diff --git a/apps/openmw/mwrender/npcanimation.cpp b/apps/openmw/mwrender/npcanimation.cpp index 7283a621a..0bbec707f 100644 --- a/apps/openmw/mwrender/npcanimation.cpp +++ b/apps/openmw/mwrender/npcanimation.cpp @@ -2,6 +2,8 @@ #include #include +#include +#include #include @@ -991,7 +993,29 @@ void NpcAnimation::setAlpha(float alpha) return; mAlpha = alpha; - // TODO + if (alpha != 1.f) + { + osg::StateSet* stateset (new osg::StateSet); + + osg::BlendFunc* blendfunc (new osg::BlendFunc); + stateset->setAttributeAndModes(blendfunc, osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE); + + // FIXME: overriding diffuse/ambient/emissive colors + osg::Material* material (new osg::Material); + material->setColorMode(osg::Material::DIFFUSE); + material->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,alpha)); + material->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1)); + stateset->setAttributeAndModes(material, osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE); + + stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); + stateset->setRenderBinMode(osg::StateSet::OVERRIDE_RENDERBIN_DETAILS); + stateset->setNestRenderBins(false); + mObjectRoot->setStateSet(stateset); + } + else + { + mObjectRoot->setStateSet(NULL); + } } void NpcAnimation::enableHeadAnimation(bool enable)