Set focus to Close button when opening the container window (bug #4333)

pull/541/head
Andrei Kortunov 6 years ago
parent 778dfa0350
commit 9918212a1e

@ -54,6 +54,7 @@
Bug #4307: World cleanup should remove dead bodies only if death animation is finished Bug #4307: World cleanup should remove dead bodies only if death animation is finished
Bug #4311: OpenMW does not handle RootCollisionNode correctly Bug #4311: OpenMW does not handle RootCollisionNode correctly
Bug #4327: Missing animations during spell/weapon stance switching Bug #4327: Missing animations during spell/weapon stance switching
Bug #4333: Keyboard navigation in containers is not intuitive
Bug #4358: Running animation is interrupted when magic mode is toggled Bug #4358: Running animation is interrupted when magic mode is toggled
Bug #4368: Settings window ok button doesn't have key focus by default Bug #4368: Settings window ok button doesn't have key focus by default
Bug #4378: On-self absorb spells restore stats Bug #4378: On-self absorb spells restore stats

@ -174,6 +174,8 @@ namespace MWGui
if(mDragAndDrop != NULL && mDragAndDrop->mIsOnDragAndDrop) if(mDragAndDrop != NULL && mDragAndDrop->mIsOnDragAndDrop)
return; return;
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mCloseButton);
// transfer everything into the player's inventory // transfer everything into the player's inventory
ItemModel* playerModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getModel(); ItemModel* playerModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getModel();
mModel->update(); mModel->update();
@ -219,6 +221,8 @@ namespace MWGui
{ {
if(mDragAndDrop == NULL || !mDragAndDrop->mIsOnDragAndDrop) if(mDragAndDrop == NULL || !mDragAndDrop->mIsOnDragAndDrop)
{ {
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mCloseButton);
onTakeAllButtonClicked(mTakeButton); onTakeAllButtonClicked(mTakeButton);
if (mPtr.getClass().isPersistent(mPtr)) if (mPtr.getClass().isPersistent(mPtr))

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