mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 21:23:52 +00:00
Merge remote branch 'gus/collision' into collision
This commit is contained in:
commit
9946bb36f7
2 changed files with 10 additions and 5 deletions
|
@ -109,13 +109,13 @@ void MWScene::doPhysics (float duration, MWWorld::World& world,
|
|||
Ogre::Quaternion yawQuat = yawNode->getOrientation();
|
||||
Ogre::Quaternion pitchQuat = pitchNode->getOrientation();
|
||||
Ogre::Vector3 dir1(iter->second.x,iter->second.z,-iter->second.y);
|
||||
dir = 0.01*(yawQuat*pitchQuat*dir1);
|
||||
dir = 0.07*(yawQuat*pitchQuat*dir1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Ogre::Quaternion quat = yawNode->getOrientation();
|
||||
Ogre::Vector3 dir1(iter->second.x,iter->second.z,-iter->second.y);
|
||||
dir = 0.01*(quat*dir1);
|
||||
dir = 0.07*(quat*dir1);
|
||||
}
|
||||
|
||||
//set the walk direction
|
||||
|
@ -163,7 +163,7 @@ void MWScene::moveObject (const std::string& handle, const Ogre::Vector3& positi
|
|||
{
|
||||
rend.getScene()->getSceneNode(handle)->setPosition(position);
|
||||
|
||||
if(updatePhysics)//TODO: is it an actor?
|
||||
if(updatePhysics)//TODO: is it an actor? Done?
|
||||
{
|
||||
if (OEngine::Physic::RigidBody* body = eng->getRigidBody(handle))
|
||||
{
|
||||
|
@ -173,6 +173,12 @@ void MWScene::moveObject (const std::string& handle, const Ogre::Vector3& positi
|
|||
tr.setOrigin(btVector3(position.x,position.y,position.z));
|
||||
body->setWorldTransform(tr);
|
||||
}
|
||||
if (OEngine::Physic::PhysicActor* act = eng->getCharacter(handle))
|
||||
{
|
||||
// TODO very dirty hack to avoid crash during setup -> needs cleaning up to allow
|
||||
// start positions others than 0, 0, 0
|
||||
act->setPosition(btVector3(position.x,position.y,position.z));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -309,11 +309,10 @@ namespace MWWorld
|
|||
bool adjustPlayerPos)
|
||||
{
|
||||
if (adjustPlayerPos)
|
||||
mPlayer->setPos (position.pos[0], position.pos[1], position.pos[2], true);
|
||||
mPlayer->setPos (position.pos[0], position.pos[1], position.pos[2], false);
|
||||
|
||||
mPlayer->setCell (cell);
|
||||
// TODO orientation
|
||||
|
||||
mEnvironment.mMechanicsManager->addActor (mPlayer->getPlayer());
|
||||
mEnvironment.mMechanicsManager->watchActor (mPlayer->getPlayer());
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue