ogre/imagerotate.hpp deleted file mode 100644 index a3f6d662f..000000000 --- a/libs/openengine/ogre/imagerotate.hpp +++ /dev/null @@ -1,27 +0,0 @@ -#ifndef OENGINE_OGRE_IMAGEROTATE_HPP -#define OENGINE_OGRE_IMAGEROTATE_HPP - -#include - -namespace OEngine -{ -namespace Render -{ - - /// Rotate an image by certain degrees and save as file, uses the GPU - /// Make sure Ogre Root is initialised before calling - class ImageRotate - { - public: - /** - * @param source image (file name - has to exist in an resource group) - * @param name of the destination texture to save to (in memory) - * @param angle in degrees to turn - */ - static void rotate(const std::string& sourceImage, const std::string& destImage, const float angle); - }; - -} -} - -#endif