openmw-37
scrawl 9 years ago
parent ad016da31d
commit 9902dfc9ef

@ -474,7 +474,7 @@ Water::Water(osg::Group *parent, osg::Group* sceneRoot, Resource::ResourceSystem
// simple water fallback for the local map
osg::ref_ptr<osg::Geode> geode2 (osg::clone(mWaterGeode.get(), osg::CopyOp::DEEP_COPY_NODES));
createSimpleWaterStateSet(geode2);
createSimpleWaterStateSet(geode2); // Water_Map_Alpha
geode2->setNodeMask(Mask_SimpleWater);
mWaterNode->addChild(geode2);
@ -527,7 +527,7 @@ void Water::createSimpleWaterStateSet(osg::Node* node)
osg::ref_ptr<osg::Material> material (new osg::Material);
material->setEmission(osg::Material::FRONT_AND_BACK, osg::Vec4f(1.f, 1.f, 1.f, 1.f));
material->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(0.f, 0.f, 0.f, 0.7f));
material->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(0.f, 0.f, 0.f, 0.7f)); // Water_World_Alpha
material->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4f(0.f, 0.f, 0.f, 1.f));
material->setColorMode(osg::Material::OFF);
stateset->setAttributeAndModes(material, osg::StateAttribute::ON);

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