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Reject conditions testing agaist Choice when not currently in a choice (Fixes #3117)
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1 changed files with 5 additions and 2 deletions
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@ -155,10 +155,13 @@ bool MWDialogue::Filter::testDisposition (const ESM::DialInfo& info, bool invert
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bool MWDialogue::Filter::testSelectStruct (const SelectWrapper& select) const
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bool MWDialogue::Filter::testSelectStruct (const SelectWrapper& select) const
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{
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{
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if (select.isNpcOnly() && (mActor.getTypeName() != typeid (ESM::NPC).name()))
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if (select.isNpcOnly() && (mActor.getTypeName() != typeid (ESM::NPC).name()))
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// If the actor is a creature, we do not test the conditions applicable
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// If the actor is a creature, we pass all conditions only applicable to NPCs.
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// only to NPCs.
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return true;
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return true;
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if (select.getFunction() == SelectWrapper::Function_Choice && mChoice == -1)
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// If not currently in a choice, we reject all conditions that test against choices.
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return false;
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switch (select.getType())
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switch (select.getType())
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{
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{
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case SelectWrapper::Type_None: return true;
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case SelectWrapper::Type_None: return true;
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